rockbox/uisimulator/uisimulator.make
Thomas Martitz f269aa0060 build system: unify/simplify library handling a bit.
libs in $ROOT/lib now add to $(CORE_LIBS) and $(EXTRA_LIBS) and are
automatically linked by the core and codecs/plugins respectively.

Change-Id: Iff482c792a8c8142718f6a16a450c6e2f1497c9a
2012-03-26 22:27:40 +02:00

42 lines
1.5 KiB
Makefile

# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
INCLUDES += -I$(ROOTDIR)/uisimulator/bitmaps -I$(ROOTDIR)/uisimulator/common -I$(ROOTDIR)/uisimulator/buttonmap $\
-I$(FIRMDIR)/include -I$(FIRMDIR)/export $(TARGET_INC) -I$(BUILDDIR) -I$(APPSDIR)
SIMFLAGS += $(INCLUDES) $(DEFINES) -DHAVE_CONFIG_H $(GCCOPTS)
SIMSRC += $(call preprocess, $(ROOTDIR)/uisimulator/common/SOURCES)
SIMSRC += $(call preprocess, $(ROOTDIR)/uisimulator/buttonmap/SOURCES)
SIMOBJ = $(call c2obj,$(SIMSRC))
OTHER_SRC += $(SIMSRC)
SIMLIB = $(BUILDDIR)/uisimulator/libuisimulator.a
ifeq (yes,$(APPLICATION))
UIBMP=
else
UIBMP=$(BUILDDIR)/UI256.bmp
endif
.SECONDEXPANSION: # $$(OBJ) is not populated until after this
$(SIMLIB): $$(SIMOBJ) $(UIBMP)
$(SILENT)$(shell rm -f $@)
$(call PRINTS,AR $(@F))$(AR) rcs $@ $^ >/dev/null
$(BUILDDIR)/$(BINARY): $$(OBJ) $(FIRMLIB) $(CORE_LIBS) $(SIMLIB)
$(call PRINTS,LD $(BINARY))$(CC) -o $@ $^ $(SIMLIB) $(LDOPTS) $(GLOBAL_LDOPTS) \
-Wl,-Map,$(BUILDDIR)/rockbox.map
$(BUILDDIR)/uisimulator/%.o: $(ROOTDIR)/uisimulator/%.c
$(SILENT)mkdir -p $(dir $@)
$(call PRINTS,CC $(subst $(ROOTDIR)/,,$<))$(CC) $(SIMFLAGS) -c $< -o $@
$(UIBMP): $(ROOTDIR)/uisimulator/bitmaps/UI-$(MODELNAME).bmp
$(call PRINTS,CP $(@F))cp $< $@