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This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
82 lines
3.4 KiB
HTML
82 lines
3.4 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=US-ASCII">
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<title>Same Game</title>
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<link rel="previous" href="mines.html">
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<link rel="ToC" href="index.html">
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<link rel="up" href="index.html">
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<link rel="index" href="docindex.html">
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<link rel="next" href="flip.html">
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</head>
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<body>
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<p><a href="mines.html">Previous</a> | <a href="index.html">Contents</a> | <a href="docindex.html">Index</a> | <a href="flip.html">Next</a></p>
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<h1><a name="C13"></a>Chapter 13: <a name="i0"></a>Same Game</h1>
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<p>
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You have a grid of coloured squares, which you have to clear by highlighting contiguous regions of more than one coloured square; the larger the region you highlight, the more points you get (and the faster you clear the arena).
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</p>
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<p>
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If you clear the grid you win. If you end up with nothing but single squares (i.e., there are no more clickable regions left) you lose.
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</p>
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<p>
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Removing a region causes the rest of the grid to shuffle up: blocks that are suspended will fall down (first), and then empty columns are filled from the right.
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</p>
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<p>
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Same Game was contributed to this collection by James Harvey.
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</p>
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<h2><a name="S13.1"></a>13.1 <a name="i1"></a>Same Game controls</h2>
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<p>
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This game can be played with either the keyboard or the mouse.
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</p>
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<p>
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If you left-click an unselected region, it becomes selected (possibly clearing the current selection).
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</p>
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<p>
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If you left-click the selected region, it will be removed (and the rest of the grid shuffled immediately).
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</p>
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<p>
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If you right-click the selected region, it will be unselected.
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</p>
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<p>
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The cursor keys move a cursor around the grid. Pressing the Space or Enter keys while the cursor is in an unselected region selects it; pressing Space or Enter again removes it as above.
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</p>
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<p>
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(All the actions described in <a href="common.html#S2.1">section 2.1</a> are also available.)
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</p>
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<h2><a name="S13.2"></a>13.2 <a name="i2"></a>Same Game parameters</h2>
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<p>
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These parameters are available from the ‘Custom...’ option on the ‘Type’ menu.
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</p>
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<dl><dt>
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<em>Width</em>, <em>Height</em>
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</dt>
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<dd>
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Size of grid in squares.
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</dd>
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<dt>
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<em>No. of colours</em>
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</dt>
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<dd>
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Number of different colours used to fill the grid; the more colours, the fewer large regions of colour and thus the more difficult it is to successfully clear the grid.
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</dd>
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<dt>
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<em>Scoring system</em>
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</dt>
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<dd>
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Controls the precise mechanism used for scoring. With the default system, ‘(n-2)^2’, only regions of three squares or more will score any points at all. With the alternative ‘(n-1)^2’ system, regions of two squares score a point each, and larger regions score relatively more points.
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</dd>
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<dt>
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<em>Ensure solubility</em>
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</dt>
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<dd>
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If this option is ticked (the default state), generated grids will be guaranteed to have at least one solution.
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<p>
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If you turn it off, the game generator will not try to guarantee soluble grids; it will, however, still ensure that there are at least 2 squares of each colour on the grid at the start (since a grid with exactly one square of a given colour is <em>definitely</em> insoluble). Grids generated with this option disabled may contain more large areas of contiguous colour, leading to opportunities for higher scores; they can also take less time to generate.
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</p>
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</dd>
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</dl>
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<hr><address></address></body>
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</html>
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