rockbox/apps/plugins/puzzles/list.c
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

55 lines
1.1 KiB
C

/*
* list.c: List of pointers to puzzle structures, for monolithic
* platforms.
*
* This file is automatically generated by mkfiles.pl. Do not edit
* it directly, or the changes will be lost next time mkfiles.pl runs.
* Instead, edit Recipe and/or its *.R subfiles.
*/
#include "puzzles.h"
#define GAMELIST(A) \
A(blackbox) \
A(bridges) \
A(cube) \
A(dominosa) \
A(fifteen) \
A(filling) \
A(flip) \
A(flood) \
A(galaxies) \
A(guess) \
A(inertia) \
A(keen) \
A(lightup) \
A(loopy) \
A(magnets) \
A(map) \
A(mines) \
A(net) \
A(netslide) \
A(palisade) \
A(pattern) \
A(pearl) \
A(pegs) \
A(range) \
A(rect) \
A(samegame) \
A(signpost) \
A(singles) \
A(sixteen) \
A(slant) \
A(solo) \
A(tents) \
A(towers) \
A(tracks) \
A(twiddle) \
A(undead) \
A(unequal) \
A(unruly) \
A(untangle) \
#define DECL(x) extern const game x;
#define REF(x) &x,
GAMELIST(DECL)
const game *gamelist[] = { GAMELIST(REF) };
const int gamecount = lenof(gamelist);