rockbox/apps/gui/bitmap/list.c
Christian Soffke c0a8303a9c gui: simplify screen updates
Eliminate the somewhat circuitous skin_defer_rendering
and skin_render_deferred functions introduced in commit
c145d19e85.

skin_render (and thus skin_update and sb_skin_update),
along with skinlist_draw, list_draw (and thus
gui_synclist_draw), and quickscreen_draw, will never
update the screen anymore. Instead, the skin is only
marked as dirty now.

GUI_EVENT_ACTIONUPDATE redraws the skin as necessary,
and updates the screen afterwards, if the skin is dirty.
This event is sent from get_action, just like before.

A new event, GUI_EVENT_ACTIONREDRAW allows you to redraw
the skin without causing an immediate update at the same
time.

Change-Id: Ib20644853ead901e32f639000f044d6935135bae
2026-05-25 07:33:53 -04:00

835 lines
27 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 by Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* This file contains the code to draw the list widget on BITMAP LCDs. */
#include "config.h"
#include "system.h"
#include "lcd.h"
#include "font.h"
#include "button.h"
#include "string.h"
#include "settings.h"
#include "kernel.h"
#include "file.h"
#include "action.h"
#include "screen_access.h"
#include "list.h"
#include "scrollbar.h"
#include "lang.h"
#include "sound.h"
#include "misc.h"
#include "viewport.h"
#include "statusbar-skinned.h"
#include "debug.h"
#include "line.h"
#define ICON_PADDING 1
#define ICON_PADDING_S "1"
#ifdef HAVE_TOUCHSCREEN
/* used in gui_synclist->scroll_mode */
enum {
SCROLL_NONE = 0, /* no scrolling */
SCROLL_BAR, /* scroll by using the scrollbar */
SCROLL_SWIPE, /* scroll by wiping over the screen */
SCROLL_KINETIC, /* state after releasing swipe */
};
#endif
/* these are static to make scrolling work */
static struct viewport list_text[NB_SCREENS], title_text[NB_SCREENS];
/* list-private helpers from the generic list.c (move to header?) */
int gui_list_get_item_offset(struct gui_synclist * gui_list, int item_width,
int text_pos, struct screen * display,
struct viewport *vp);
bool list_display_title(struct gui_synclist *list, enum screen_type screen);
int list_get_nb_lines(struct gui_synclist *list, enum screen_type screen);
void gui_synclist_scroll_stop(struct gui_synclist *lists)
{
FOR_NB_SCREENS(i)
{
screens[i].scroll_stop_viewport(&list_text[i]);
screens[i].scroll_stop_viewport(&title_text[i]);
screens[i].scroll_stop_viewport(lists->parent[i]);
}
}
/* Draw the list...
internal screen layout:
-----------------
|TI| title | TI is title icon
-----------------
| | | |
|S|I| | S - scrollbar
| | | items | I - icons
| | | |
------------------
Note: This image is flipped horizontally when the language is a
right-to-left one (Hebrew, Arabic)
*/
static int list_icon_width(enum screen_type screen)
{
return get_icon_width(screen) + ICON_PADDING * 2;
}
static void _default_listdraw_fn(struct list_putlineinfo_t *list_info)
{
struct screen *display = list_info->display;
int x = list_info->x;
int y = list_info->y;
int item_indent = list_info->item_indent;
int item_offset = list_info->item_offset;
int icon = list_info->icon;
bool is_selected = list_info->is_selected;
bool is_title = list_info->is_title;
bool show_cursor = list_info->show_cursor;
bool have_icons = list_info->have_icons;
struct line_desc *linedes = list_info->linedes;
const char *dsp_text = list_info->dsp_text;
if (is_title)
{
if (have_icons)
display->put_line(x, y, linedes, "$"ICON_PADDING_S"I$t",
icon, dsp_text);
else
display->put_line(x, y, linedes, "$t", dsp_text);
}
else if (show_cursor && have_icons)
{
/* the list can have both, one of or neither of cursor and item icons,
* if both don't apply icon padding twice between the icons */
display->put_line(x, y,
linedes, "$*s$"ICON_PADDING_S"I$i$"ICON_PADDING_S"s$*t",
item_indent, is_selected ? Icon_Cursor : Icon_NOICON,
icon, item_offset, dsp_text);
}
else if (show_cursor || have_icons)
{
display->put_line(x, y, linedes, "$*s$"ICON_PADDING_S"I$*t", item_indent,
show_cursor ? (is_selected ? Icon_Cursor:Icon_NOICON):icon,
item_offset, dsp_text);
}
else
{
display->put_line(x, y, linedes, "$*s$*t", item_indent, item_offset, dsp_text);
}
}
static bool draw_title(struct screen *display,
struct gui_synclist *list,
list_draw_item *callback_draw_item)
{
const int screen = display->screen_type;
struct viewport *title_text_vp = &title_text[screen];
struct line_desc linedes = LINE_DESC_DEFINIT;
if (sb_set_title_text(list->title, list->title_icon, screen))
return false; /* the sbs is handling the title */
display->scroll_stop_viewport(title_text_vp);
if (!list_display_title(list, screen))
return false;
*title_text_vp = *(list->parent[screen]);
linedes.height = list->line_height[screen];
title_text_vp->height = linedes.height;
#if LCD_DEPTH > 1
/* XXX: Do we want to support the separator on remote displays? */
if (display->screen_type == SCREEN_MAIN && global_settings.list_separator_height != 0)
linedes.separator_height = abs(global_settings.list_separator_height)
+ (lcd_get_dpi() > 200 ? 2 : 1);
#endif
#ifdef HAVE_LCD_COLOR
if (list->title_color >= 0)
linedes.style |= (STYLE_COLORED|list->title_color);
#endif
linedes.scroll = true;
display->set_viewport(title_text_vp);
int icon = list->title_icon;
int icon_w = list_icon_width(display->screen_type);
bool have_icons = false;
if (icon != Icon_NOICON && list->show_icons)
{
have_icons = true;
}
struct list_putlineinfo_t list_info =
{
.x = 0, .y = 0, .item_indent = 0, .item_offset = 0,
.line = -1, .icon = icon, .icon_width = icon_w,
.display = display, .vp = title_text_vp, .linedes = &linedes, .list = list,
.dsp_text = list->title,
.is_selected = false, .is_title = true, .show_cursor = false,
.have_icons = have_icons
};
callback_draw_item(&list_info);
return true;
}
void list_draw(struct screen *display, struct gui_synclist *list)
{
int start, end, item_offset, i;
const int screen = display->screen_type;
list_draw_item *callback_draw_item;
const int list_start_item = list->start_item[screen];
const bool scrollbar_in_left = (list->scrollbar == SCROLLBAR_LEFT);
const bool scrollbar_in_right = (list->scrollbar == SCROLLBAR_RIGHT);
const bool show_cursor = (list->cursor_style == SYNCLIST_CURSOR_NOSTYLE);
const bool have_icons = list->callback_get_item_icon && list->show_icons;
struct viewport *parent = (list->parent[screen]);
struct line_desc linedes = LINE_DESC_DEFINIT;
bool show_title;
struct viewport *list_text_vp = &list_text[screen];
int indent = 0;
if (list->callback_draw_item != NULL)
callback_draw_item = list->callback_draw_item;
else
callback_draw_item = _default_listdraw_fn;
struct viewport * last_vp = display->set_viewport(parent);
display->clear_viewport();
if (!list->scroll_all)
display->scroll_stop_viewport(list_text_vp);
*list_text_vp = *parent;
if ((show_title = draw_title(display, list, callback_draw_item)))
{
int title_height = title_text[screen].height;
list_text_vp->y += title_height;
list_text_vp->height -= title_height;
}
const int nb_lines = list_get_nb_lines(list, screen);
linedes.height = list->line_height[screen];
linedes.nlines = list->selected_size;
#if LCD_DEPTH > 1
/* XXX: Do we want to support the separator on remote displays? */
if (display->screen_type == SCREEN_MAIN)
linedes.separator_height = abs(global_settings.list_separator_height);
#endif
start = list_start_item;
end = start + nb_lines;
#ifdef HAVE_TOUCHSCREEN
/* y_pos needs to be clamped now since it can overflow the maximum
* in some cases, and we have no easy way to prevent this beforehand */
int max_y_pos = list->nb_items * linedes.height - list_text[screen].height;
if (max_y_pos > 0 && list->y_pos > max_y_pos)
list->y_pos = max_y_pos;
int draw_offset = list_start_item * linedes.height - list->y_pos;
/* draw some extra items to not have empty lines at the top and bottom */
if (draw_offset > 0)
{
/* make it negative for more consistent apparence when switching
* directions */
draw_offset -= linedes.height;
if (start > 0)
start--;
}
else if (draw_offset < 0) {
if(end < list->nb_items)
end++;
}
/* If the viewport is not an exact multiple of the line height, then
* there will be space for one more partial line. */
int spare_space = list_text_vp->height - linedes.height * nb_lines;
if(nb_lines < list->nb_items && spare_space > 0 && end < list->nb_items)
if(end < list->nb_items)
end++;
#else
#define draw_offset 0
#endif
/* draw the scrollbar if its needed */
if (list->scrollbar != SCROLLBAR_OFF)
{
/* if the scrollbar is shown the text viewport needs to shrink */
if (nb_lines < list->nb_items)
{
struct viewport vp = *list_text_vp;
vp.width = SCROLLBAR_WIDTH;
#ifndef HAVE_TOUCHSCREEN
/* touchscreens must use full viewport height
* due to pixelwise rendering */
vp.height = linedes.height * nb_lines;
#endif
list_text_vp->width -= SCROLLBAR_WIDTH;
if (scrollbar_in_right)
vp.x += list_text_vp->width;
else /* left */
list_text_vp->x += SCROLLBAR_WIDTH;
struct viewport *last = display->set_viewport(&vp);
#ifndef HAVE_TOUCHSCREEN
/* button targets go itemwise */
int scrollbar_items = list->nb_items;
int scrollbar_min = list_start_item;
int scrollbar_max = list_start_item + nb_lines;
#else
/* touchscreens use pixelwise scrolling */
int scrollbar_items = list->nb_items * linedes.height;
int scrollbar_min = list->y_pos;
int scrollbar_max = list->y_pos + list_text_vp->height;
#endif
gui_scrollbar_draw(display,
(scrollbar_in_left? 0: 1), 0, SCROLLBAR_WIDTH-1, vp.height,
scrollbar_items, scrollbar_min, scrollbar_max, VERTICAL);
display->set_viewport(last);
}
/* shift everything a bit in relation to the title */
else if (!VP_IS_RTL(list_text_vp) && scrollbar_in_left)
indent += SCROLLBAR_WIDTH;
else if (VP_IS_RTL(list_text_vp) && scrollbar_in_right)
indent += SCROLLBAR_WIDTH;
}
display->set_viewport(list_text_vp);
int icon_w = list_icon_width(screen);
int character_width = display->getcharwidth();
struct list_putlineinfo_t list_info =
{
.x = 0, .y = 0, .vp = list_text_vp, .list = list,
.icon_width = icon_w, .is_title = false, .show_cursor = show_cursor,
.have_icons = have_icons, .linedes = &linedes, .display = display
};
for (i=start; i<end && i<list->nb_items; i++)
{
/* do the text */
enum themable_icons icon;
unsigned const char *s;
extern char simplelist_buffer[SIMPLELIST_MAX_LINES * SIMPLELIST_MAX_LINELENGTH];
/*char entry_buffer[MAX_PATH]; use the buffer from gui/list.c instead */
unsigned char *entry_name;
int line = i - start;
int line_indent = 0;
int style = STYLE_DEFAULT;
bool is_selected = false;
s = list->callback_get_item_name(i, list->data, simplelist_buffer,
sizeof(simplelist_buffer));
if (P2ID((unsigned char *)s) > VOICEONLY_DELIMITER)
entry_name = "";
else
entry_name = P2STR(s);
while (*entry_name == '\t')
{
line_indent++;
entry_name++;
}
if (line_indent)
{
if (list->show_icons)
line_indent *= icon_w;
else
line_indent *= character_width;
}
line_indent += indent;
/* position the string at the correct offset place */
int item_width,h;
display->getstringsize(entry_name, &item_width, &h);
item_offset = gui_list_get_item_offset(list, item_width, indent + (list->show_icons ? icon_w : 0),
display, list_text_vp);
/* draw the selected line */
if(
#ifdef HAVE_TOUCHSCREEN
/* don't draw it during scrolling */
list->scroll_mode == SCROLL_NONE &&
#endif
i >= list->selected_item
&& i < list->selected_item + list->selected_size)
{/* The selected item must be displayed scrolling */
#ifdef HAVE_LCD_COLOR
if (list->selection_color)
{
/* Display gradient line selector */
style = STYLE_GRADIENT;
linedes.text_color = list->selection_color->text_color;
linedes.line_color = list->selection_color->line_color;
linedes.line_end_color = list->selection_color->line_end_color;
}
else
#endif
if (list->cursor_style == SYNCLIST_CURSOR_INVERT
#ifdef HAVE_REMOTE_LCD
/* the global_settings.cursor_style check is here to make
* sure if they want the cursor instead of bar it will work
*/
|| (display->depth < 16 && list->cursor_style)
#endif
)
{
/* Display inverted-line-style */
style = STYLE_INVERT;
}
#ifdef HAVE_LCD_COLOR
else if (list->cursor_style == SYNCLIST_CURSOR_COLOR)
{
/* Display colour line selector */
style = STYLE_COLORBAR;
linedes.text_color = global_settings.lst_color;
linedes.line_color = global_settings.lss_color;
}
else if (list->cursor_style == SYNCLIST_CURSOR_GRADIENT)
{
/* Display gradient line selector */
style = STYLE_GRADIENT;
linedes.text_color = global_settings.lst_color;
linedes.line_color = global_settings.lss_color;
linedes.line_end_color = global_settings.lse_color;
}
#endif
is_selected = true;
}
#ifdef HAVE_LCD_COLOR
/* if the list has a color callback */
if (list->callback_get_item_color)
{
int c = list->callback_get_item_color(i, list->data);
if (c >= 0)
{ /* if color selected */
linedes.text_color = c;
style |= STYLE_COLORED;
}
}
#endif
linedes.style = style;
linedes.scroll = is_selected ? true : list->scroll_all;
linedes.line = i % list->selected_size;
icon = list->callback_get_item_icon ?
list->callback_get_item_icon(i, list->data) : Icon_NOICON;
list_info.y = line * linedes.height + draw_offset;
list_info.is_selected = is_selected;
list_info.item_indent = line_indent;
list_info.line = i;
list_info.icon = icon;
list_info.dsp_text = entry_name;
list_info.item_offset = item_offset;
callback_draw_item(&list_info);
}
display->set_viewport(last_vp);
}
#if defined(HAVE_TOUCHSCREEN)
/* This needs to be fixed if we ever get more than 1 touchscreen on a target. */
static void do_touch_scroll(struct gui_synclist *gui_list, int new_y_pos)
{
if (new_y_pos < 0)
new_y_pos = 0;
int line_height = gui_list->line_height[SCREEN_MAIN];
int new_start = new_y_pos / line_height;
int nb_lines = list_get_nb_lines(gui_list, SCREEN_MAIN);
if (new_start > gui_list->nb_items - nb_lines)
{
new_start = gui_list->nb_items - nb_lines;
new_y_pos = new_start * line_height;
}
int new_item = new_start + nb_lines/2;
if (gui_list->selected_size > 1)
new_item -= new_item % gui_list->selected_size;
gui_list->selected_item = new_item;
gui_list->start_item[SCREEN_MAIN] = new_start;
gui_list->y_pos = new_y_pos;
}
/* Handle touch scrolling using the scrollbar. Pass the screen y-coordinate
* of the current touch position. */
static int scrollbar_scroll(struct gui_synclist *gui_list, int y)
{
const enum screen_type screen = SCREEN_MAIN;
const int nb_lines = list_get_nb_lines(gui_list, screen);
if (nb_lines < gui_list->nb_items)
{
const int line_height = gui_list->line_height[screen];
int bar_height = list_text[screen].height;
int bar_y = y - list_text[screen].y;
if (bar_y < 0)
bar_y = 0;
else if(bar_y >= bar_height)
bar_y = bar_height - 1;
int new_y_pos = (bar_y * gui_list->nb_items * line_height) / bar_height;
new_y_pos -= (nb_lines * line_height) / 2;
do_touch_scroll(gui_list, new_y_pos);
return ACTION_REDRAW;
}
return ACTION_NONE;
}
/* Handle swipe scrolling on a list. 'delta' is the distance to scroll
* relative to gui_list->scroll_base_y, which should be set up at the
* beginning of scrolling. */
static int swipe_scroll(struct gui_synclist *gui_list, int delta)
{
/* nothing to do if the list does not scroll */
const int nb_lines = list_get_nb_lines(gui_list, SCREEN_MAIN);
if (nb_lines >= gui_list->nb_items)
return ACTION_NONE;
do_touch_scroll(gui_list, gui_list->scroll_base_y - delta);
return ACTION_REDRAW;
}
/* kinetic scrolling, based on
*
* v = a*t + v0 and ds = v*dt
*
* In each (fixed interval) timeout, the list is advanced by ds, then
* the v is reduced by a.
* This way we get a linear and smooth deceleration of the scrolling
*
* As v is the difference of distance per time unit, v is passed (as
* pixels moved since the last call) to the scrolling function which takes
* care of the pixel accurate drawing
*
* v0 is dertermined by averaging the last 4 movements of the list
* (the pixel and time difference is used to compute each v)
*
* influenced by http://stechz.com/tag/kinetic/
* We take the easy and smooth first approach (until section "Drawbacks"),
* since its drawbacks don't apply for us since our timers seem to be
* relatively accurate
*/
#define SIGN(a) ((a) < 0 ? -1 : 1)
/* these could possibly be configurable */
/* the lower the smoother */
#define RELOAD_INTERVAL (HZ/25)
/* the higher the earler the list stops */
#define DECELERATION (1000*RELOAD_INTERVAL/HZ)
struct kinetic_cb_data {
struct gui_synclist *list;
int velocity;
};
struct kinetic {
/* callback for performing the scroll animation */
struct kinetic_cb_data cb_data;
struct timeout tmo;
};
static struct kinetic kinetic;
static struct gesture_vel list_gvel;
static void kinetic_stop_scrolling(struct kinetic *k, struct gui_synclist *list)
{
if (k->cb_data.list == list)
timeout_cancel(&k->tmo);
}
/* helper for gui/list.c to cancel scrolling if a normal button event comes */
void _gui_synclist_stop_kinetic_scrolling(struct gui_synclist *list)
{
if (list->scroll_mode == SCROLL_KINETIC)
{
kinetic_stop_scrolling(&kinetic, list);
list->scroll_mode = SCROLL_NONE;
}
}
static int kinetic_callback(struct timeout *tmo)
{
struct kinetic_cb_data *data = (struct kinetic_cb_data*)tmo->data;
struct gui_synclist *list = data->list;
/* deal with cancellation */
if (list->scroll_mode != SCROLL_KINETIC)
return 0;
/* ds = v*dt */
int pixel_diff = data->velocity * RELOAD_INTERVAL / HZ;
int action = swipe_scroll(list, pixel_diff);
if (action == ACTION_REDRAW)
{
/* force the list to redraw */
button_queue_post(BUTTON_REDRAW, 0);
}
/* apply deceleration */
int old_sign = SIGN(data->velocity);
data->velocity -= SIGN(data->velocity) * DECELERATION;
if (SIGN(data->velocity) != old_sign)
data->velocity = 0;
/* stop scrolling if we didn't move, it means we hit the end */
if (list->y_pos == list->scroll_base_y)
data->velocity = 0;
else
/* update base y since our scroll distance doesn't accumulate. */
list->scroll_base_y = list->y_pos;
if (data->velocity == 0)
{
list->scroll_mode = SCROLL_NONE;
return 0;
}
return RELOAD_INTERVAL;
}
/* Computes the initial velocity v0 and sets up the timer */
static bool kinetic_start_scrolling(struct kinetic *k, struct gui_synclist *list)
{
int xvel, yvel;
gesture_vel_get(&list_gvel, &xvel, &yvel);
if (yvel == 0)
return false;
k->cb_data.list = list;
k->cb_data.velocity = yvel;
list->scroll_mode = SCROLL_KINETIC;
list->scroll_base_y = list->y_pos;
timeout_register(&k->tmo, kinetic_callback, RELOAD_INTERVAL,
(intptr_t)&k->cb_data);
return true;
}
#define OUTSIDE 0
#define TITLE_TEXT (1<<0)
#define TITLE_ICON (1<<1)
#define SCROLLBAR (1<<2)
#define LIST_TEXT (1<<3)
#define LIST_ICON (1<<4)
#define TITLE (TITLE_TEXT|TITLE_ICON)
#define LIST (LIST_TEXT|LIST_ICON)
static int get_click_location(struct gui_synclist *list, int x, int y)
{
const enum screen_type screen = SCREEN_MAIN;
int retval = OUTSIDE;
struct viewport *parent = list->parent[screen];
struct viewport *text = &list_text[screen];
struct viewport *title = &title_text[screen];
if (viewport_point_within_vp(parent, x, y))
{
/* see if the title was clicked */
if (viewport_point_within_vp(title, x, y))
retval = TITLE_TEXT;
/* check the title icon */
if (list->title_icon != Icon_NOICON && list->show_icons)
{
int width = list_icon_width(screen);
struct viewport vp = *title;
if (VP_IS_RTL(&vp))
vp.x += vp.width;
else
vp.x -= width;
vp.width = width;
if (viewport_point_within_vp(&vp, x, y))
retval = TITLE_ICON;
}
/* check scrollbar if shown */
if (retval == OUTSIDE)
{
bool on_scrollbar_clicked;
int adj_x = x - text->x;
switch (list->scrollbar)
{
case SCROLLBAR_OFF:
/*fall-through*/
default:
on_scrollbar_clicked = false;
break;
case SCROLLBAR_LEFT:
on_scrollbar_clicked = adj_x <= SCROLLBAR_WIDTH;
break;
case SCROLLBAR_RIGHT:
on_scrollbar_clicked = adj_x > (text->x + text->width - SCROLLBAR_WIDTH);
break;
}
if (on_scrollbar_clicked)
retval = SCROLLBAR;
}
/* check the text area */
if (retval == OUTSIDE)
{
text = &list_text[screen];
if (viewport_point_within_vp(text, x, y))
retval = LIST_TEXT;
else /* if all fails, it must be on the list icons */
retval = LIST_ICON;
}
}
return retval;
}
unsigned gui_synclist_do_touchscreen(struct gui_synclist *list)
{
struct touchevent tevent;
struct gesture_event gevent;
action_get_touch_event(&tevent);
if (!action_gesture_get_event(&gevent))
return ACTION_NONE;
const enum screen_type screen = SCREEN_MAIN;
struct viewport *list_vp = list->parent[screen];
int adj_x = gevent.x - list_vp->x;
int adj_y = gevent.y - list_vp->y;
int line_height = list->line_height[screen];
int start_item = list->start_item[screen];
int start_y = start_item * line_height;
int action = ACTION_NONE;
int click_loc;
switch (gevent.id)
{
case GESTURE_NONE:
if (!action_gesture_is_pressed())
break;
/* fallthrough */
case GESTURE_TAP:
case GESTURE_LONG_PRESS:
_gui_synclist_stop_kinetic_scrolling(list);
click_loc = get_click_location(list, gevent.x, gevent.y);
if (click_loc & LIST)
{
int line;
if(!skinlist_get_item(&screens[screen], list, adj_x, adj_y, &line))
{
line = (adj_y - (start_y - list->y_pos)) / line_height;
if (list_display_title(list, screen))
line -= 1;
}
int new_item = start_item + line;
if (new_item < list->nb_items)
{
if (list->selected_size > 1)
new_item -= new_item % list->selected_size;
list->selected_item = new_item;
gui_synclist_speak_item(list);
if (gevent.id == GESTURE_TAP)
action = ACTION_STD_OK;
else if (gevent.id == GESTURE_LONG_PRESS)
action = ACTION_STD_CONTEXT;
else
action = ACTION_REDRAW;
}
}
else if ((click_loc & TITLE) && gevent.id == GESTURE_TAP)
{
if (click_loc & TITLE_TEXT)
action = ACTION_STD_CANCEL;
else if (click_loc & TITLE_ICON)
action = ACTION_STD_MENU;
}
else if (gevent.id != GESTURE_NONE && (click_loc & SCROLLBAR))
{
action = scrollbar_scroll(list, gevent.y);
/* allow long press to become a motion event */
if (gevent.id != GESTURE_TAP)
break;
}
if (action != ACTION_REDRAW)
gui_synclist_select_item(list, list->selected_item);
if (gevent.id != GESTURE_NONE)
action_gesture_reset();
break;
case GESTURE_DRAGSTART:
_gui_synclist_stop_kinetic_scrolling(list);
gesture_vel_reset(&list_gvel);
list->scroll_base_y = list->y_pos;
/* fallthrough */
case GESTURE_DRAG:
gesture_vel_process(&list_gvel, &tevent);
if (list->scroll_mode == SCROLL_NONE)
{
click_loc = get_click_location(list, gevent.ox, gevent.oy);
if (click_loc & SCROLLBAR)
list->scroll_mode = SCROLL_BAR;
else if (click_loc & LIST)
list->scroll_mode = SCROLL_SWIPE;
}
if (list->scroll_mode == SCROLL_BAR)
action = scrollbar_scroll(list, gevent.y);
else if (list->scroll_mode == SCROLL_SWIPE)
action = swipe_scroll(list, gevent.y - gevent.oy);
break;
case GESTURE_RELEASE:
if (list->scroll_mode != SCROLL_SWIPE ||
!kinetic_start_scrolling(&kinetic, list))
{
list->scroll_mode = SCROLL_NONE;
}
action_gesture_reset();
action = ACTION_REDRAW;
break;
default:
break;
}
return action;
}
#endif