Add documentation
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docs/Makefile
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192
docs/Makefile
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# Makefile for Sphinx documentation
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#
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# You can set these variables from the command line.
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SPHINXOPTS =
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SPHINXBUILD = sphinx-build
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PAPER =
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BUILDDIR = _build
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# User-friendly check for sphinx-build
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ifeq ($(shell which $(SPHINXBUILD) >/dev/null 2>&1; echo $$?), 1)
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$(error The '$(SPHINXBUILD)' command was not found. Make sure you have Sphinx installed, then set the SPHINXBUILD environment variable to point to the full path of the '$(SPHINXBUILD)' executable. Alternatively you can add the directory with the executable to your PATH. If you don't have Sphinx installed, grab it from http://sphinx-doc.org/)
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endif
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# Internal variables.
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PAPEROPT_a4 = -D latex_paper_size=a4
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PAPEROPT_letter = -D latex_paper_size=letter
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ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
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# the i18n builder cannot share the environment and doctrees with the others
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I18NSPHINXOPTS = $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) .
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.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest coverage gettext
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help:
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@echo "Please use \`make <target>' where <target> is one of"
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@echo " html to make standalone HTML files"
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@echo " dirhtml to make HTML files named index.html in directories"
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@echo " singlehtml to make a single large HTML file"
|
||||
@echo " pickle to make pickle files"
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||||
@echo " json to make JSON files"
|
||||
@echo " htmlhelp to make HTML files and a HTML help project"
|
||||
@echo " qthelp to make HTML files and a qthelp project"
|
||||
@echo " applehelp to make an Apple Help Book"
|
||||
@echo " devhelp to make HTML files and a Devhelp project"
|
||||
@echo " epub to make an epub"
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||||
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
|
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@echo " latexpdf to make LaTeX files and run them through pdflatex"
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||||
@echo " latexpdfja to make LaTeX files and run them through platex/dvipdfmx"
|
||||
@echo " text to make text files"
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||||
@echo " man to make manual pages"
|
||||
@echo " texinfo to make Texinfo files"
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||||
@echo " info to make Texinfo files and run them through makeinfo"
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||||
@echo " gettext to make PO message catalogs"
|
||||
@echo " changes to make an overview of all changed/added/deprecated items"
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@echo " xml to make Docutils-native XML files"
|
||||
@echo " pseudoxml to make pseudoxml-XML files for display purposes"
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@echo " linkcheck to check all external links for integrity"
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@echo " doctest to run all doctests embedded in the documentation (if enabled)"
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@echo " coverage to run coverage check of the documentation (if enabled)"
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clean:
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rm -rf $(BUILDDIR)/*
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html:
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$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
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@echo
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@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
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dirhtml:
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$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
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@echo
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@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
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singlehtml:
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$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
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@echo
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@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
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pickle:
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$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
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@echo
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@echo "Build finished; now you can process the pickle files."
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json:
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$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
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@echo
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@echo "Build finished; now you can process the JSON files."
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htmlhelp:
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$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
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@echo
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@echo "Build finished; now you can run HTML Help Workshop with the" \
|
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".hhp project file in $(BUILDDIR)/htmlhelp."
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qthelp:
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$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
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@echo
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@echo "Build finished; now you can run "qcollectiongenerator" with the" \
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".qhcp project file in $(BUILDDIR)/qthelp, like this:"
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@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/hump.qhcp"
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@echo "To view the help file:"
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@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/hump.qhc"
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applehelp:
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$(SPHINXBUILD) -b applehelp $(ALLSPHINXOPTS) $(BUILDDIR)/applehelp
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@echo
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@echo "Build finished. The help book is in $(BUILDDIR)/applehelp."
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@echo "N.B. You won't be able to view it unless you put it in" \
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"~/Library/Documentation/Help or install it in your application" \
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"bundle."
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devhelp:
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$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
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@echo
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@echo "Build finished."
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@echo "To view the help file:"
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@echo "# mkdir -p $$HOME/.local/share/devhelp/hump"
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@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/hump"
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@echo "# devhelp"
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epub:
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$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
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@echo
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@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
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latex:
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$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
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@echo
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@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
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@echo "Run \`make' in that directory to run these through (pdf)latex" \
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"(use \`make latexpdf' here to do that automatically)."
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latexpdf:
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$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
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@echo "Running LaTeX files through pdflatex..."
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$(MAKE) -C $(BUILDDIR)/latex all-pdf
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@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
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latexpdfja:
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$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
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@echo "Running LaTeX files through platex and dvipdfmx..."
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$(MAKE) -C $(BUILDDIR)/latex all-pdf-ja
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@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
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text:
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$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
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@echo
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@echo "Build finished. The text files are in $(BUILDDIR)/text."
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man:
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$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
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@echo
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@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
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texinfo:
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$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
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@echo
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@echo "Build finished. The Texinfo files are in $(BUILDDIR)/texinfo."
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@echo "Run \`make' in that directory to run these through makeinfo" \
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"(use \`make info' here to do that automatically)."
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info:
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$(SPHINXBUILD) -b texinfo $(ALLSPHINXOPTS) $(BUILDDIR)/texinfo
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@echo "Running Texinfo files through makeinfo..."
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make -C $(BUILDDIR)/texinfo info
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@echo "makeinfo finished; the Info files are in $(BUILDDIR)/texinfo."
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gettext:
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$(SPHINXBUILD) -b gettext $(I18NSPHINXOPTS) $(BUILDDIR)/locale
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@echo
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@echo "Build finished. The message catalogs are in $(BUILDDIR)/locale."
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changes:
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$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
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@echo
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@echo "The overview file is in $(BUILDDIR)/changes."
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linkcheck:
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$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
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@echo
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@echo "Link check complete; look for any errors in the above output " \
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"or in $(BUILDDIR)/linkcheck/output.txt."
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doctest:
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$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
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@echo "Testing of doctests in the sources finished, look at the " \
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"results in $(BUILDDIR)/doctest/output.txt."
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coverage:
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$(SPHINXBUILD) -b coverage $(ALLSPHINXOPTS) $(BUILDDIR)/coverage
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@echo "Testing of coverage in the sources finished, look at the " \
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"results in $(BUILDDIR)/coverage/python.txt."
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xml:
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$(SPHINXBUILD) -b xml $(ALLSPHINXOPTS) $(BUILDDIR)/xml
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@echo
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@echo "Build finished. The XML files are in $(BUILDDIR)/xml."
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pseudoxml:
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$(SPHINXBUILD) -b pseudoxml $(ALLSPHINXOPTS) $(BUILDDIR)/pseudoxml
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@echo
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@echo "Build finished. The pseudo-XML files are in $(BUILDDIR)/pseudoxml."
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docs/conf.py
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docs/conf.py
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# -*- coding: utf-8 -*-
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#
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# SUIT documentation build configuration file, created by
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# sphinx-quickstart on Sat Oct 10 13:10:12 2015.
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#
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# This file is execfile()d with the current directory set to its
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# containing dir.
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#
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# Note that not all possible configuration values are present in this
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# autogenerated file.
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#
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# All configuration values have a default; values that are commented out
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# serve to show the default.
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import sys
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import os
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import shlex
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# If extensions (or modules to document with autodoc) are in another directory,
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# add these directories to sys.path here. If the directory is relative to the
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# documentation root, use os.path.abspath to make it absolute, like shown here.
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#sys.path.insert(0, os.path.abspath('.'))
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# -- General configuration ------------------------------------------------
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# If your documentation needs a minimal Sphinx version, state it here.
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#needs_sphinx = '1.0'
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# Add any Sphinx extension module names here, as strings. They can be
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# extensions coming with Sphinx (named 'sphinx.ext.*') or your custom
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# ones.
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extensions = [
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'sphinx.ext.mathjax',
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]
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# Add any paths that contain templates here, relative to this directory.
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templates_path = ['_templates']
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# The suffix(es) of source filenames.
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# You can specify multiple suffix as a list of string:
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# source_suffix = ['.rst', '.md']
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source_suffix = '.rst'
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# The encoding of source files.
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#source_encoding = 'utf-8-sig'
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# The master toctree document.
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master_doc = 'index'
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# General information about the project.
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project = u'SUIT'
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copyright = u'2016, Matthias Richter'
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author = u'Matthias Richter'
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# The version info for the project you're documenting, acts as replacement for
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# |version| and |release|, also used in various other places throughout the
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# built documents.
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#
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# The short X.Y version.
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version = '1.0'
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# The full version, including alpha/beta/rc tags.
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release = '1.0'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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#
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# This is also used if you do content translation via gettext catalogs.
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# Usually you set "language" from the command line for these cases.
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language = None
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# There are two options for replacing |today|: either, you set today to some
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# non-false value, then it is used:
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#today = ''
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# Else, today_fmt is used as the format for a strftime call.
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#today_fmt = '%B %d, %Y'
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# List of patterns, relative to source directory, that match files and
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# directories to ignore when looking for source files.
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exclude_patterns = ['_build']
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# The reST default role (used for this markup: `text`) to use for all
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# documents.
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#default_role = None
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# If true, '()' will be appended to :func: etc. cross-reference text.
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#add_function_parentheses = True
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# If true, the current module name will be prepended to all description
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# unit titles (such as .. function::).
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#add_module_names = True
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# If true, sectionauthor and moduleauthor directives will be shown in the
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# output. They are ignored by default.
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#show_authors = False
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# The name of the Pygments (syntax highlighting) style to use.
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pygments_style = 'sphinx'
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# A list of ignored prefixes for module index sorting.
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#modindex_common_prefix = []
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# If true, keep warnings as "system message" paragraphs in the built documents.
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#keep_warnings = False
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# If true, `todo` and `todoList` produce output, else they produce nothing.
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todo_include_todos = False
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# -- Options for HTML output ----------------------------------------------
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# The theme to use for HTML and HTML Help pages. See the documentation for
|
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# a list of builtin themes.
|
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html_theme = 'alabaster'
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# Theme options are theme-specific and customize the look and feel of a theme
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# further. For a list of options available for each theme, see the
|
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# documentation.
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#html_theme_options = {}
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# Add any paths that contain custom themes here, relative to this directory.
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#html_theme_path = []
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# The name for this set of Sphinx documents. If None, it defaults to
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# "<project> v<release> documentation".
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#html_title = None
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# A shorter title for the navigation bar. Default is the same as html_title.
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#html_short_title = None
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# The name of an image file (relative to this directory) to place at the top
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# of the sidebar.
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#html_logo = None
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# The name of an image file (within the static path) to use as favicon of the
|
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# docs. This file should be a Windows icon file (.ico) being 16x16 or 32x32
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# pixels large.
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#html_favicon = None
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# Add any paths that contain custom static files (such as style sheets) here,
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# relative to this directory. They are copied after the builtin static files,
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# so a file named "default.css" will overwrite the builtin "default.css".
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html_static_path = ['_static']
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# Add any extra paths that contain custom files (such as robots.txt or
|
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# .htaccess) here, relative to this directory. These files are copied
|
||||
# directly to the root of the documentation.
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#html_extra_path = []
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# If not '', a 'Last updated on:' timestamp is inserted at every page bottom,
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# using the given strftime format.
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#html_last_updated_fmt = '%b %d, %Y'
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# If true, SmartyPants will be used to convert quotes and dashes to
|
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# typographically correct entities.
|
||||
#html_use_smartypants = True
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|
||||
# Custom sidebar templates, maps document names to template names.
|
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#html_sidebars = {}
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||||
|
||||
# Additional templates that should be rendered to pages, maps page names to
|
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# template names.
|
||||
#html_additional_pages = {}
|
||||
|
||||
# If false, no module index is generated.
|
||||
#html_domain_indices = True
|
||||
|
||||
# If false, no index is generated.
|
||||
#html_use_index = True
|
||||
|
||||
# If true, the index is split into individual pages for each letter.
|
||||
#html_split_index = False
|
||||
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||||
# If true, links to the reST sources are added to the pages.
|
||||
#html_show_sourcelink = True
|
||||
|
||||
# If true, "Created using Sphinx" is shown in the HTML footer. Default is True.
|
||||
#html_show_sphinx = True
|
||||
|
||||
# If true, "(C) Copyright ..." is shown in the HTML footer. Default is True.
|
||||
#html_show_copyright = True
|
||||
|
||||
# If true, an OpenSearch description file will be output, and all pages will
|
||||
# contain a <link> tag referring to it. The value of this option must be the
|
||||
# base URL from which the finished HTML is served.
|
||||
#html_use_opensearch = ''
|
||||
|
||||
# This is the file name suffix for HTML files (e.g. ".xhtml").
|
||||
#html_file_suffix = None
|
||||
|
||||
# Language to be used for generating the HTML full-text search index.
|
||||
# Sphinx supports the following languages:
|
||||
# 'da', 'de', 'en', 'es', 'fi', 'fr', 'hu', 'it', 'ja'
|
||||
# 'nl', 'no', 'pt', 'ro', 'ru', 'sv', 'tr'
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||||
#html_search_language = 'en'
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||||
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||||
# A dictionary with options for the search language support, empty by default.
|
||||
# Now only 'ja' uses this config value
|
||||
#html_search_options = {'type': 'default'}
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||||
|
||||
# The name of a javascript file (relative to the configuration directory) that
|
||||
# implements a search results scorer. If empty, the default will be used.
|
||||
#html_search_scorer = 'scorer.js'
|
||||
|
||||
# Output file base name for HTML help builder.
|
||||
htmlhelp_basename = 'suitdoc'
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||||
|
||||
# -- Options for LaTeX output ---------------------------------------------
|
||||
|
||||
latex_elements = {
|
||||
# The paper size ('letterpaper' or 'a4paper').
|
||||
#'papersize': 'letterpaper',
|
||||
|
||||
# The font size ('10pt', '11pt' or '12pt').
|
||||
#'pointsize': '10pt',
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||||
|
||||
# Additional stuff for the LaTeX preamble.
|
||||
#'preamble': '',
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||||
|
||||
# Latex figure (float) alignment
|
||||
#'figure_align': 'htbp',
|
||||
}
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||||
|
||||
# Grouping the document tree into LaTeX files. List of tuples
|
||||
# (source start file, target name, title,
|
||||
# author, documentclass [howto, manual, or own class]).
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||||
latex_documents = [
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||||
(master_doc, 'suit.tex', u'SUIT Documentation',
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||||
u'Matthias Richter', 'manual'),
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||||
]
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||||
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||||
# The name of an image file (relative to this directory) to place at the top of
|
||||
# the title page.
|
||||
#latex_logo = None
|
||||
|
||||
# For "manual" documents, if this is true, then toplevel headings are parts,
|
||||
# not chapters.
|
||||
#latex_use_parts = False
|
||||
|
||||
# If true, show page references after internal links.
|
||||
#latex_show_pagerefs = False
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#latex_show_urls = False
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#latex_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#latex_domain_indices = True
|
||||
|
||||
|
||||
# -- Options for manual page output ---------------------------------------
|
||||
|
||||
# One entry per manual page. List of tuples
|
||||
# (source start file, name, description, authors, manual section).
|
||||
man_pages = [
|
||||
(master_doc, 'SUIT', u'SUIT Documentation',
|
||||
[author], 1)
|
||||
]
|
||||
|
||||
# If true, show URL addresses after external links.
|
||||
#man_show_urls = False
|
||||
|
||||
|
||||
# -- Options for Texinfo output -------------------------------------------
|
||||
|
||||
# Grouping the document tree into Texinfo files. List of tuples
|
||||
# (source start file, target name, title, author,
|
||||
# dir menu entry, description, category)
|
||||
texinfo_documents = [
|
||||
(master_doc, 'SUIT', u'SUIT Documentation',
|
||||
author, 'SUIT', 'One line description of project.',
|
||||
'Miscellaneous'),
|
||||
]
|
||||
|
||||
# Documents to append as an appendix to all manuals.
|
||||
#texinfo_appendices = []
|
||||
|
||||
# If false, no module index is generated.
|
||||
#texinfo_domain_indices = True
|
||||
|
||||
# How to display URL addresses: 'footnote', 'no', or 'inline'.
|
||||
#texinfo_show_urls = 'footnote'
|
||||
|
||||
# If true, do not generate a @detailmenu in the "Top" node's menu.
|
||||
#texinfo_no_detailmenu = False
|
||||
|
||||
primary_domain = "js"
|
||||
highlight_language = "lua"
|
||||
|
||||
import sphinx_rtd_theme
|
||||
html_theme = 'sphinx_rtd_theme'
|
||||
html_theme_path = [sphinx_rtd_theme.get_html_theme_path()]
|
191
docs/core.rst
Normal file
191
docs/core.rst
Normal file
|
@ -0,0 +1,191 @@
|
|||
Core Functions
|
||||
==============
|
||||
|
||||
.. note::
|
||||
Work in progress...
|
||||
|
||||
The core functions can be divided into two parts: Functions of interest to the
|
||||
user and functions of interest to the (widget) developer.
|
||||
|
||||
External Interface
|
||||
------------------
|
||||
|
||||
Drawing
|
||||
-------
|
||||
|
||||
.. function:: draw()
|
||||
|
||||
Draw the GUI - call in ``love.draw``.
|
||||
|
||||
.. data:: theme
|
||||
|
||||
The current theme. See :doc:`themes`.
|
||||
|
||||
|
||||
Mouse Input
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. function:: updateMouse(x,y, buttonDown)
|
||||
|
||||
:param number x,y: Position of the mouse.
|
||||
:param boolean buttonDown: Whether the mouse button is down.
|
||||
|
||||
Update mouse position and button status. You do not need to call this function,
|
||||
unless you use some screen transformation (e.g., scaling, camera systems, ...).
|
||||
|
||||
Keyboard Input
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
.. function:: keypressed(key)
|
||||
|
||||
:param KeyConstant key: The pressed key.
|
||||
|
||||
Forwards a ``love.keypressed(key)`` event to SUIT.
|
||||
|
||||
.. function:: textinput(char)
|
||||
|
||||
:param string char: The pressed character
|
||||
|
||||
Forwards a ``love.textinput(key)`` event to SUIT.
|
||||
|
||||
|
||||
Internal Helpers
|
||||
----------------
|
||||
|
||||
.. function:: getOptionsAndSize(...)
|
||||
|
||||
:param mixed ...: Varargs.
|
||||
:returns: ``options, x,y,w,h``.
|
||||
|
||||
Converts varargs to option table and size definition. Used in the widget
|
||||
functions.
|
||||
|
||||
.. function:: registerDraw(f, ...)
|
||||
|
||||
:param function f: Function to call in ``draw()``.
|
||||
:param mixed ...: Arguments to f.
|
||||
|
||||
Registers a function to be executed during :func:`draw()`. Used by widgets to
|
||||
make themselves visible.
|
||||
|
||||
.. function:: enterFrame()
|
||||
|
||||
Prepares GUI state when entering a frame.
|
||||
|
||||
.. function:: exitFrame()
|
||||
|
||||
Clears GUI state when exiting a frame.
|
||||
|
||||
GUI State
|
||||
^^^^^^^^^
|
||||
|
||||
.. function:: anyHot()
|
||||
|
||||
:returns: ``true`` if any widget is in the ``hot`` state.
|
||||
|
||||
Checks if any widget is in the hot state
|
||||
|
||||
.. function:: isHot(id)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:returns: ``true`` if the widget is in the ``hot`` state.
|
||||
|
||||
Checks if the widget identified by ``id`` is hovered by the mouse.
|
||||
|
||||
.. function:: wasHot(id)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:returns: ``true`` if the widget was in the ``hot`` state in the last frame.
|
||||
|
||||
Checks if the widget identified by ``id`` was hovered by the mouse in the last frame.
|
||||
|
||||
.. function:: isActive(id)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:returns: ``true`` if the widget is in the ``active`` state.
|
||||
|
||||
Checks whether the mouse button is pressed on the widget identified by ``id``.
|
||||
|
||||
|
||||
Mouse Input
|
||||
^^^^^^^^^^^
|
||||
|
||||
.. function:: mouseInRect(x,y,w,h)
|
||||
|
||||
:param numbers x,y,w,h: Rectangle definition.
|
||||
:returns: ``true`` if the mouse cursor is in the rectangle.
|
||||
|
||||
Checks whether the mouse cursor is in the rectangle defined by ``x,y,w,h``.
|
||||
|
||||
.. function:: registerMouseHit(id, ul_x, ul_y, hit)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:param numbers ul_x, ul_y: Upper left corner of the widget.
|
||||
:param function hit: Function to perform the hit test.
|
||||
|
||||
Registers a hit-test defined by the function ``hit`` for the widget identified
|
||||
by ``id``. Sets the widget to ``hot`` if th hit-test returns ``true``. Sets the
|
||||
widget to ``active`` if the hit-test returns ``true`` and the mouse button is
|
||||
pressed.
|
||||
|
||||
The hit test receives coordinates in the coordinate system of the widget, i.e.
|
||||
``(0,0)`` is the upper left corner of the widget.
|
||||
|
||||
.. function:: registerHitbox(id, x,y,w,h)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:param numbers x,y,w,h: Rectangle definition.
|
||||
|
||||
Registers a hitbox for the widget identified by ``id``. Literally this function::
|
||||
|
||||
function registerHitbox(id, x,y,w,h)
|
||||
return registerMouseHit(id, x,y, function(u,v)
|
||||
return u >= 0 and u <= w and v >= 0 and v <= h
|
||||
end)
|
||||
end
|
||||
|
||||
.. function:: mouseReleasedOn(id)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:returns: ``true`` if the mouse was released on the widget.
|
||||
|
||||
Checks whether the mouse button was released on the widget identified by ``id``.
|
||||
|
||||
.. function:: getMousePosition()
|
||||
|
||||
:returns: Mouse positon ``mx, my``.
|
||||
|
||||
Get the mouse position.
|
||||
|
||||
Keyboard Input
|
||||
^^^^^^^^^^^^^^
|
||||
|
||||
.. function:: getPressedKey()
|
||||
|
||||
:returns: KeyConstant
|
||||
|
||||
Get the currently pressed key (if any).
|
||||
|
||||
.. function:: grabKeyboardFocus(id)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
|
||||
Try to grab keyboard focus. Successful only if the widget is in the ``active``
|
||||
state.
|
||||
|
||||
.. function:: hasKeyboardFocus(id)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:returns: ``true`` if the widget has keyboard focus.
|
||||
|
||||
Checks whether the widget identified by ``id`` currently has keyboard focus.
|
||||
|
||||
.. function:: keyPressedOn(id, key)
|
||||
|
||||
:param mixed id: Identifier of the widget.
|
||||
:param KeyConstant key: Key to query.
|
||||
:returns: ``true`` if ``key`` was pressed on the widget.
|
||||
|
||||
Checks whether the key ``key`` was pressed while the widget identified by
|
||||
``id`` has keyboard focus.
|
||||
|
225
docs/gettingstarted.rst
Normal file
225
docs/gettingstarted.rst
Normal file
|
@ -0,0 +1,225 @@
|
|||
Getting Started
|
||||
===============
|
||||
|
||||
Before actually getting started, it is important to understand the motivation
|
||||
and mechanics behind SUIT:
|
||||
|
||||
- **SUIT is an immediate mode GUI library**
|
||||
- **Less is more**
|
||||
- **Layouting must be easy**
|
||||
|
||||
Immediate mode?
|
||||
---------------
|
||||
|
||||
With classical (retained) mode libraries you typically have a stage where you
|
||||
create the whole UI when the program initializes. After that point, the GUI
|
||||
is expected to not change very much.
|
||||
|
||||
With immediate mode libraries, on the other hand, the GUI is created every
|
||||
frame from scratch. There are no widget objects, only functions that draw the
|
||||
widget and update some internal GUI state. This allows to put the widgets in
|
||||
their immediate conceptual context (instead of a construction stage). It also
|
||||
makes the UI very flexible: Don't want to draw a widget? Simply remove the
|
||||
call. Handling the mutable data (e.g., text of an input box) of each widget is
|
||||
your responsibility. This separation of data and behaviour gives you greater
|
||||
control of what is happening when an where, but can take a bit of time getting
|
||||
used to - especially if you have used retained mode libraries before.
|
||||
|
||||
What SUIT is
|
||||
^^^^^^^^^^^^
|
||||
|
||||
SUIT is simple: It provides only the most important widgets for games:
|
||||
|
||||
- :func:`Buttons <Button>` (including :func:`Image Buttons <ImageButton>`)
|
||||
- :func:`Text Labels <Label>`
|
||||
- :func:`Checkboxes <Checkbox>`
|
||||
- :func:`Text Input <Input>`
|
||||
- :func:`Value Sliders <Slider>`
|
||||
|
||||
SUIT is comfortable: It features a simple, yet effective row/column-based
|
||||
layouting engine.
|
||||
|
||||
SUIT is adaptable: You can easily alter the color scheme, change how widgets
|
||||
are drawn or swap the whole theme.
|
||||
|
||||
SUIT is hackable: The core library can be used to construct new widgets with
|
||||
relative ease.
|
||||
|
||||
**SUIT is good at games!**
|
||||
|
||||
|
||||
What SUIT is not
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
SUIT is not a complete GUI library: It does not provide dropdowns, sub-windows,
|
||||
radio buttons, menu bars, ribbons, etc.
|
||||
|
||||
SUIT is not a complete GUI library: SUIT spits separation of concerns, MVC and
|
||||
other good OO practices in the face.
|
||||
|
||||
SUIT is not a complete GUI library: There is no markup language to generate or
|
||||
style the GUI.
|
||||
|
||||
**SUIT is not good at "serious" applications!**
|
||||
|
||||
|
||||
Hello, World
|
||||
------------
|
||||
|
||||
SUIT is simple: Load the library, define your GUI in ``love.update()``, and
|
||||
draw it in ``love.draw()``::
|
||||
|
||||
suit = require 'suit'
|
||||
|
||||
local show_message = false
|
||||
function love.update(dt)
|
||||
-- Put a button on the screen. If hit, show a message.
|
||||
if suit.Button("Hello, World!", 100,100, 300,30).hit then
|
||||
show_message = true
|
||||
end
|
||||
|
||||
if show_message then
|
||||
suit.Label("How are you today?", 100,150, 300,30)
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
suit.core.draw()
|
||||
end
|
||||
|
||||
As you can see, each widget is created by a function call (:func:`suit.Button
|
||||
<Button>` and :func:`suit.Label <Label>`). The first argument is always the
|
||||
"payload" of the widget, and the last four arguments define the position and
|
||||
dimension of the widget. The widget returns a table indicating their updated
|
||||
GUI state. The most important is ``hit``, which signals that the mouse was
|
||||
clicked and released on the widget. See :doc:`Widgets <widgets>` for more info.
|
||||
|
||||
Mutable state
|
||||
-------------
|
||||
|
||||
Widgets that mutate some state - input boxes and sliders - receive a table
|
||||
argument as payload, e.g.::
|
||||
|
||||
local slider = {value = 1, max = 2}
|
||||
function love.update(dt)
|
||||
suit.Slider(slider, 100,100, 200,30)
|
||||
suit.Label(tostring(slider.value), 300,100, 100,30)
|
||||
end
|
||||
|
||||
Options
|
||||
-------
|
||||
|
||||
You can define optional, well, options after the payload. These options usually
|
||||
affect how the widget is drawn. For example, to align the label text to the
|
||||
left in the above example, you would write::
|
||||
|
||||
local slider = {value = 1, max = 2}
|
||||
function love.update(dt)
|
||||
suit.Slider(slider, 100,100, 200,30)
|
||||
suit.Label(tostring(slider.value), {align = "left"}, 300,100, 100,30)
|
||||
end
|
||||
|
||||
Which options are available and what they are doing depends on the widget and
|
||||
the theme.
|
||||
|
||||
Keyboard input
|
||||
--------------
|
||||
|
||||
The input widget requires that you forward ``keypressed`` and ``textinput``
|
||||
events to SUIT::
|
||||
|
||||
local input = {text = ""}
|
||||
function love.update(dt)
|
||||
suit.Input(input, 100,100,200,30)
|
||||
suit.Label("Hello, "..input.text, {align="left"}, 100,150,200,30)
|
||||
end
|
||||
|
||||
-- forward keyboard events
|
||||
function love.textinput(t)
|
||||
suit.core.textinput(t)
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
suit.core.keypressed(key)
|
||||
end
|
||||
|
||||
Layout
|
||||
------
|
||||
|
||||
It is tedious to write down the position and size of each widget. It is also
|
||||
not very easy to figure out what those numbers mean when you look at your code
|
||||
after not touching it for some time. SUIT offers a simple, yet effective
|
||||
layouting engine to put widgets in rows or columns. If you have ever dabbled
|
||||
with `Qt's <http://qt.io>`_ ``QBoxLayout``, you already know 78.42% [1]_
|
||||
of what you need to know.
|
||||
|
||||
The first example can be written as follows::
|
||||
|
||||
suit = require 'suit'
|
||||
|
||||
local show_message = false
|
||||
function love.update(dt)
|
||||
suit.layout.reset(100,100) -- reset layout origin to x=100, y=100
|
||||
suit.layout.padding(10,10) -- padding of 10x10 pixels
|
||||
|
||||
-- add a new row with width=300 and height=30 and put a button in it
|
||||
if suit.Button("Hello, World!", suit.layout.row(300,30)).hit then
|
||||
show_message = true
|
||||
end
|
||||
|
||||
-- add another row of the same size below the first row
|
||||
if show_message then
|
||||
suit.Label("How are you today?", suit.layout.row())
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
suit.core.draw()
|
||||
end
|
||||
|
||||
At the beginning of each frame, the layout has to be reset. You can provide an
|
||||
optional starting position and padding as arguments. Rows and columns are added
|
||||
using ``layout.row(w,h)`` and ``layout.col(w,h)``. If omitted, the width and
|
||||
height of the cell are copied from the previous cell. There are also special
|
||||
identifiers that calculate the size from all cells since the last ``reset()``:
|
||||
``max``, ``min`` and ``median``. They do what you expect them to do.
|
||||
|
||||
It is also possible to nest rows and columns and to let cells dynamically fill
|
||||
available space. Refer to the :doc:`Layout <layout>` documentation for more
|
||||
information.
|
||||
|
||||
|
||||
Themeing
|
||||
--------
|
||||
|
||||
SUIT allows to customize the appearance of any widget (except
|
||||
:func:`ImageButton`). Each widget is drawn by a function of the same name in
|
||||
the ``theme``-table of the core module. So, a button is drawn by the function
|
||||
``suit.core.theme.Button``. You can overwrite these functions or swap the whole
|
||||
table to achieve a different look.
|
||||
|
||||
However, most of the time, especially when prototyping, you probably don't want
|
||||
to do this. For this reason, the default theme can be customized by modifying a
|
||||
color scheme, contained in the table ``suit.core.theme.color``::
|
||||
|
||||
theme.color = {
|
||||
normal = {bg = {78,78,78}, fg = {200,200,200}, border={20,20,20}},
|
||||
hot = {bg = {98,98,98}, fg = {69,201,84}, border={30,30,30}},
|
||||
active = {bg = {88,88,88}, fg = {49,181,64}, border={10,10,10}}
|
||||
}
|
||||
|
||||
The keys ``normal``, ``hot`` and ``active`` correspond to different widget states:
|
||||
When the mouse is above a widget, it is ``hot``, if the mouse is pressed (but
|
||||
not released) on a widget, it is ``active``, and otherwise it is in the
|
||||
``normal`` state.
|
||||
Each state defines a background (``bg``), foreground (``fg``) and border color.
|
||||
|
||||
You can change the colors directly by overwriting the values::
|
||||
|
||||
function love.load()
|
||||
suit.core.theme.color.normal.fg = {255,255,255}
|
||||
suit.core.theme.color.hot = {bg = {200,230,255}, {fg = {0,0,0}, border = {120,140,180}}}
|
||||
end
|
||||
|
||||
.. [1] Determined by rigorous scientific experiments [2]_.
|
||||
.. [2] Significance level p = 0.5 [1]_.
|
161
docs/index.rst
Normal file
161
docs/index.rst
Normal file
|
@ -0,0 +1,161 @@
|
|||
SUIT
|
||||
====
|
||||
|
||||
Simple User Interface Toolkit for `LÖVE <http://love2d.org>`_.
|
||||
|
||||
SUIT up
|
||||
-------
|
||||
|
||||
You can download SUIT and view the code on github: `vrld/SUIT
|
||||
<http://github.com/vrld/SUIT>`_.
|
||||
You may also download the sourcecode as a `zip
|
||||
<http://github.com/vrld/SUIT/zipball/master>`_ or `tar
|
||||
<http://github.com/vrld/SUIT/tarball/master>`_ file.
|
||||
|
||||
Using `Git <http://git-scm.com>`_, you can clone the project by running::
|
||||
|
||||
git clone git://github.com/vrld/SUIT
|
||||
|
||||
Once done, tou can check for updates by running::
|
||||
|
||||
git pull
|
||||
|
||||
|
||||
Read on
|
||||
-------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
Getting Started <gettingstarted>
|
||||
Widgets <widgets>
|
||||
Layout <layout>
|
||||
Core Functions <core>
|
||||
Themeing <themes>
|
||||
License <license>
|
||||
|
||||
|
||||
Example code
|
||||
------------
|
||||
::
|
||||
|
||||
suit = require 'suit'
|
||||
|
||||
function love.load()
|
||||
-- generate some assets
|
||||
snd = generateClickySound()
|
||||
normal, hot = generateImageButton()
|
||||
smallerFont = love.graphics.newFont(10)
|
||||
end
|
||||
|
||||
-- mutable widget data
|
||||
local slider= {value = .5, max = 2}
|
||||
local input = {text = "Hello"}
|
||||
local chk = {text = "Check me out"}
|
||||
|
||||
function love.update(dt)
|
||||
-- new layout at 100,100 with a padding of 20x20 px
|
||||
suit.layout.reset(100,100, 20,20)
|
||||
|
||||
-- Button
|
||||
state = suit.Button("Hover me!", suit.layout.row(200,30))
|
||||
if state.entered then
|
||||
love.audio.play(snd)
|
||||
end
|
||||
if state.hit then
|
||||
print("Ouch!")
|
||||
end
|
||||
|
||||
-- Input box
|
||||
if suit.Input(input, suit.layout.row()).submitted then
|
||||
print(input.text)
|
||||
end
|
||||
|
||||
-- dynamically add widgets
|
||||
if suit.Button("test2", suit.layout.row(nil,40)).hovered then
|
||||
-- drawing options can be provided for each widget ... optionally
|
||||
suit.Button("You can see", {align='left', valign='top'}, suit.layout.row(nil,30))
|
||||
suit.Button("...but you can't touch!", {align='right', valign='bottom'}, suit.layout.row(nil,30))
|
||||
end
|
||||
|
||||
-- Checkbox
|
||||
suit.Checkbox(chk, {align='right'}, suit.layout.row())
|
||||
|
||||
-- nested layouts
|
||||
suit.layout.push(suit.layout.row())
|
||||
suit.Slider(slider, suit.layout.col(160, 20))
|
||||
suit.Label(("%.02f"):format(slider.value), suit.layout.col(40))
|
||||
suit.layout.pop()
|
||||
|
||||
-- image buttons
|
||||
suit.ImageButton({normal, hot = hot}, suit.layout.row(200,100))
|
||||
|
||||
if chk.checked then
|
||||
-- precomputed layout can fill up available space
|
||||
suit.layout.reset()
|
||||
rows = suit.layout.rows{pos = {400,100},
|
||||
min_height = 300,
|
||||
{200, 30},
|
||||
{30, 'fill'},
|
||||
{200, 30},
|
||||
}
|
||||
suit.Label("You uncovered the secret!", {align="left", font = smallerFont}, rows.cell(1))
|
||||
suit.Label(slider.value, {align='left'}, rows.cell(3))
|
||||
|
||||
-- give different id to slider on same object so they don't grab
|
||||
-- each others user interaction
|
||||
suit.Slider(slider, {id = 'vs', vertical=true}, rows.cell(2))
|
||||
print(rows.cell(3))
|
||||
end
|
||||
end
|
||||
|
||||
function love.draw()
|
||||
-- draw the gui
|
||||
suit.core.draw()
|
||||
end
|
||||
|
||||
-- forward keyboard events
|
||||
function love.textinput(t)
|
||||
suit.core.textinput(t)
|
||||
end
|
||||
|
||||
function love.keypressed(key)
|
||||
suit.core.keypressed(key)
|
||||
end
|
||||
|
||||
-- generate assets (see love.load)
|
||||
function generateClickySound()
|
||||
local snd = love.sound.newSoundData(512, 44100, 16, 1)
|
||||
for i = 0,snd:getSampleCount()-1 do
|
||||
local t = i / 44100
|
||||
local s = i / snd:getSampleCount()
|
||||
snd:setSample(i, (.7*(2*love.math.random()-1) + .3*math.sin(t*9000*math.pi)) * (1-s)^1.2 * .3)
|
||||
end
|
||||
return love.audio.newSource(snd)
|
||||
end
|
||||
|
||||
function generateImageButton()
|
||||
local normal, hot = love.image.newImageData(200,100), love.image.newImageData(200,100)
|
||||
normal:mapPixel(function(x,y)
|
||||
local d = (x/200-.5)^2 + (y/100-.5)^2
|
||||
if d < .12 then
|
||||
return 200,160,20,255
|
||||
end
|
||||
return 0,0,0,0
|
||||
end)
|
||||
hot:mapPixel(function(x,y)
|
||||
local d = (x/200-.5)^2 + (y/100-.5)^2
|
||||
if d < .13 then
|
||||
return 255,255,255,255
|
||||
end
|
||||
return 0,0,0,0
|
||||
end)
|
||||
return love.graphics.newImage(normal), love.graphics.newImage(hot)
|
||||
end
|
||||
|
||||
Indices and tables
|
||||
------------------
|
||||
|
||||
* :ref:`genindex`
|
||||
* :ref:`modindex`
|
||||
* :ref:`search`
|
172
docs/layout.rst
Normal file
172
docs/layout.rst
Normal file
|
@ -0,0 +1,172 @@
|
|||
Layout
|
||||
======
|
||||
|
||||
.. note::
|
||||
Still under construction...
|
||||
|
||||
Immediate Mode Layouts
|
||||
----------------------
|
||||
|
||||
.. function:: reset(x,y, pad_x, pad_y)
|
||||
|
||||
:param numbers x,y: Origin of the layout (optional).
|
||||
:param pad_x,pad_y: Cell padding (optional).
|
||||
|
||||
Reset the layout, puts the origin at ``(x,y)`` and sets the cell padding to
|
||||
``pad_x`` and ``pad_y``.
|
||||
|
||||
.. function:: padding(pad_x,pad_y)
|
||||
|
||||
:param pad_x,pad_y: Cell padding.
|
||||
|
||||
Sets the cell padding to ``pad_x`` and ``pad_y``.
|
||||
|
||||
.. function:: push(x,y)
|
||||
|
||||
:param numbers x,y: Origin of the inner layout (optional).
|
||||
|
||||
Saves the layout state (position, padding, sizes, etc.) on a stack and resets
|
||||
the layout with position ``(x,y)``.
|
||||
|
||||
Used for nested row/column layouts.
|
||||
|
||||
.. function:: pop()
|
||||
|
||||
Restores the layout parameters from the stack and advances the layout position
|
||||
according to the size of the popped layout.
|
||||
|
||||
Used for nested row/column layouts.
|
||||
|
||||
.. function:: row(w,h)
|
||||
|
||||
:param mixed w,h: Cell width and height (optional).
|
||||
:returns: Position and size of the cell: ``x,y,w,h``.
|
||||
|
||||
Creates a new cell below the current cell with width ``w`` and height ``h``. If
|
||||
either ``w`` or ``h`` is omitted, the value is set the last used value. Both
|
||||
``w`` and ``h`` can be a string, which takes the following meaning:
|
||||
|
||||
``max``
|
||||
Maximum of all values since the last reset.
|
||||
|
||||
``min``
|
||||
Mimimum of all values since the last reset.
|
||||
|
||||
``median``
|
||||
Median of all values since the last reset.
|
||||
|
||||
Used to provide the last four arguments to a widget, e.g.::
|
||||
|
||||
suit.Button("Start Game", suit.layout.row(100,30))
|
||||
suit.Button("Options", suit.layout.row())
|
||||
suit.Button("Quit", suit.layout.row(nil, "median"))
|
||||
|
||||
.. function:: col(w,h)
|
||||
|
||||
:param mixed w,h: Cell width and height (optional).
|
||||
:returns: Position and size of the cell: ``x,y,w,h``.
|
||||
|
||||
Creates a new cell right to the current cell with width ``w`` and height ``h``.
|
||||
If either ``w`` or ``h`` is omitted, the value is set the last used value. Both
|
||||
``w`` and ``h`` can be a string, which takes the following meaning:
|
||||
|
||||
``max``
|
||||
Maximum of all values since the last reset.
|
||||
|
||||
``min``
|
||||
Mimimum of all values since the last reset.
|
||||
|
||||
``median``
|
||||
Median of all values since the last reset.
|
||||
|
||||
Used to provide the last four arguments to a widget, e.g.::
|
||||
|
||||
suit.Button("OK", suit.layout.col(100,30))
|
||||
suit.Button("Cancel", suit.layout.col("max"))
|
||||
|
||||
|
||||
Predefined Layouts
|
||||
------------------
|
||||
|
||||
Apart from immediate mode layouts, you can specify layouts in advance.
|
||||
The specification is a table of tables, where each inner table follows the
|
||||
convention of :func:`row` and :func:`col`.
|
||||
The result is a layout definition object that can be used to access the cells.
|
||||
|
||||
There is almost only one reason to do so: You know the area of your layout in
|
||||
advance (say, the screen size), and want certain cells to dynamically fill the
|
||||
available space.
|
||||
|
||||
.. note::
|
||||
Unlike immediate mode layouts, predefined layouts **can not be nested**.
|
||||
|
||||
Layout Specifications
|
||||
^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Layout specifications are tables of tables, where the each inner table
|
||||
corresponds to a cell. The inner tables define the width and height of the cell
|
||||
according to the rules of :func:`row` and :func:`col`, with one additonal
|
||||
keyword:
|
||||
|
||||
``fill``
|
||||
Fills the available space, determined by ``min_height`` or ``min_width`` and
|
||||
the number of cells with property ``fill``.
|
||||
|
||||
For example, this row specification makes the height of the second cell to
|
||||
``(300 - 50 - 50) / 1 = 200``::
|
||||
|
||||
{min_height = 300,
|
||||
{100, 50},
|
||||
{nil, 'fill'},
|
||||
{nil, 50},
|
||||
}
|
||||
|
||||
This column specification divides the space evenly among two cells::
|
||||
|
||||
{min_width = 300,
|
||||
{'fill', 100}
|
||||
{'fill'}
|
||||
}
|
||||
|
||||
Apart from ``min_height`` and ``min_width``, layout specifications can also
|
||||
define the position (upper left corner) of the layout using the ``pos`` keyword::
|
||||
|
||||
{min_width = 300, pos = {100,100},
|
||||
{'fill', 100}
|
||||
{'fill'}
|
||||
}
|
||||
|
||||
Layout Definition Objects
|
||||
^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
|
||||
Once constructed, the layout can be executed using a layout definition object
|
||||
in two ways:
|
||||
|
||||
- Using iterators::
|
||||
|
||||
for i, x,y,w,h in definition() do
|
||||
suit.Button("Button "..i, x,y,w,h)
|
||||
end
|
||||
|
||||
- Using the ``cell(i)`` accessor::
|
||||
|
||||
suit.Button("Button 1", definition.cell(1))
|
||||
suit.Button("Button 3", definition.cell(3))
|
||||
suit.Button("Button 2", definition.cell(2))
|
||||
|
||||
Constructors
|
||||
^^^^^^^^^^^^
|
||||
|
||||
.. function:: rows(spec)
|
||||
|
||||
:param table spec: Layout specification.
|
||||
:returns: Layout definition object.
|
||||
|
||||
Defines a row layout.
|
||||
|
||||
.. function:: cols(spec)
|
||||
|
||||
:param table spec: Layout specification.
|
||||
:returns: Layout definition object.
|
||||
|
||||
Defines a column layout.
|
26
docs/license.rst
Normal file
26
docs/license.rst
Normal file
|
@ -0,0 +1,26 @@
|
|||
License
|
||||
=======
|
||||
|
||||
Copyright (c) 2016 Matthias Richter
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
|
||||
Except as contained in this notice, the name(s) of the above copyright holders
|
||||
shall not be used in advertising or otherwise to promote the sale, use or
|
||||
other dealings in this Software without prior written authorization.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
5
docs/themes.rst
Normal file
5
docs/themes.rst
Normal file
|
@ -0,0 +1,5 @@
|
|||
Themeing
|
||||
========
|
||||
|
||||
.. note::
|
||||
Under construction.
|
186
docs/widgets.rst
Normal file
186
docs/widgets.rst
Normal file
|
@ -0,0 +1,186 @@
|
|||
Widgets
|
||||
=======
|
||||
|
||||
.. note::
|
||||
Still under construction...
|
||||
|
||||
Immutable Widgets
|
||||
-----------------
|
||||
|
||||
.. function:: Button(text, [options], x,y,w,h)
|
||||
|
||||
:param string text: Button label.
|
||||
:param table options: Optional settings (see below).
|
||||
:param numbers x,y: Upper left corner of the widget.
|
||||
:param numbers w,h: Width and height of the widget.o
|
||||
:returns: Return state (see below).
|
||||
|
||||
Creates a button widget at position ``(x,y)`` with width ``w`` and height
|
||||
``h``.
|
||||
|
||||
.. function:: Label(text, [options], x,y,w,h)
|
||||
|
||||
:param string text: Label text.
|
||||
:param table options: Optional settings (see below).
|
||||
:param numbers x,y: Upper left corner of the widget.
|
||||
:param numbers w,h: Width and height of the widget.o
|
||||
:returns: Return state (see below).
|
||||
|
||||
Creates a label at position ``(x,y)`` with width ``w`` and height ``h``.
|
||||
|
||||
.. function:: ImageButton(options, x,y)
|
||||
|
||||
:param table options: Widget options.
|
||||
:param numbers x,y: Upper left corner of the widget.
|
||||
:returns: Return state (see below).
|
||||
|
||||
Creates an image button widget at position ``(x,y)``.
|
||||
Unlike all other widgets, an ``ImageButton`` is not affected by the current
|
||||
theme.
|
||||
The options table must at least contain an image for the ``normal`` state.
|
||||
The pixels with non-zero alpha value define the active area of the widget.
|
||||
You can provide additional ``hot`` and ``active`` images, but the widget area
|
||||
is always computed from the ``normal`` image.
|
||||
|
||||
Note that ``ImageButton`` does not recieve width and height parameters. As
|
||||
such, it does not necessarily honor the cell size of a :doc:`layout`.
|
||||
|
||||
**Additional Options:**
|
||||
|
||||
``normal``
|
||||
Image for the normal state of the widget. Mandatory.
|
||||
|
||||
``hot``
|
||||
Image for the hot state of the widget. Defaults to ``normal`` if omitted.
|
||||
|
||||
``active``
|
||||
Image for the active state of the widget. Defaults to ``
|
||||
|
||||
Mutable Widgets
|
||||
---------------
|
||||
|
||||
.. function:: Checkbox(checkbox, [options], x,y,w,h)
|
||||
|
||||
:param table checkbox: Checkbox state.
|
||||
:param table options: Optional settings (see below).
|
||||
:param numbers x,y: Upper left corner of the widget.
|
||||
:param numbers w,h: Width and height of the widget.o
|
||||
:returns: Return state (see below).
|
||||
|
||||
Creates a checkbox at position ``(x,y)`` with width ``w`` and height ``h``.
|
||||
|
||||
**State:**
|
||||
|
||||
``checkbox`` is a table with the following components:
|
||||
|
||||
``checked``
|
||||
``true`` if the checkbox is checked, ``false`` otherwise.
|
||||
|
||||
``text``
|
||||
Optional label to show besides the checkbox.
|
||||
|
||||
.. function:: Slider(slider, [options], x,y,w,h)
|
||||
|
||||
:param table slider: Slider state.
|
||||
:param table options: Optional settings (see below).
|
||||
:param numbers x,y: Upper left corner of the widget.
|
||||
:param numbers w,h: Width and height of the widget.o
|
||||
:returns: Return state (see below).
|
||||
|
||||
Creates a slider at position ``(x,y)`` with width ``w`` and height ``h``.
|
||||
Sliders can be horizontal (default) or vertical.
|
||||
|
||||
**State:**
|
||||
|
||||
``value``
|
||||
Current value of the slider. Mandatory argument.
|
||||
|
||||
``min``
|
||||
Minimum value of the slider. Defaults to ``min(value, 0)`` if omitted.
|
||||
|
||||
``max``
|
||||
Maximum value of the slider. Defaults to ``min(value, 1)`` if omitted.
|
||||
|
||||
``step``
|
||||
Value stepping for keyboard input. Defaults to ``(max - min)/10`` if omitted.
|
||||
|
||||
**Additional Options:**
|
||||
|
||||
``vertical``
|
||||
Whether the slider is vertical or horizontal.
|
||||
|
||||
**Additional Return State:**
|
||||
|
||||
``changed``
|
||||
``true`` when the slider value was changed, ``false`` otherwise.
|
||||
|
||||
|
||||
.. function:: Input(input, [options], x,y,w,h)
|
||||
|
||||
:param table input: Checkbox state
|
||||
:param table options: Optional settings (see below).
|
||||
:param numbers x,y: Upper left corner of the widget.
|
||||
:param numbers w,h: Width and height of the widget.o
|
||||
:returns: Return state (see below).
|
||||
|
||||
Creates an input box at position ``(x,y)`` with width ``w`` and height ``h``.
|
||||
Implements typical movement (arrow keys, home and end key) and editing
|
||||
(deletion with backspace and delete) facilities.
|
||||
|
||||
**State:**
|
||||
|
||||
``text``
|
||||
Current text inside the input box. Defaults to the empty string if omitted.
|
||||
|
||||
``cursor``
|
||||
Cursor position. Defined as the position before the character (including
|
||||
EOS), so ``1`` is the position before the first character, etc. Defaults to
|
||||
the end of ``text`` if omitted.
|
||||
|
||||
**Additional Return State:**
|
||||
|
||||
``submitted``
|
||||
``true`` when enter was pressed while the widget has keyboard focus.
|
||||
|
||||
|
||||
Common Options
|
||||
--------------
|
||||
|
||||
``id``
|
||||
Identifier of the widget regarding user interaction. Defaults to the first
|
||||
argument (e.g., ``text`` for buttons) if omitted.
|
||||
|
||||
``font``
|
||||
Font of the label. Defaults to the current font (``love.graphics.getFont()``).
|
||||
|
||||
``align``
|
||||
Horizontal alignment of the label. One of ``"left"``, ``"center"``, or
|
||||
``"right"``. Defaults to ``"center"``.
|
||||
|
||||
``valign``
|
||||
Vertical alignment of the label. On of ``"top"``, ``"middle"``, or
|
||||
``"bottom"``. Defaults to ``"middle"``.
|
||||
|
||||
``color``
|
||||
Table overwriting the color. Undefined colors default to the theme colors.
|
||||
|
||||
|
||||
|
||||
Common Return States
|
||||
--------------------
|
||||
|
||||
``id``
|
||||
Identifier of the widget.
|
||||
|
||||
``hit``
|
||||
``true`` if the mouse was pressed and released on the button, ``false``
|
||||
otherwise.
|
||||
|
||||
``hovered``
|
||||
``true`` if the mouse is above the widget, ``false`` otherwise.
|
||||
|
||||
``entered``
|
||||
``true`` if the mouse entered the widget area, ``false`` otherwise.
|
||||
|
||||
``left``
|
||||
``true`` if the mouse left the widget area, ``false`` otherwise.
|
Loading…
Add table
Add a link
Reference in a new issue