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This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
215 lines
5.3 KiB
C
215 lines
5.3 KiB
C
//
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// dummy_audiolib.c
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// Duke3D
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//
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// Created by fabien sanglard on 12-12-12.
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// Copyright (c) 2012 fabien sanglard. All rights reserved.
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//
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#include "audiolib/fx_man.h"
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#include <inttypes.h>
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#include <stdio.h>
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//#include "engine_protos.h"
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#include "audiolib/music.h"
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//Dummy sound system for when a system has no sound system yet.
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/*
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uint8_t *FX_ErrorString( int ErrorNumber ){
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static uint8_t nope = '\0';
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return &nope;
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}
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int FX_SetupCard( int SoundCard, fx_device *device ){return 1;}
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int FX_GetBlasterSettings( fx_blaster_config *blaster ){return 1;}
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int FX_SetupSoundBlaster( fx_blaster_config blaster, int *MaxVoices, int *MaxSampleBits, int *MaxChannels ){return 1;}
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int FX_Init( int SoundCard, int numvoices, int numchannels, int samplebits, unsigned mixrate ){return FX_Ok;}
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int FX_Shutdown( void ){return 1;}
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int FX_SetCallBack( void ( *function )( uint32_t ) ){return FX_Ok;}
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void FX_SetVolume( int volume ){}
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int FX_GetVolume( void ){return 1;}
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void FX_SetReverseStereo( int setting ){}
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int FX_GetReverseStereo( void ){return 1;}
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void FX_SetReverb( int reverb ){}
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void FX_SetFastReverb( int reverb ){}
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int FX_GetMaxReverbDelay( void ){return 0;}
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int FX_GetReverbDelay( void ){return 1;}
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void FX_SetReverbDelay( int delay ){}
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int FX_VoiceAvailable( int priority ){return 1;}
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int FX_EndLooping( int handle ){return 1;}
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int FX_SetPan( int handle, int vol, int left, int right ){return 1;}
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int FX_SetPitch( int handle, int pitchoffset ){return 1;}
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int FX_SetFrequency( int handle, int frequency ){return 1;}
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int FX_PlayVOC( char *ptr, int pitchoffset, int vol, int left, int right,
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int priority, uint32_t callbackval ){return FX_Ok;}
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int FX_PlayLoopedVOC( uint8_t *ptr, int32_t loopstart, int32_t loopend,
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int pitchoffset, int vol, int left, int right, int priority,
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uint32_t callbackval ){return FX_Ok;}
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int FX_PlayWAV( uint8_t *ptr, int pitchoffset, int vol, int left, int right,
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int priority, uint32_t callbackval ){return FX_Ok;}
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int FX_PlayLoopedWAV( uint8_t *ptr, int32_t loopstart, int32_t loopend,
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int pitchoffset, int vol, int left, int right, int priority,
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uint32_t callbackval ){return FX_Ok;}
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int FX_PlayVOC3D( uint8_t *ptr, int pitchoffset, int angle, int distance,
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int priority, uint32_t callbackval ){return FX_Ok;}
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int FX_PlayWAV3D( uint8_t *ptr, int pitchoffset, int angle, int distance,
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int priority, uint32_t callbackval ){return FX_Ok;}
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int FX_PlayRaw( uint8_t *ptr, uint32_t length, unsigned rate,
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int pitchoffset, int vol, int left, int right, int priority,
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uint32_t callbackval ){return FX_Ok;}
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int FX_PlayLoopedRaw( uint8_t *ptr, uint32_t length, uint8_t *loopstart,
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uint8_t *loopend, unsigned rate, int pitchoffset, int vol, int left,
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int right, int priority, uint32_t callbackval ){return FX_Ok;}
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int FX_Pan3D( int handle, int angle, int distance ){return FX_Ok;}
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int FX_SoundActive( int handle ){return 1;}
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int FX_SoundsPlaying( void ){return 0;}
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int FX_StopSound( int handle ){return 1;}
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int FX_StopAllSounds( void ){return 1;}
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int FX_StartDemandFeedPlayback( void ( *function )( uint8_t **ptr, uint32_t *length ),
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int rate, int pitchoffset, int vol, int left, int right,
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int priority, uint32_t callbackval ){return 1;}
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int FX_StartRecording( int MixRate, void ( *function )( char *ptr, int length ) ){return 1;}
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void FX_StopRecord( void ){}
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*/
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//Dummy music for when a system has no music system yet.
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/*
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char *MUSIC_ErrorString(int ErrorNumber)
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{
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return "";
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}
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int MUSIC_Init(int SoundCard, int Address)
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{
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return 0;
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}
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int MUSIC_Shutdown(void)
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{
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return 0;
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}
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void MUSIC_SetMaxFMMidiChannel(int channel)
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{
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}
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void MUSIC_SetVolume(int volume)
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{
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}
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void MUSIC_SetMidiChannelVolume(int channel, int volume)
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{
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}
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void MUSIC_ResetMidiChannelVolumes(void)
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{
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}
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int MUSIC_GetVolume(void)
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{
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return 0;
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}
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void MUSIC_SetLoopFlag(int loopflag)
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{
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}
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int MUSIC_SongPlaying(void)
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{
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return 0;
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}
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void MUSIC_Continue(void)
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{
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}
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void MUSIC_Pause(void)
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{
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}
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int MUSIC_StopSong(void)
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{
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return 0;
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}
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int MUSIC_PlaySong(uint8_t *song, int loopflag)
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{
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return 0;
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}
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void MUSIC_SetContext(int context)
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{
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}
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int MUSIC_GetContext(void)
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{
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return 0;
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}
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void MUSIC_SetSongTick(uint32_t PositionInTicks)
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{
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}
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void MUSIC_SetSongTime(uint32_t milliseconds)
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{
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}
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void MUSIC_SetSongPosition(int measure, int beat, int tick)
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{
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}
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void MUSIC_GetSongPosition(songposition *pos)
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{
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}
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void MUSIC_GetSongLength(songposition *pos)
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{
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}
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int MUSIC_FadeVolume(int tovolume, int milliseconds)
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{
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return 0;
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}
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int MUSIC_FadeActive(void)
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{
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return 0;
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}
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void MUSIC_StopFade(void)
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{
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}
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void MUSIC_RerouteMidiChannel(int channel, int cdecl function( int event, int c1, int c2 ))
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{
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}
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void MUSIC_RegisterTimbreBank(uint8_t *timbres)
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{
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}
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void PlayMusic(char* filename)
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{
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char magicNumber[5];
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printf("Play music '%s'.\n",filename);
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int32_t fd = kopen4load(filename,1);
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if (fd > 0)
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printf("Found the music size='%d'!\n",kfilelength(fd));
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kread(fd, magicNumber, 4);
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magicNumber[4] = 0;
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//If midi this should be 'MThd' !
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printf("Magic number='%s'!\n",magicNumber);
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kclose(fd);
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}
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*/
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