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keep running into the rigid nature of do_menu it isn't too bad when you don't need voice but once you do the fun awaits do_menu likes to talk on menu enter which is in a loop when you use do_menu I would like to move the processing to the callback TOO BAD you only get an action and the menu_item_ex struct you sent it when calling the function Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
52 lines
1.7 KiB
C
52 lines
1.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stddef.h>
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#include <limits.h>
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#include "config.h"
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#include "action.h"
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#include "menu.h"
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#include "menu_common.h"
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#if CONFIG_CODEC == SWCODEC
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#include "pcmbuf.h"
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#endif
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#if CONFIG_CODEC == SWCODEC
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/* Use this callback if your menu adjusts DSP settings. */
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int lowlatency_callback(int action,
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const struct menu_item_ex *this_item,
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struct gui_synclist *this_list)
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{
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(void)this_item;
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(void)this_list;
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switch (action)
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{
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case ACTION_ENTER_MENUITEM: /* on entering an item */
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pcmbuf_set_low_latency(true);
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break;
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case ACTION_EXIT_MENUITEM: /* on exit */
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pcmbuf_set_low_latency(false);
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break;
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}
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return action;
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}
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#endif
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