rockbox/apps/plugins/puzzles/html/javapage.pl
Franklin Wei 1a6a8b52f7 Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9

MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.

Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).

The following games are at least partially broken for various reasons,
and have been disabled on this commit:

Cube:     failed assertion with "Icosahedron" setting
Keen:     input issues
Mines:    weird stuff happens on target
Palisade: input issues
Solo:     input issues, occasional crash on target
Towers:   input issues
Undead:   input issues
Unequal:  input and drawing issues (concave polys)
Untangle: input issues

Features left to do:
 - In-game help system
 - Figure out the weird bugs

Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
2016-12-18 18:13:22 +01:00

104 lines
2.6 KiB
Perl
Executable file

#!/usr/bin/perl
use strict;
use warnings;
open my $footerfile, "<", shift @ARGV or die "footer: open: $!\n";
my $footer = "";
$footer .= $_ while <$footerfile>;
close $footerfile;
for my $arg (@ARGV) {
$arg =~ /(.*\/)?([^\/]+)\.html$/ or die;
my $filename = $2;
open my $gamefile, "<", $arg or die "$arg: open: $!\n";
my $unfinished = 0;
my $docname = $filename;
chomp(my $puzzlename = <$gamefile>);
while ($puzzlename =~ s/^([^:=]+)(=([^:]+))?://) {
if ($1 eq "unfinished") {
$unfinished = 1;
} elsif ($1 eq "docname") {
$docname = $3;
} else {
die "$arg: unknown keyword '$1'\n";
}
}
my $instructions = "";
$instructions .= $_ while <$gamefile>;
close $gamefile;
open my $outpage, ">", "${filename}.html";
my $unfinishedtitlefragment = $unfinished ? "an unfinished puzzle " : "";
my $unfinishedheading = $unfinished ? "<h2 align=center>an unfinished puzzle</h2>\n" : "";
my $unfinishedpara;
my $links;
if ($unfinished) {
$unfinishedpara = <<EOF;
<p>
You have found your way to a page containing an <em>unfinished</em>
puzzle in my collection, not linked from the <a href="../">main
puzzles page</a>. Don't be surprised if things are hard to understand
or don't work as you expect.
EOF
$links = <<EOF;
<p align="center">
<a href="../">Back to main puzzles page</a> (which does not link to this)
EOF
} else {
$unfinishedpara = "";
$links = <<EOF;
<p align="center">
<a href="../doc/${docname}.html#${docname}">Full instructions</a>
|
<a href="../">Back to main puzzles page</a>
EOF
}
print $outpage <<EOF;
<html>
<head>
<title>${puzzlename}, ${unfinishedtitlefragment}from Simon Tatham's Portable Puzzle Collection</title>
<link rel="stylesheet" type="text/css" href="../../sitestyle.css" name="Simon Tatham's Home Page Style">
<script type="text/javascript" src="resize-puzzle-applet.js"></script>
</head>
<body onLoad="initResizablePuzzleApplet();">
<h1 align=center>${puzzlename}</h1>
${unfinishedheading}
<h2 align=center>from Simon Tatham's Portable Puzzle Collection</h2>
${unfinishedpara}
<p align="center">
<table cellpadding="0">
<tr>
<td>
<applet id="applet" archive="${filename}.jar" code="PuzzleApplet"
width="700" height="500">
</applet>
</td>
<td>
<div id="eresize" style="width:5px;height:500px;cursor:e-resize;"></div>
</td>
</tr>
<td>
<div id="sresize" style="width:700px;height:5px;cursor:s-resize;"></div>
</td>
<td>
<div id="seresize" style="width:5px;height:5px;cursor:se-resize;"></div>
</td>
</tr>
</table>
${instructions}
${links}
${footer}
</body>
</html>
EOF
close $outpage;
}