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https://github.com/Rockbox/rockbox.git
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They haven't seen any work since 2013, and likely hasn't compiled in at least a couple of releases -- not that we ever "released" anything for these targets. Futhermore, upstream for both has been effectively dead for about as long, and there's been no user reports of these being used since 2017 (and even then only in passing). It isn't worth the effort to triage their current state, much less uplift into something supportable, while the maintenance burden of keeping these things in-tree can be demonstrated by the diffstat. Change-Id: Id93bd450679d1b75e2c74295b3ae1548cd241b24
217 lines
7.5 KiB
C
217 lines
7.5 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Dan Everton
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "debug.h"
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#include "sim-ui-defines.h"
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#include "system.h"
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#include "button-sdl.h"
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#include "lcd-sdl.h"
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#include "screendump.h"
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SDL_Surface* lcd_surface;
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#if LCD_DEPTH <= 8
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#ifdef HAVE_BACKLIGHT
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SDL_Color lcd_bl_color_dark = {RED_CMP(LCD_BL_DARKCOLOR),
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GREEN_CMP(LCD_BL_DARKCOLOR),
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BLUE_CMP(LCD_BL_DARKCOLOR), 0};
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SDL_Color lcd_bl_color_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR),
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GREEN_CMP(LCD_BL_BRIGHTCOLOR),
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BLUE_CMP(LCD_BL_BRIGHTCOLOR), 0};
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#ifdef HAVE_LCD_SPLIT
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SDL_Color lcd_bl_color2_dark = {RED_CMP(LCD_BL_DARKCOLOR_2),
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GREEN_CMP(LCD_BL_DARKCOLOR_2),
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BLUE_CMP(LCD_BL_DARKCOLOR_2), 0};
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SDL_Color lcd_bl_color2_bright = {RED_CMP(LCD_BL_BRIGHTCOLOR_2),
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GREEN_CMP(LCD_BL_BRIGHTCOLOR_2),
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BLUE_CMP(LCD_BL_BRIGHTCOLOR_2), 0};
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#endif
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#endif /* HAVE_BACKLIGHT */
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SDL_Color lcd_color_dark = {RED_CMP(LCD_DARKCOLOR),
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GREEN_CMP(LCD_DARKCOLOR),
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BLUE_CMP(LCD_DARKCOLOR), 0};
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SDL_Color lcd_color_bright = {RED_CMP(LCD_BRIGHTCOLOR),
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GREEN_CMP(LCD_BRIGHTCOLOR),
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BLUE_CMP(LCD_BRIGHTCOLOR), 0};
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#ifdef HAVE_LCD_SPLIT
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SDL_Color lcd_color2_dark = {RED_CMP(LCD_DARKCOLOR_2),
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GREEN_CMP(LCD_DARKCOLOR_2),
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BLUE_CMP(LCD_DARKCOLOR_2), 0};
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SDL_Color lcd_color2_bright = {RED_CMP(LCD_BRIGHTCOLOR_2),
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GREEN_CMP(LCD_BRIGHTCOLOR_2),
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BLUE_CMP(LCD_BRIGHTCOLOR_2), 0};
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#endif
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#ifdef HAVE_LCD_SPLIT
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#define NUM_SHADES 128
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#else
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#define NUM_SHADES 129
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#endif
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#else /* LCD_DEPTH > 8 */
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#ifdef HAVE_TRANSFLECTIVE_LCD
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#define BACKLIGHT_OFF_ALPHA 85 /* 1/3 brightness */
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#else
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#define BACKLIGHT_OFF_ALPHA 0 /* pitch black */
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#endif
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#endif /* LCD_DEPTH */
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#if LCD_DEPTH < 8
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unsigned long (*lcd_ex_getpixel)(int, int) = NULL;
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#endif /* LCD_DEPTH < 8 */
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#if LCD_DEPTH == 2
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/* Only defined for positive, non-split LCD for now */
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static const unsigned char colorindex[4] = {128, 85, 43, 0};
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#endif
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static unsigned long get_lcd_pixel(int x, int y)
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{
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#if LCD_DEPTH == 1
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#ifdef HAVE_NEGATIVE_LCD
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return (*FBADDR(x, y/8) & (1 << (y & 7))) ? (NUM_SHADES-1) : 0;
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#else
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return (*FBADDR(x, y/8) & (1 << (y & 7))) ? 0 : (NUM_SHADES-1);
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#endif
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#elif LCD_DEPTH == 2
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#if LCD_PIXELFORMAT == HORIZONTAL_PACKING
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return colorindex[(*FBADDR(x/4, y) >> (2 * (~x & 3))) & 3];
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#elif LCD_PIXELFORMAT == VERTICAL_PACKING
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return colorindex[(*FBADDR(x, y/4) >> (2 * (y & 3))) & 3];
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#elif LCD_PIXELFORMAT == VERTICAL_INTERLEAVED
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unsigned bits = (*FBADDR(x, y/8) >> (y & 7)) & 0x0101;
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return colorindex[(bits | (bits >> 7)) & 3];
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#endif
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#elif LCD_DEPTH == 16
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#if LCD_PIXELFORMAT == RGB565SWAPPED
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unsigned bits = *FBADDR(x, y);
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return (bits >> 8) | (bits << 8);
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#else
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return *FBADDR(x, y);
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#endif
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#elif LCD_DEPTH >= 24
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return FB_UNPACK_SCALAR_LCD(*FBADDR(x, y));
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#endif
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}
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void lcd_update(void)
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{
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/* update a full screen rect */
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lcd_update_rect(0, 0, LCD_WIDTH, LCD_HEIGHT);
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}
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void lcd_update_rect(int x_start, int y_start, int width, int height)
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{
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sdl_update_rect(lcd_surface, x_start, y_start, width, height,
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LCD_WIDTH, LCD_HEIGHT, get_lcd_pixel);
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sdl_gui_update(lcd_surface, x_start, y_start, width,
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height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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}
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#if defined(HAVE_BACKLIGHT) && (SDL_MAJOR_VERSION > 1)
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void sim_backlight(int value)
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{
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#if LCD_DEPTH <= 8
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if (value > 0) {
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sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
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&lcd_bl_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
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&lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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} else {
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sdl_set_gradient(lcd_surface, &lcd_color_dark,
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&lcd_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_color2_dark,
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&lcd_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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}
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#else /* LCD_DEPTH > 8 */
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#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
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if (!lcd_active())
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SDL_SetSurfaceAlphaMod(lcd_surface, 0);
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else
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SDL_SetSurfaceAlphaMod(lcd_surface,
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MAX(BACKLIGHT_OFF_ALPHA, (value * 255) / 100));
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#else
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SDL_SetSurfaceAlphaMod(lcd_surface, (value * 255) / 100);
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#endif
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#endif /* LCD_DEPTH */
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sdl_gui_update(lcd_surface, 0, 0, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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background ? UI_LCD_POSX : 0, background? UI_LCD_POSY : 0);
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}
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#endif /* HAVE_BACKLIGHT */
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/* initialise simulator lcd driver */
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void lcd_init_device(void)
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{
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#if LCD_DEPTH >= 16
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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LCD_DEPTH, 0, 0, 0, 0);
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#if SDL_MAJOR_VERSION > 1
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SDL_SetSurfaceBlendMode(lcd_surface, SDL_BLENDMODE_BLEND);
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#endif
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#elif LCD_DEPTH <= 8
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lcd_surface = SDL_CreateRGBSurface(SDL_SWSURFACE, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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8, 0, 0, 0, 0);
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#ifdef HAVE_BACKLIGHT
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sdl_set_gradient(lcd_surface, &lcd_bl_color_dark,
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&lcd_bl_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_bl_color2_dark,
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&lcd_bl_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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#else /* !HAVE_BACKLIGHT */
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sdl_set_gradient(lcd_surface, &lcd_color_dark,
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&lcd_color_bright, 0, NUM_SHADES);
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#ifdef HAVE_LCD_SPLIT
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sdl_set_gradient(lcd_surface, &lcd_color2_dark,
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&lcd_color2_bright, NUM_SHADES, NUM_SHADES);
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#endif
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#endif /* !HAVE_BACKLIGHT */
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#endif /* LCD_DEPTH */
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}
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#if LCD_DEPTH < 8
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void sim_lcd_ex_init(unsigned long (*getpixel)(int, int))
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{
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lcd_ex_getpixel = getpixel;
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}
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void sim_lcd_ex_update_rect(int x_start, int y_start, int width, int height)
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{
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if (lcd_ex_getpixel) {
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sdl_update_rect(lcd_surface, x_start, y_start, width, height,
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LCD_WIDTH, LCD_HEIGHT, lcd_ex_getpixel);
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sdl_gui_update(lcd_surface, x_start, y_start, width,
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height + LCD_SPLIT_LINES, SIM_LCD_WIDTH, SIM_LCD_HEIGHT,
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background ? UI_LCD_POSX : 0,
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background ? UI_LCD_POSY : 0);
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}
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}
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#endif
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