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Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
104 lines
2.6 KiB
Perl
Executable file
104 lines
2.6 KiB
Perl
Executable file
#!/usr/bin/perl
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use strict;
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use warnings;
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open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
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my $footer = "";
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$footer .= $_ while <$footerfile>;
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close $footerfile;
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for my $arg (@ARGV) {
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$arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
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my $filename = $2;
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open my $gamefile, "<", $arg or die "$arg: open: $!\n";
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my $unfinished = 0;
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my $docname = $filename;
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chomp(my $puzzlename = <$gamefile>);
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while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
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if ($1 eq "unfinished") {
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$unfinished = 1;
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} elsif ($1 eq "docname") {
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$docname = $3;
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} else {
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die "$arg: unknown keyword '$1'\n";
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}
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}
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my $instructions = "";
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$instructions .= $_ while <$gamefile>;
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close $gamefile;
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open my $outpage, ">", "${filename}.html";
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my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
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my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
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my $unfinishedpara;
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my $links;
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if ($unfinished) {
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$unfinishedpara = <<EOF;
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<p>
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You have found your way to a page containing an <em>unfinished</em>
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puzzle in my collection, not linked from the <a href="../">main
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puzzles page</a>. Don't be surprised if things are hard to understand
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or don't work as you expect.
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EOF
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$links = <<EOF;
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<p align="center">
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<a href="../">Back to main puzzles page</a> (which does not link to this)
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EOF
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} else {
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$unfinishedpara = "";
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$links = <<EOF;
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<p align="center">
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<a href="../doc/${docname}.html#${docname}">Full instructions</a>
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<a href="../">Back to main puzzles page</a>
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EOF
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}
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print $outpage <<EOF;
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<html>
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<head>
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<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
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<link rel="stylesheet" type="text/css" href="../../sitestyle.css" name="Simon Tatham's Home Page Style">
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<script type="text/javascript" src="resize-puzzle-applet.js"></script>
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</head>
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<body onLoad="initResizablePuzzleApplet();">
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<h1 align=center>${puzzlename}</h1>
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${unfinishedheading}
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<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
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${unfinishedpara}
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<p align="center">
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<table cellpadding="0">
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<tr>
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<td>
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<applet id="applet" archive="${filename}.jar" code="PuzzleApplet"
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width="700" height="500">
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</applet>
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</td>
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<td>
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<div id="eresize" style="width:5px;height:500px;cursor:e-resize;"></div>
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</td>
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</tr>
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<td>
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<div id="sresize" style="width:700px;height:5px;cursor:s-resize;"></div>
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</td>
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<td>
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<div id="seresize" style="width:5px;height:5px;cursor:se-resize;"></div>
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</td>
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</tr>
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</table>
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${instructions}
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${links}
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${footer}
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</body>
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</html>
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EOF
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close $outpage;
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}
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