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We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * on-screen keyboard * font manipulation, caching, rendering, and generation * VFAT code parses and generates utf16 dirents * WIN32 simulator reads and writes utf16 filenames Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Known bugs: * Native players in 32-bit unicode mode generate mangled filename entries if they include UTF16 surrogate codepoints. Root cause is unclear, and may reside in core dircache code. Needs testing on: * windows simulator (16bit+32bit) Change-Id: I193a00fe2a11a4181ddc82df2d71be52bf00b6e6
12 lines
428 B
C
12 lines
428 B
C
/* Note these are not ucschar_t becuase all arabic
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codepoints are <16bit, so no need to waste table space */
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typedef struct {
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unsigned short isolated;
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unsigned short final;
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unsigned short medial;
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unsigned short initial;
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} arab_t;
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extern const arab_t zwj; /* zero-width joiner */
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extern const arab_t lamaleph[]; /* lam-aleph ligatures */
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extern const arab_t jointable[]; /* lookup table for arabic joining */
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