rockbox/apps/plugins/sdl/sdl.make
Aidan MacDonald e61bf40542 make: define PLUGIN when preprocessing plugin linker scripts
This matches the behavior of codecs, which define CODEC,
and is needed to get an accurate definition of USE_IRAM
out of config.h.

Change-Id: I84855ba88d01495bb63c609b3e4d67922b908440
2026-03-06 14:49:00 +00:00

125 lines
4.7 KiB
Makefile

# __________ __ ___.
# Open \______ \ ____ ____ | | _\_ |__ _______ ___
# Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
# Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
# Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
# \/ \/ \/ \/ \/
# $Id$
#
SDL_SRCDIR := $(APPSDIR)/plugins/sdl
SDL_OBJDIR := $(BUILDDIR)/apps/plugins/sdl
SDL_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES)
DUKE3D_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.duke)
WOLF3D_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.wolf)
QUAKE_SRC := $(call preprocess, $(SDL_SRCDIR)/SOURCES.quake)
SDL_OBJ := $(call c2obj, $(SDL_SRC))
DUKE3D_OBJ = $(call c2obj, $(DUKE3D_SRC))
WOLF3D_OBJ = $(call c2obj, $(WOLF3D_SRC))
QUAKE_OBJ = $(call c2obj, $(QUAKE_SRC))
# add source files to OTHER_SRC to get automatic dependencies
OTHER_SRC += $(SDL_SRC) $(DUKE3D_SRC) $(WOLF3D_SRC) $(QUAKE_SRC)
OTHER_INC += -I$(SDL_SRCDIR)/include
# include comes first because of possible system SDL headers taking
# precedence
# some of these are for Quake only
SDLFLAGS = -I$(SDL_SRCDIR)/include $(filter-out -O%,$(PLUGINFLAGS)) \
-O3 -Wno-unused-parameter -Xpreprocessor -Wno-undef -Wcast-align \
-ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations \
-D_GNU_SOURCE=1 -D_REENTRANT -DSDL -DELF -w # disable all warnings
# WIP SDLFLAGS for warning deletions
#SDLFLAGS = -I$(SDL_SRCDIR)/include $(filter-out -O%,$(PLUGINFLAGS)) \
#-O3 -Wno-unused-parameter -Xpreprocessor -Wno-undef -Wno-sign-compare \
#-Wno-unused-variable -Wno-unused-function -Wno-unused-but-set-variable -Wno-unknown-pragmas \
#-ffast-math -funroll-loops -fomit-frame-pointer -fexpensive-optimizations \
#-D_GNU_SOURCE=1 -D_REENTRANT -DSDL -DELF
# CTRU does need these to avoid compiler errors
ifeq ($(APP_TYPE),ctru-app)
SDLFLAGS += -Wno-int-conversion -Wno-incompatible-pointer-types \
-Wno-implicit-function-declaration -Wno-implicit-int
endif
ifndef APP_TYPE
### no target has a big enough plugin buffer
ROCKS += $(SDL_OBJDIR)/duke3d.ovl
ROCKS += $(SDL_OBJDIR)/wolf3d.ovl
ROCKS += $(SDL_OBJDIR)/quake.ovl
DUKE3D_OUTLDS = $(SDL_OBJDIR)/duke3d.link
WOLF3D_OUTLDS = $(SDL_OBJDIR)/wolf3d.link
QUAKE_OUTLDS = $(SDL_OBJDIR)/quake.link
SDL_OVLFLAGS = -Wl,--gc-sections -Wl,-Map,$(basename $@).map $(GLOBAL_LDOPTS)
else
### simulator
ROCKS += $(SDL_OBJDIR)/duke3d.rock
ROCKS += $(SDL_OBJDIR)/wolf3d.rock
ROCKS += $(SDL_OBJDIR)/quake.rock
endif
# Duke3D
$(SDL_OBJDIR)/duke3d.rock: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB)
$(SDL_OBJDIR)/duke3d.refmap: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB)
$(DUKE3D_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/duke3d.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DPLUGIN -DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/duke3d.refmap))
$(SDL_OBJDIR)/duke3d.ovl: $(SDL_OBJ) $(DUKE3D_OBJ) $(TLSFLIB) $(DUKE3D_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc -T$(DUKE3D_OUTLDS) $(SDL_OVLFLAGS)
$(call PRINTS,LD $(@F))$(call objcopy,$(basename $@).elf,$@)
# Wolf3D
$(SDL_OBJDIR)/wolf3d.rock: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB)
$(SDL_OBJDIR)/wolf3d.refmap: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB)
$(WOLF3D_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/wolf3d.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DPLUGIN -DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/wolf3d.refmap))
$(SDL_OBJDIR)/wolf3d.ovl: $(SDL_OBJ) $(WOLF3D_OBJ) $(TLSFLIB) $(WOLF3D_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc -T$(WOLF3D_OUTLDS) $(SDL_OVLFLAGS)
$(call PRINTS,LD $(@F))$(call objcopy_plugin,$(basename $@).elf,$@)
# Quake
###
$(SDL_OBJDIR)/quake.rock: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB)
$(SDL_OBJDIR)/quake.refmap: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB)
$(QUAKE_OUTLDS): $(PLUGIN_LDS) $(SDL_OBJDIR)/quake.refmap
$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DPLUGIN -DOVERLAY_OFFSET=$(shell \
$(TOOLSDIR)/ovl_offset.pl $(SDL_OBJDIR)/quake.refmap))
$(SDL_OBJDIR)/quake.ovl: $(SDL_OBJ) $(QUAKE_OBJ) $(TLSFLIB) $(QUAKE_OUTLDS)
$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
$(filter %.o, $^) \
$(filter %.a, $+) \
-lgcc -T$(QUAKE_OUTLDS) $(SDL_OVLFLAGS)
$(call PRINTS,LD $(@F))$(call objcopy_plugin,$(basename $@).elf,$@)
###
# common
$(SDL_OBJDIR)/%.o: $(SDL_SRCDIR)/%.c $(SDL_SRCDIR)/sdl.make $(BUILDDIR)/sysfont.h
$(SILENT)mkdir -p $(dir $@)
$(call PRINTS,CC $(call full_path_subst,$(ROOTDIR)/%,%,$<))$(CC) -I$(dir $<) $(SDLFLAGS) -c $< -o $@
$(SILENT)$(OC) --redefine-syms=$(SDL_SRCDIR)/redefines.txt $@