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First was an off-by-one bug in the loop over buffers. The condition was `i < this->hidden->n_buffers', but should have been <=, not <. This wasn't a critical issue, because the last iteration would check the currently playing buffer - an unlikely situation. The second logic bug would make the code always think it had found an empty buffer, even when it had not, since `idx' was being unconditionally set every loop, rendering it unusable for a sentinel value. Fix that. Change-Id: I137330965d699acf827e59b6aa5c5f9ddf2ca617 |
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.. | ||
audio | ||
cdrom | ||
cpuinfo | ||
events | ||
file | ||
joystick | ||
loadso/dummy | ||
main/dummy | ||
stdlib | ||
thread | ||
timer | ||
video | ||
SDL.c | ||
SDL_error.c | ||
SDL_error_c.h | ||
SDL_fatal.c | ||
SDL_fatal.h |