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Purge "Menu" or "Rockbox" from plugin menu titles and match application names from manual. Exception: "Main Menu" is left unchanged as the title for the Main Menu Configuration plugin, since it appears in Rockbox's Settings menu and therefore should match the name of the setting. E.g.: "Rockbox Goban" => "Goban" "Image Viewer Menu" => "Image Viewer" "Viewer Menu" => "Text Viewer" "Menu" => "Chess Clock" "Do What?" => "Text Editor" "Mpegplayer Menu" => "MPEG Player" "Multiboot Settings" => "Multiboot" "Disktidy" => "Disk Tidy" ... Change-Id: Ie6d3be7557f31a36309489037ad8b2b27b06706e
816 lines
31 KiB
C
Executable file
816 lines
31 KiB
C
Executable file
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Pacbox - a Pacman Emulator for Rockbox
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*
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* Based on PIE - Pacman Instructional Emulator
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*
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* Copyright (c) 1997-2003,2004 Alessandro Scotti
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* http://www.ascotti.org/
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* AI code (c) 2017 Moshe Piekarski
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*
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* ToDo convert all score to pinky location
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "arcade.h"
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#include "pacbox.h"
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#include "pacbox_lcd.h"
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#include "wsg3.h"
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#include "lib/configfile.h"
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#include "lib/playback_control.h"
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#include "lib/helper.h"
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static fb_data *lcd_fb;
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/*Allows split screen jump and makes pacman invincible if you start at 18 credits (for testing purposes)*/
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//#define CHEATS 1
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/* Enable AI on all targets */
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#define AI 1
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struct pacman_settings {
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int difficulty;
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int numlives;
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int bonus;
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int ghostnames;
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int showfps;
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int sound;
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int ai;
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};
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static struct pacman_settings settings;
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static struct pacman_settings old_settings;
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static bool sound_playing = false;
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#define SETTINGS_VERSION 2
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#define SETTINGS_MIN_VERSION 2
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#define SETTINGS_FILENAME "pacbox.cfg"
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static char* difficulty_options[] = { "Normal", "Hard" };
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static char* numlives_options[] = { "1", "2", "3", "5" };
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static char* bonus_options[] = {"10000", "15000", "20000", "No Bonus"};
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static char* ghostnames_options[] = {"Normal", "Alternate"};
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static char* yesno_options[] = {"No", "Yes"};
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#ifdef AI
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static unsigned char ai_direction[15][205] = /* level turn directions */
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{
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{2,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,3,0,2,0,3,0,2,1,3,1,2,0,2,1,3,1,3,0,3,1,3,1,2,0,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,1,3,1,2,1,2,1,3,0,2,0,2,0,2,1,2,0,3,0,2,1,3,0,3,2,1,3,0,3,1,2,1,2,0,2,3,1,3,0,3,0,2,4}, /* first level */
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{2,0,3,1,3,1,2,0,2,0,2,0,3,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,3,0,2,0,3,1,2,0,3,1,2,0,2,1,2,1,2,0,2,0,3,1,0,3,0,3,2,0,2,0,2,0,3,1,0,3,2,0,2,1,2,1,3,0,3,1,3,1,3,0,3,0,1,2,1,3,1,3,1,2},/* second level*/
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{2,1,3,1,2,0,2,0,3,0,2,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,2,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,3,1,3,1,2,0,2,1,3,1,3,0,3,0,2,0,3,1,2,1,2,0,3,1,3,1,2,1,2,0,2,0,2,0,3,1,2,0,2,1,3,0,1,2,1,2,0},/*third level*/
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{2,1,3,1,2,0,2,0,3,0,2,1,3,1,2,1,2,0,3,0,3,0,3,1,3,1,2,1,2,0,2,0,2,3,0,3,0,3,0,2,0,3,1,2,0,2,0,3,1,2,1,2,1,3,1,3,1,2,0,2,0,3,1,3,1,2,1,2,0,2,0,3,0,2,0,3,0,2,1,2,1,3,0,3,0,2,1,0,3,1,3,1,2,1,2,1,3,1,3,0,3,0,2,0,2,1,2,1,3,1,3,0,3,1,3,2,0,2,0,2,0,2},/*level four*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,2,1,3,1,3,0,3,0,2,0,2,1,3,1,3,0,2,1,2,0,3,1,3,1,3,1,2,1,2,0,2,1,2,0,2,0,3,1,3,0,2,0,2},/*levels 5,7,8,11*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,2,0,3,0,2,1,2,0,3,0,2,1,3,0,2,1,3,1,3,0,3,1,2,1,2,1,2,0,2,0,3,1,3,0,1,0,3,1},/*level six*/
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{2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,2,0,3,1,2,0,3,0,2,1,3,0,3,1,2,1,3,1,2,1,2,1,2,0,2,1,3,0,2,1,2,1,2,0,2,1,2,0,2,1,2,0,2,0,3,0,2,0,3,1,2,0,2,1,3,1,2,1,3,1,3,0,2},/*level nine*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,2,0,2,1,2,1,2,1,2,0,2,0,3,0,2,1,3,0,3,0,1,2,1,3,1,2,1,0,3,0,2,0,2,1,2,0,2,0,3,1,3,0,2,1,2,1,2,0,3,0,2,0,3,1,2,0,2,1,2,1,2,1,2,0,2,0,3,0,2,1,3,0,3,0,1,2,1,3,1,2,1,0,3,0,2,0,2,1,2,0,2,0,3,1,3,0,2,1,2,1,2,},/*level ten*/
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{2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,2,0,3,1,2,0,3,0,2,1,3,0,1,3,0,3,1,3,0,2,1,3,1,3,1,2,1,2,1,3,0,2,1,2,1,2,0,2,0,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,1,3,1,2,0,2},/*level twelve*/
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{2,2,1,2,1,3,0,3,0,2,0,2,0,3,0,2,0,2,0,3,1,2,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,2,1,2,0,2,0,3,0,2,0,3,1,2,0,3,1,2,0,2,3,1,2,1,2,1,3,1,2,0,2,0,2,0,3,1,2,1,2,1,2,0,2,1,2,1,3,1,3,0,3,0,3,0,3,0,2,1,3,1,3,1,3,0,3,0,2,0,3,0,2,1,3,0,3,1,3,2,1},/*level fourteen*/
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{2,1,3,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,0,2,1,3,0,3,1,3,0,2,1,2,0,3,1,3,1,2,1,3,1,3,0,2,0,3,1,2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,1,2,0,2,0,2,0,3,0,3,1,3,1,3,0,3,1,2,1,3,1,3,1,2,0,3,0,2,1,3,1,2,0,3,0,2,1,3,1,3,2,1,3,0,2,0,2,0,2,1,3,1,2,1,3,1,2,0,3,0,2,0,3,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,2,0,3,0,2,0,3,0,2,1,3,1,3,0,3,0,3,0,2,1,3,1,2,1,3,0,3,1,2,0,3,0,2,0,2,0,3,1,0,1,2,1,3,0,2,0,2,1,2,0,2,1,3,2},
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{2,2,1,2,1,3,0,3,0,2,0,3,0,2,0,2,0,3,0,2,1,3,1,2,1,3,1,3,1,3,1,2,0,2,0,2,0,3,1,2,0,2,0,2,0,3,0,3,1,3,0,3,1,2,1,2,0,2,0,3,0,2,1,3,1,2,0,2,0,2,1,3,1,2,1,3,1,2,1,3,0,2,0,3,0,2},
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{2,2,1,2,1,3,0,3,0,2,0,3,0,2,0,2,0,3,0,2,1,3,1,2,1,3,1,3,1,3,1,2,0,2,0,2,0,3,1,2,0,2,0,2,0,3,0,3,1,3,1,2,1,3,1,2,1,2,1,3,1,3,0,2,0,3,1,3,0,2,1,3,1,2,0,2,1,3,1,2,1,3,1,3,1,3,1,2,1},
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{2,1,3,1,2,0,3,0,3,1,2,1,3,1,3,0,3,0,3,0,2,1,3,1,3,0,3,0,2,0,2,1,2,1,3,1,2,1,2,0,2,0,3,0,2,0,3,0,3,1,2,0,2,1,3,1,3,1,3,0,3,0,2,1,3,1,2,1,2,0,2,0,3,0,3,1,2,1,3,0},
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{2,1,3,1,2,0,3,0,2,0,3,1,2,0,3,1,2,1,2,0,2,0,2,0,3,0,3,0,2,1,3,0,2,1,3,1,2,1,2,1,2,0,2,1,2,1,2,1,3,0,1,3,0,1,2,1,2,1,2,0,3,1,2}
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};
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static unsigned char ai_location[15][205] = /* level turn locations */
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{
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{0,52,58,57,61,34,60,37,54,43,55,42,58,43,61,46,60,49,57,48,54,49,51,42,52,43,55,39,54,34,55,34,58,37,26,52,58,57,61,48,60,49,57,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,45,42,42,39,39,35,43,37,49,40,48,43,42,49,49,45,45,42,42,39,39,40,34,39,43,35,34,40,37,39,3,39,55,52,54,57,55,57,58,54,57,3,52,58,55,57,57,54,53}, /* first level */
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{0,47,54,52,58,57,61,45,60,42,57,39,54,43,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,48,52,39,48,35,57,40,54,39,57,40,54,35,48,37,40,56,37,57,33,54,37,2,54,40,51,4,42,48,39,39,34,35,37,1,39,4,45,35,39,37,34,40,37,39,40,40,43,43,46,42,49,16,40,48,42,48,45,52,55}, /*second level */
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{0,52,58,57,61,45,60,42,57,43,54,39,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,51,4,49,48,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,49,46,52,55,39,54,34,55,34,58,37,57,43,54,42,51,49,52,48,55,39,35,43,37,49,40,48,43,45,42,42,39,39,35,43,37,39,35,34,37,43,3,37,39,40,34}, /*third level */
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{0,52,58,57,61,45,60,42,57,43,54,39,55,49,58,48,61,34,60,37,54,40,51,49,52,57,55,57,58,54,54,51,51,4,49,48,52,42,57,39,48,35,57,40,54,39,48,35,52,37,51,40,48,43,49,46,52,55,45,54,39,48,40,49,49,52,48,55,45,54,42,45,43,42,42,39,43,35,39,37,34,40,37,39,43,35,34,1,35,37,37,49,40,48,43,42,52,43,55,46,54,49,51,42,48,39,52,34,55,34,58,37,54,43,55,4,45,54,42,48,39,1}, /*fourth level */
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,48,39,42,34,39,37,35,43,37,49,40,48,43,49,46,52,42,57,39,39,35,34,37,40,3,43,35,39,40,34,39,40,40,43,43,49,52,48,55,45,54,39,58,36,57,34,54,37,55,43,54,39,51}, /*fifth level */
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,45,43,42,42,39,52,40,57,39,51,40,48,43,45,42,42,39,43,35,39,40,34,39,37,35,34,37,37,35,34,3,37,46,40,45,49,49,42,52,39,58,36,57,34,54,37,55,52,4,54,48,37,},/*sixth level*/
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{0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,49,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,1,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,42,34,39,37,40,34,39,37,35,34,37,37,35,43,37,42,40,43,43,42,46,51,49,42,48,39,55,52,48,51,49,42,52,39,48,54,52,51,51,42,52,39,48,54,42,57,39,54,35,57,37,4,35,48,37,49,40,48,43,49,46,52,39},/*ninth level*/
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,57,35,54,46,51,49,42,45,43,42,42,39,57,40,54,39,51,40,48,43,42,46,39,42,34,39,37,35,34,40,37,39,43,3,37,42,40,43,43,42,4,45,43,42,42,39,39,58,36,57,34,54,37,55,52,48,51,49,42,52,45,60,},/*tenth level*/
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{0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,49,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,1,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,42,34,39,37,40,34,39,37,35,34,37,37,4,46,40,45,49,46,52,39,42,40,43,43,49,49,42,52,39,55,52,48,51,49,42,52,39,48,54,39,48,35,57,37,51,40,48,43,45,42,42,39,39,35,43,37,57,40,54,35},/*twelfth level*/
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{0,14,39,58,34,61,46,60,49,57,45,54,42,45,43,42,42,39,39,35,43,37,42,40,43,43,42,49,49,52,48,55,42,58,43,61,57,60,54,54,57,55,57,58,54,57,48,54,52,39,48,35,52,37,48,35,57,37,54,35,4,52,37,51,40,48,43,49,49,42,48,39,42,34,39,57,40,54,46,51,49,42,48,39,52,34,55,34,58,37,54,40,51,49,48,52,39,42,40,43,43,49,52,52,48,37,42,34,39,37,35,34,37,37,35,43,37,4,39},/*fourteenth level*/
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{0,52,58,57,61,45,60,42,57,43,54,42,51,49,48,52,55,45,54,42,48,39,52,40,45,45,52,52,48,51,49,42,45,49,52,52,55,42,58,43,61,57,60,54,54,57,55,57,58,57,61,48,60,49,57,48,54,52,55,48,54,52,55,51,58,48,61,45,60,42,57,39,48,40,45,49,46,40,49,49,48,52,52,48,55,52,58,57,61,48,60,49,57,42,58,43,61,34,60,37,54,34,55,34,58,1,34,61,43,60,42,57,39,48,54,52,57,55,57,58,57,61,48,60,49,57,39,48,40,52,43,55,39,54,40,45,49,49,42,52,43,55,52,54,51,48,37,41,34,39,37,35,34,37,37,46,40,45,46,42,49,39,42,40,43,43,42,49,49,48,52,55,39,54,40,48,54,39,48,35,57,2,3,37,54,40,57,39,54,35,48,37,45,35,39,37,40},
|
|
{0,14,39,58,34,61,46,60,49,57,48,54,52,48,51,45,48,42,49,39,42,40,43,43,42,49,49,52,52,58,57,61,45,60,42,57,39,39,52,55,45,54,39,42,34,39,37,35,43,37,46,35,52,46,51,49,42,48,54,42,57,35,54,37,57,40,54,39,45,35,34,40,37,52,34,55,34,58,34,61,57,60,57,57,57,53},
|
|
{0,14,39,58,34,61,46,60,49,57,48,54,52,48,51,45,48,42,49,39,42,40,43,43,42,49,49,52,52,58,57,61,45,60,42,57,39,39,52,55,45,54,39,42,34,39,37,35,43,37,49,40,48,43,49,49,42,52,34,55,34,58,37,42,34,35,43,37,57,35,54,37,57,40,54,35,48,37,49,40,48,43,49,46,52,52,57,55,57},
|
|
{0,52,58,57,61,34,60,37,54,43,55,42,58,43,61,46,60,49,57,52,54,48,55,52,58,55,57,57,54,54,48,51,49,42,52,43,55,39,58,36,57,34,54,37,42,34,39,37,35,43,37,39,35,34,37,37,46,40,49,49,48,52,35,48,37,49,40,48,43,45,42,42,39,52,35,57,37,54,40,57},
|
|
{0,52,58,57,61,48,60,49,57,48,54,52,55,48,54,57,55,57,58,54,48,51,45,48,42,49,39,52,35,48,37,52,34,48,37,52,46,51,49,45,37,39,33,38,35,35,49,34,60,37,53,60,42,55,60,38,35,58,40,54,35,57,37}
|
|
};
|
|
#endif
|
|
|
|
static struct configdata config[] =
|
|
{
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.difficulty }, "Difficulty",
|
|
difficulty_options},
|
|
{TYPE_ENUM, 0, 4, { .int_p = &settings.numlives }, "Pacmen Per Game",
|
|
numlives_options},
|
|
{TYPE_ENUM, 0, 4, { .int_p = &settings.bonus }, "Bonus", bonus_options},
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.ghostnames }, "Ghost Names",
|
|
ghostnames_options},
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.showfps }, "Show FPS",
|
|
yesno_options},
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.sound }, "Sound",
|
|
yesno_options},
|
|
#ifdef AI
|
|
{TYPE_ENUM, 0, 2, { .int_p = &settings.ai }, "AI",
|
|
yesno_options},
|
|
#endif
|
|
};
|
|
|
|
static bool loadFile( const char * name, unsigned char * buf, int len )
|
|
{
|
|
char filename[MAX_PATH];
|
|
|
|
rb->snprintf(filename,sizeof(filename), ROCKBOX_DIR "/pacman/%s",name);
|
|
|
|
int fd = rb->open( filename, O_RDONLY);
|
|
|
|
if( fd < 0 ) {
|
|
return false;
|
|
}
|
|
|
|
int n = rb->read( fd, buf, len);
|
|
|
|
rb->close( fd );
|
|
|
|
if( n != len ) {
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
static bool loadROMS( void )
|
|
{
|
|
bool romsLoaded = false;
|
|
|
|
romsLoaded = loadFile( "pacman.6e", ram_, 0x1000) &&
|
|
loadFile( "pacman.6f", ram_+0x1000, 0x1000) &&
|
|
loadFile( "pacman.6h", ram_+0x2000, 0x1000) &&
|
|
loadFile( "pacman.6j", ram_+0x3000, 0x1000) &&
|
|
loadFile( "pacman.5e", charset_rom_, 0x1000) &&
|
|
loadFile( "pacman.5f", spriteset_rom_, 0x1000);
|
|
|
|
if( romsLoaded ) {
|
|
decodeROMs();
|
|
reset_PacmanMachine();
|
|
}
|
|
|
|
return romsLoaded;
|
|
}
|
|
|
|
/* A buffer to render Pacman's 244x288 screen into */
|
|
static unsigned char video_buffer[ScreenWidth*ScreenHeight] __attribute__ ((aligned (16)));
|
|
|
|
static long start_time;
|
|
static long video_frames = 0;
|
|
|
|
static int dipDifficulty[] = { DipDifficulty_Normal, DipDifficulty_Hard };
|
|
static int dipLives[] = { DipLives_1, DipLives_2, DipLives_3, DipLives_5 };
|
|
static int dipBonus[] = { DipBonus_10000, DipBonus_15000, DipBonus_20000,
|
|
DipBonus_None };
|
|
static int dipGhostNames[] = { DipGhostNames_Normal, DipGhostNames_Alternate };
|
|
|
|
static int settings_to_dip(struct pacman_settings settings)
|
|
{
|
|
return ( DipPlay_OneCoinOneGame |
|
|
DipCabinet_Upright |
|
|
DipMode_Play |
|
|
DipRackAdvance_Off |
|
|
|
|
dipDifficulty[settings.difficulty] |
|
|
dipLives[settings.numlives] |
|
|
dipBonus[settings.bonus] |
|
|
dipGhostNames[settings.ghostnames]
|
|
);
|
|
}
|
|
|
|
static bool pacbox_menu(void)
|
|
{
|
|
int selected=0;
|
|
int result;
|
|
int menu_quit=0;
|
|
int new_setting;
|
|
bool need_restart = false;
|
|
|
|
static const struct opt_items noyes[2] = {
|
|
{ "No", -1 },
|
|
{ "Yes", -1 },
|
|
};
|
|
|
|
static const struct opt_items difficulty_options[2] = {
|
|
{ "Normal", -1 },
|
|
{ "Harder", -1 },
|
|
};
|
|
|
|
static const struct opt_items numlives_options[4] = {
|
|
{ "1", -1 },
|
|
{ "2", -1 },
|
|
{ "3", -1 },
|
|
{ "5", -1 },
|
|
};
|
|
|
|
static const struct opt_items bonus_options[4] = {
|
|
{ "10000 points", -1 },
|
|
{ "15000 points", -1 },
|
|
{ "20000 points", -1 },
|
|
{ "No bonus", -1 },
|
|
};
|
|
|
|
static const struct opt_items ghostname_options[2] = {
|
|
{ "Normal", -1 },
|
|
{ "Alternate", -1 },
|
|
};
|
|
|
|
enum
|
|
{
|
|
PBMI_DIFFICULTY = 0,
|
|
PBMI_PACMEN_PER_GAME,
|
|
PBMI_BONUS_LIFE,
|
|
PBMI_GHOST_NAMES,
|
|
PBMI_DISPLAY_FPS,
|
|
PBMI_SOUND,
|
|
#ifdef AI
|
|
PBMI_AI,
|
|
#endif
|
|
PBMI_RESTART,
|
|
PBMI_QUIT,
|
|
};
|
|
|
|
MENUITEM_STRINGLIST(menu, "Pacbox", NULL,
|
|
"Difficulty", "Pacmen Per Game", "Bonus Life",
|
|
"Ghost Names", "Display FPS", "Sound",
|
|
#ifdef AI
|
|
"AI",
|
|
#endif
|
|
"Restart", "Quit");
|
|
|
|
rb->button_clear_queue();
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_RGB565);
|
|
#endif
|
|
|
|
while (!menu_quit) {
|
|
result=rb->do_menu(&menu, &selected, NULL, false);
|
|
|
|
switch(result)
|
|
{
|
|
case PBMI_DIFFICULTY:
|
|
new_setting=settings.difficulty;
|
|
rb->set_option("Difficulty", &new_setting, RB_INT,
|
|
difficulty_options , 2, NULL);
|
|
if (new_setting != settings.difficulty) {
|
|
settings.difficulty=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_PACMEN_PER_GAME:
|
|
new_setting=settings.numlives;
|
|
rb->set_option("Pacmen Per Game", &new_setting, RB_INT,
|
|
numlives_options , 4, NULL);
|
|
if (new_setting != settings.numlives) {
|
|
settings.numlives=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_BONUS_LIFE:
|
|
new_setting=settings.bonus;
|
|
rb->set_option("Bonus Life", &new_setting, RB_INT,
|
|
bonus_options , 4, NULL);
|
|
if (new_setting != settings.bonus) {
|
|
settings.bonus=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_GHOST_NAMES:
|
|
new_setting=settings.ghostnames;
|
|
rb->set_option("Ghost Names", &new_setting, RB_INT,
|
|
ghostname_options , 2, NULL);
|
|
if (new_setting != settings.ghostnames) {
|
|
settings.ghostnames=new_setting;
|
|
need_restart=true;
|
|
}
|
|
break;
|
|
case PBMI_DISPLAY_FPS:
|
|
rb->set_option("Display FPS",&settings.showfps, RB_INT,
|
|
noyes, 2, NULL);
|
|
break;
|
|
case PBMI_SOUND:
|
|
rb->set_option("Sound",&settings.sound, RB_INT,
|
|
noyes, 2, NULL);
|
|
break;
|
|
#ifdef AI
|
|
case PBMI_AI:
|
|
rb->set_option("AI",&settings.ai, RB_INT,
|
|
noyes, 2, NULL);
|
|
break;
|
|
#endif
|
|
case PBMI_RESTART:
|
|
need_restart=true;
|
|
menu_quit=1;
|
|
break;
|
|
default:
|
|
menu_quit=1;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_PAL256);
|
|
#endif
|
|
|
|
if (need_restart) {
|
|
init_PacmanMachine(settings_to_dip(settings));
|
|
}
|
|
|
|
/* Possible results:
|
|
exit game
|
|
restart game
|
|
usb connected
|
|
*/
|
|
return (result==PBMI_QUIT);
|
|
}
|
|
|
|
/* Sound is emulated in ISR context, so not much is done per sound frame */
|
|
#define NBSAMPLES 128
|
|
static uint32_t sound_buf[NBSAMPLES];
|
|
#if CONFIG_CPU == MCF5249
|
|
/* Not enough to put this in IRAM */
|
|
static int16_t raw_buf[NBSAMPLES];
|
|
#else
|
|
static int16_t raw_buf[NBSAMPLES] IBSS_ATTR;
|
|
#endif
|
|
|
|
/*
|
|
Audio callback
|
|
*/
|
|
static void get_more(const void **start, size_t *size)
|
|
{
|
|
int32_t *out, *outend;
|
|
int16_t *raw;
|
|
|
|
/* Emulate the audio for the current register settings */
|
|
playSound(raw_buf, NBSAMPLES);
|
|
|
|
out = sound_buf;
|
|
outend = out + NBSAMPLES;
|
|
raw = raw_buf;
|
|
|
|
/* Convert to stereo */
|
|
do
|
|
{
|
|
uint32_t sample = (uint16_t)*raw++;
|
|
*out++ = sample | (sample << 16);
|
|
}
|
|
while (out < outend);
|
|
|
|
*start = sound_buf;
|
|
*size = NBSAMPLES*sizeof(sound_buf[0]);
|
|
}
|
|
|
|
/*
|
|
Start the sound emulation
|
|
*/
|
|
static void start_sound(void)
|
|
{
|
|
int sr_index;
|
|
|
|
if (sound_playing)
|
|
return;
|
|
|
|
#ifndef PLUGIN_USE_IRAM
|
|
/* Ensure control of PCM - stopping music itn't obligatory */
|
|
rb->plugin_get_audio_buffer(NULL);
|
|
#endif
|
|
|
|
/* Get the closest rate >= to what is preferred */
|
|
sr_index = rb->round_value_to_list32(PREFERRED_SAMPLING_RATE,
|
|
rb->hw_freq_sampr, HW_NUM_FREQ, false);
|
|
|
|
if (rb->hw_freq_sampr[sr_index] < PREFERRED_SAMPLING_RATE
|
|
&& sr_index > 0)
|
|
{
|
|
/* Round up */
|
|
sr_index--;
|
|
}
|
|
|
|
wsg3_set_sampling_rate(rb->hw_freq_sampr[sr_index]);
|
|
|
|
rb->pcm_set_frequency(rb->hw_freq_sampr[sr_index]);
|
|
rb->pcm_play_data(get_more, NULL, NULL, 0);
|
|
|
|
sound_playing = true;
|
|
}
|
|
|
|
/*
|
|
Stop the sound emulation
|
|
*/
|
|
static void stop_sound(void)
|
|
{
|
|
if (!sound_playing)
|
|
return;
|
|
|
|
rb->pcm_play_stop();
|
|
rb->pcm_set_frequency(HW_SAMPR_DEFAULT);
|
|
|
|
sound_playing = false;
|
|
}
|
|
|
|
/* use buttons for joystick */
|
|
void joystick(void)
|
|
{
|
|
int status;
|
|
/* Check the button status */
|
|
status = rb->button_status();
|
|
rb->button_clear_queue();
|
|
/*handle buttons if AI is off */
|
|
#ifdef PACMAN_HAS_REMOTE
|
|
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT || status == PACMAN_RC_LEFT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT || status == PACMAN_RC_RIGHT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Up, (status & PACMAN_UP || status == PACMAN_RC_UP) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN || status == PACMAN_RC_DOWN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN || status == PACMAN_RC_COIN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP || status == PACMAN_RC_1UP) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP || status == PACMAN_RC_2UP) ? DeviceOn : DeviceOff);
|
|
#else
|
|
setDeviceMode( Joy1_Left, (status & PACMAN_LEFT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Right, (status & PACMAN_RIGHT) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Up, (status & PACMAN_UP) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Joy1_Down, (status & PACMAN_DOWN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( CoinSlot_1, (status & PACMAN_COIN) ? DeviceOn : DeviceOff);
|
|
setDeviceMode( Key_OnePlayer, (status & PACMAN_1UP) ? DeviceOn : DeviceOff);
|
|
#ifdef PACMAN_2UP
|
|
setDeviceMode( Key_TwoPlayers, (status & PACMAN_2UP) ? DeviceOn : DeviceOff);
|
|
#endif
|
|
#endif
|
|
#ifdef CHEATS
|
|
// skip level for testing purposes
|
|
if(status == SKIP_LEVEL)
|
|
{
|
|
//dots
|
|
ram_[0x4E0E] = 242;
|
|
//level
|
|
ram_[0x4E13] = 254;
|
|
}
|
|
#endif
|
|
}
|
|
#ifdef AI
|
|
/* blank controls */
|
|
void clear_joystick(void)
|
|
{
|
|
setDeviceMode( Joy1_Left, DeviceOff);
|
|
setDeviceMode( Joy1_Right, DeviceOff);
|
|
setDeviceMode( Joy1_Up, DeviceOff);
|
|
setDeviceMode( Joy1_Down, DeviceOff);
|
|
|
|
}
|
|
|
|
/* Make turns */
|
|
void ai_turn( unsigned char level, unsigned char turn)
|
|
{
|
|
switch(ai_direction[level][turn])
|
|
{
|
|
case 0:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Up, DeviceOn);
|
|
break;
|
|
case 1:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Down, DeviceOn);
|
|
break;
|
|
case 2:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Right, DeviceOn);
|
|
break;
|
|
case 3:
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Left, DeviceOn);
|
|
break;
|
|
case 4:
|
|
clear_joystick();
|
|
break;
|
|
}
|
|
}
|
|
/*
|
|
Decide turns automatically
|
|
*/
|
|
unsigned char ai( unsigned char turn )
|
|
{
|
|
unsigned char position; /* pac-mans current position */
|
|
unsigned char level; /* current game level */
|
|
unsigned char map[20] = {0,1,2,3,4,5,4,4,6,7,4,8,8,9,10,10,11,10,12,12};
|
|
|
|
/*Select level map*/
|
|
if(ram_[0x4E13] < 20)
|
|
level=map[ram_[0x4E13]];
|
|
else if(ram_[0x4E13] != 255)
|
|
level=13;
|
|
else
|
|
level=14;
|
|
|
|
/* AI can't start in middle of a level */
|
|
if( turn > 210)
|
|
{
|
|
rb->splash(HZ/2, "AI will engage at next level start");
|
|
return 0;
|
|
}
|
|
|
|
/* reset joystick direction on level start */
|
|
if(!(ram_[0x4E0E] || turn))
|
|
{
|
|
/*levels that start facing right */
|
|
if((level != 4) && (level != 11) && (level != 7) && (level != 5) && (level != 9) && (level !=12))
|
|
clear_joystick();
|
|
else
|
|
{
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Right, DeviceOn);
|
|
}
|
|
return 1;
|
|
}
|
|
if( turn == 0)
|
|
{
|
|
if( (ram_[0x4E0E] == 1) && (ram_[0x4D3A] == 47))
|
|
{
|
|
turn=1;
|
|
}
|
|
joystick();
|
|
return turn;
|
|
}
|
|
|
|
if((turn != 0) && (turn !=209))
|
|
{
|
|
/* set which axis to look for pac-man along */
|
|
position = ram_[0x4D3A];
|
|
if( ai_direction[level][turn-1] < 2)
|
|
{
|
|
position = ram_[0x4D39];
|
|
}
|
|
|
|
|
|
/*move joystick if necessary */
|
|
if(ai_location[level][turn] < 30)
|
|
{
|
|
if((ai_location[level][turn] < 10) && (ai_location[level][turn] > 0)) /* handle turns using ghosts eaten as basis for turn timing */
|
|
{
|
|
if( ram_[0x4DD0] == ai_location[level][turn])
|
|
{
|
|
ai_turn(level,turn);
|
|
turn++;
|
|
}
|
|
}
|
|
|
|
if( ram_[0x4D31] == (ai_location[level][turn] + 30)) /* handle turns using pinky's location as basis for turn timing */
|
|
{
|
|
ai_turn(level,turn);
|
|
turn++;
|
|
}
|
|
}else if( position == ai_location[level][turn] ) /* handle turns using pacman's location as basis for turn timing */
|
|
{
|
|
ai_turn(level,turn);
|
|
turn++;
|
|
}
|
|
}
|
|
|
|
/* reset turn counter and joystick direction on level start */
|
|
if(ram_[0x4E0E] == 0 )
|
|
{
|
|
/*levels that start facing right */
|
|
if((level != 4) && (level != 11) && (level != 7) && (level != 5) && (level != 9) && (level !=12))
|
|
clear_joystick();
|
|
else
|
|
{
|
|
clear_joystick();
|
|
setDeviceMode( Joy1_Right, DeviceOn);
|
|
}
|
|
return 1;
|
|
}
|
|
return turn;
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
Runs the game engine for one frame.
|
|
*/
|
|
static int gameProc( void )
|
|
{
|
|
int fps;
|
|
int status;
|
|
long end_time;
|
|
int frame_counter = 0;
|
|
int yield_counter = 0;
|
|
#ifdef AI
|
|
unsigned char turn = 250;
|
|
#endif
|
|
|
|
if (settings.sound)
|
|
start_sound();
|
|
|
|
while (1)
|
|
{
|
|
/* Run the machine for one frame (1/60th second) */
|
|
run();
|
|
|
|
/*Make Pac-man invincible*/
|
|
#ifdef CHEATS
|
|
if(ram_[0x4E6E]== 23)
|
|
ram_[0x4DA5]=00;
|
|
#endif
|
|
|
|
|
|
|
|
frame_counter++;
|
|
|
|
/* Check the button status */
|
|
status = rb->button_status();
|
|
rb->button_clear_queue();
|
|
|
|
#ifdef HAS_BUTTON_HOLD
|
|
if (rb->button_hold())
|
|
status = PACMAN_MENU;
|
|
#endif
|
|
|
|
if ((status & PACMAN_MENU) == PACMAN_MENU
|
|
#ifdef PACMAN_RC_MENU
|
|
|| status == PACMAN_RC_MENU
|
|
#endif
|
|
) {
|
|
bool menu_res;
|
|
|
|
end_time = *rb->current_tick;
|
|
|
|
stop_sound();
|
|
|
|
menu_res = pacbox_menu();
|
|
|
|
rb->lcd_clear_display();
|
|
#ifdef HAVE_REMOTE_LCD
|
|
rb->lcd_remote_clear_display();
|
|
rb->lcd_remote_update();
|
|
#endif
|
|
if (menu_res)
|
|
return 1;
|
|
|
|
if (settings.sound)
|
|
start_sound();
|
|
|
|
start_time += *rb->current_tick-end_time;
|
|
}
|
|
#ifdef AI
|
|
if(!settings.ai)
|
|
{
|
|
joystick();
|
|
turn = 250;
|
|
}
|
|
/* run ai */
|
|
if (settings.ai && !ram_[0x4E02])
|
|
turn = ai(turn);
|
|
else
|
|
joystick();
|
|
#else
|
|
joystick();
|
|
#endif
|
|
/* We only update the screen every third frame - Pacman's native
|
|
framerate is 60fps, so we are attempting to display 20fps */
|
|
if (frame_counter == 60 / FPS) {
|
|
|
|
frame_counter = 0;
|
|
video_frames++;
|
|
|
|
yield_counter ++;
|
|
|
|
if (yield_counter == FPS) {
|
|
yield_counter = 0;
|
|
rb->yield ();
|
|
}
|
|
|
|
/* The following functions render the Pacman screen from the
|
|
contents of the video and color ram. We first update the
|
|
background, and then draw the Sprites on top.
|
|
*/
|
|
|
|
renderBackground( video_buffer );
|
|
renderSprites( video_buffer );
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_blit_pal256( video_buffer, 0, 0, XOFS, YOFS,
|
|
ScreenWidth, ScreenHeight);
|
|
#else
|
|
blit_display(lcd_fb ,video_buffer);
|
|
#endif
|
|
|
|
if (settings.showfps) {
|
|
fps = (video_frames*HZ*100) / (*rb->current_tick-start_time);
|
|
rb->lcd_putsxyf(0,0,"%d.%02d / %d fps ",fps/100,fps%100,FPS);
|
|
}
|
|
|
|
#if !defined(HAVE_LCD_MODES) || \
|
|
defined(HAVE_LCD_MODES) && !(HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_update();
|
|
#endif
|
|
|
|
/* Keep the framerate at Pacman's 60fps */
|
|
end_time = start_time + (video_frames*HZ)/FPS;
|
|
while (TIME_BEFORE(*rb->current_tick,end_time)) {
|
|
rb->sleep(1);
|
|
}
|
|
}
|
|
}
|
|
|
|
stop_sound();
|
|
|
|
return 0;
|
|
}
|
|
|
|
enum plugin_status plugin_start(const void* parameter)
|
|
{
|
|
(void)parameter;
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(true);
|
|
#endif
|
|
rb->lcd_set_backdrop(NULL);
|
|
rb->lcd_set_foreground(LCD_WHITE);
|
|
rb->lcd_set_background(LCD_BLACK);
|
|
rb->lcd_clear_display();
|
|
rb->lcd_update();
|
|
|
|
struct viewport *vp_main = rb->lcd_set_viewport(NULL);
|
|
lcd_fb = vp_main->buffer->fb_ptr;
|
|
|
|
/* Set the default settings */
|
|
settings.difficulty = 0; /* Normal */
|
|
settings.numlives = 2; /* 3 lives */
|
|
settings.bonus = 0; /* 10000 points */
|
|
settings.ghostnames = 0; /* Normal names */
|
|
settings.showfps = 0; /* Do not show FPS */
|
|
settings.sound = 0; /* Sound off by default */
|
|
settings.ai = 0; /* AI off by default */
|
|
|
|
if (configfile_load(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_MIN_VERSION
|
|
) < 0)
|
|
{
|
|
/* If the loading failed, save a new config file (as the disk is
|
|
already spinning) */
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
|
|
/* Keep a copy of the saved version of the settings - so we can check if
|
|
the settings have changed when we quit */
|
|
old_settings = settings;
|
|
|
|
#ifdef HAVE_BACKLIGHT
|
|
/*Turn off backlight for ai*/
|
|
if(settings.ai)
|
|
backlight_ignore_timeout();
|
|
#endif
|
|
|
|
/* Initialise the hardware */
|
|
init_PacmanMachine(settings_to_dip(settings));
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_PAL256);
|
|
#endif
|
|
|
|
/* Load the romset */
|
|
if (loadROMS()) {
|
|
start_time = *rb->current_tick-1;
|
|
|
|
gameProc();
|
|
|
|
/* Save the user settings if they have changed */
|
|
if (rb->memcmp(&settings,&old_settings,sizeof(settings))!=0) {
|
|
rb->splash(0, "Saving settings...");
|
|
configfile_save(SETTINGS_FILENAME, config,
|
|
sizeof(config)/sizeof(*config),
|
|
SETTINGS_VERSION);
|
|
}
|
|
} else {
|
|
rb->splashf(HZ*2, "No ROMs in %s/pacman/", ROCKBOX_DIR);
|
|
}
|
|
|
|
#if defined(HAVE_LCD_MODES) && (HAVE_LCD_MODES & LCD_MODE_PAL256)
|
|
rb->lcd_set_mode(LCD_MODE_RGB565);
|
|
#endif
|
|
|
|
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
|
|
rb->cpu_boost(false);
|
|
#endif
|
|
|
|
backlight_use_settings();
|
|
|
|
return PLUGIN_OK;
|
|
}
|