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Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
55 lines
1.1 KiB
C
55 lines
1.1 KiB
C
/*
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* list.c: List of pointers to puzzle structures, for monolithic
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* platforms.
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*
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* This file is automatically generated by mkfiles.pl. Do not edit
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* it directly, or the changes will be lost next time mkfiles.pl runs.
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* Instead, edit Recipe and/or its *.R subfiles.
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*/
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#include "puzzles.h"
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#define GAMELIST(A) \
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A(blackbox) \
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A(bridges) \
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A(cube) \
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A(dominosa) \
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A(fifteen) \
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A(filling) \
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A(flip) \
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A(flood) \
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A(galaxies) \
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A(guess) \
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A(inertia) \
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A(keen) \
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A(lightup) \
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A(loopy) \
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A(magnets) \
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A(map) \
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A(mines) \
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A(net) \
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A(netslide) \
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A(palisade) \
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A(pattern) \
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A(pearl) \
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A(pegs) \
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A(range) \
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A(rect) \
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A(samegame) \
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A(signpost) \
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A(singles) \
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A(sixteen) \
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A(slant) \
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A(solo) \
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A(tents) \
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A(towers) \
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A(tracks) \
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A(twiddle) \
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A(undead) \
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A(unequal) \
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A(unruly) \
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A(untangle) \
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#define DECL(x) extern const game x;
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#define REF(x) &x,
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GAMELIST(DECL)
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const game *gamelist[] = { GAMELIST(REF) };
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const int gamecount = lenof(gamelist);
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