rockbox/apps/plugins/midi/midiutil.c
Stepan Moskovchenko b2f1b5dd18 ----------------------------------------------------------------------
Added Karl Kurbjun's sound output patch, cleaned up some output.
Main file is now midiplay.c, midi2wav is still in there for anyone who
wants it. Set sampling rate to 22k, and increased note decay time.
Reduced number of concurrent active voices and made new notes replace
used voices if none are available. This makes lag less apparent.
I really hope this wont go red. (turns around and runs)


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9858 a1c6a512-1295-4272-9138-f99709370657
2006-05-01 23:22:59 +00:00

256 lines
5.4 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2005 Stepan Moskovchenko
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#define BYTE unsigned char
//Data chunk ID types, returned by readID()
#define ID_UNKNOWN -1
#define ID_MTHD 1
#define ID_MTRK 2
#define ID_EOF 3
//MIDI Commands
#define MIDI_NOTE_OFF 128
#define MIDI_NOTE_ON 144
#define MIDI_AFTERTOUCH 160
#define MIDI_CONTROL 176
#define MIDI_PRGM 192
#define MIDI_PITCHW 224
//MIDI Controllers
#define CTRL_VOLUME 7
#define CTRL_BALANCE 8
#define CTRL_PANNING 10
#define CHANNEL 1
//Most of these are deprecated.. rampdown is used, maybe one other one too
#define STATE_ATTACK 1
#define STATE_DECAY 2
#define STATE_SUSTAIN 3
#define STATE_RELEASE 4
#define STATE_RAMPDOWN 5
//Loop states
#define STATE_LOOPING 7
#define STATE_NONLOOPING 8
//Various bits in the GUS mode byte
#define LOOP_ENABLED 4
#define LOOP_PINGPONG 8
#define LOOP_REVERSE 16
#define LOOPDIR_FORWARD 0
#define LOOPDIR_REVERSE 1
extern struct plugin_api * rb;
int chVol[16] IBSS_ATTR; /* Channel volume */
int chPanLeft[16] IBSS_ATTR; /* Channel panning */
int chPanRight[16] IBSS_ATTR;
int chPat[16] IBSS_ATTR; /* Channel patch */
int chPW[16] IBSS_ATTR; /* Channel pitch wheel, MSB only */
struct GPatch * gusload(char *);
struct GPatch * patchSet[128];
struct GPatch * drumSet[128];
struct Event
{
unsigned int delta;
unsigned char status, d1, d2;
unsigned int len;
unsigned char * evData;
};
struct Track
{
unsigned int size;
unsigned int numEvents;
unsigned int delta; /* For sequencing */
unsigned int pos; /* For sequencing */
void * dataBlock;
};
struct MIDIfile
{
int Length;
unsigned short numTracks;
unsigned short div; /* Time division, X ticks per millisecond */
struct Track * tracks[48];
unsigned char patches[128];
int numPatches;
};
/*
struct SynthObject
{
struct GWaveform * wf;
unsigned int delta;
unsigned int decay;
unsigned int cp;
unsigned char state, loopState, loopDir;
unsigned char note, vol, ch, isUsed;
int curRate, curOffset, targetOffset;
unsigned int curPoint;
};
*/
struct SynthObject
{
struct GWaveform * wf;
int delta;
int decay;
unsigned int cp;
int state, loopState, loopDir;
int note, vol, ch, isUsed;
int curRate, curOffset, targetOffset;
int curPoint;
};
struct SynthObject voices[MAX_VOICES] IBSS_ATTR;
void sendEvent(struct Event * ev);
inline void setPoint(struct SynthObject * so, int pt);
struct Event * getEvent(struct Track * tr, int evNum);
int readTwoBytes(int file);
int readFourBytes(int file);
int readVarData(int file);
int midimain(void * filename);
void *alloc(int size)
{
static char *offset = NULL;
static int totalSize = 0;
char *ret;
int remainder = size % 4;
size = size + 4-remainder;
if (offset == NULL)
{
offset = rb->plugin_get_audio_buffer(&totalSize);
}
if (size + 4 > totalSize)
{
return NULL;
}
ret = offset + 4;
*((unsigned int *)offset) = size;
offset += size + 4;
totalSize -= size + 4;
return ret;
}
/* Rick's code */
/*
void *alloc(int size)
{
static char *offset = NULL;
static int totalSize = 0;
char *ret;
if (offset == NULL)
{
offset = rb->plugin_get_audio_buffer(&totalSize);
}
if (size + 4 > totalSize)
{
return NULL;
}
ret = offset + 4;
*((unsigned int *)offset) = size;
offset += size + 4;
totalSize -= size + 4;
return ret;
}
*/
#define malloc(n) my_malloc(n)
void * my_malloc(int size)
{
return alloc(size);
}
unsigned char readChar(int file)
{
char buf[2];
rb->read(file, &buf, 1);
return buf[0];
}
unsigned char * readData(int file, int len)
{
unsigned char * dat = malloc(len);
rb->read(file, dat, len);
return dat;
}
int eof(int fd)
{
int curPos = rb->lseek(fd, 0, SEEK_CUR);
int size = rb->lseek(fd, 0, SEEK_END);
rb->lseek(fd, curPos, SEEK_SET);
return size+1 == rb->lseek(fd, 0, SEEK_CUR);
}
// Here is a hacked up printf command to get the output from the game.
int printf(const char *fmt, ...)
{
static int p_xtpt;
char p_buf[50];
bool ok;
va_list ap;
va_start(ap, fmt);
ok = rb->vsnprintf(p_buf,sizeof(p_buf), fmt, ap);
va_end(ap);
rb->lcd_putsxy(1,p_xtpt, (unsigned char *)p_buf);
rb->lcd_update();
p_xtpt+=8;
if(p_xtpt>LCD_HEIGHT-8)
{
p_xtpt=0;
rb->lcd_clear_display();
}
return 1;
}
void exit(int code)
{
code = code; /* Stub function, kill warning for now */
}