rockbox/apps/plugins/puzzles/html/netslide.html
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

14 lines
555 B
HTML

Netslide
<p>
Slide the grid squares around so that they all join up into a single
connected network with no loops.
<p>
Click on the arrows at the edges of the grid to move a row or column
left, right, up or down. The square that falls off the end of the
row comes back on the other end.
<p>
Squares connected to the middle square are lit up. Aim to light up
every square in the grid (not just the endpoint blobs).
<p>
Connecting across a red barrier line is forbidden. On harder levels,
there are fewer barriers, which makes it harder rather than easier!