rockbox/apps/plugins/puzzles/html/range.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

21 lines
690 B
HTML

Range
<p>
Colour some squares black, so as to meet the following conditions:
<ul>
<li>
No two black squares are orthogonally adjacent.
<li>
No group of white squares is separated from the rest of the grid by
black squares.
<li>
Each numbered cell can see precisely that many white squares in
total by looking in all four orthogonal directions, counting itself.
(Black squares block the view. So, for example, a 2 clue must be
adjacent to three black squares or grid edges, and in the fourth
direction there must be one white square and then a black one beyond
it.)
</ul>
<p>
Left-click to colour a square black. Right-click to mark a square
with a dot, if you know it should not be black.