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Cleaned up manual changes, and for some reason i forgot to add ACTION_WPS_ABRESET mappings before so here it is, needed for the manual wps section. Change-Id: If7ab8b146e84f91bb51a3ed03fb872ef3bab4d1f
102 lines
3.6 KiB
TeX
102 lines
3.6 KiB
TeX
\subsection{xrick}
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\screenshot{plugins/images/ss-xrick}{xrick}{img:xrick}
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Xrick is a clone of the platform game \emph{'Rick Dangerous'}
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(\url{http://en.wikipedia.org/wiki/Rick_Dangerous}),
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originally written by 'BigOrno'
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(\url{http://www.bigorno.net/xrick/}),
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modified and ported to Rockbox by Pierluigi Vicinanza
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(\url{https://github.com/pierluigi-vicinanza/xrick}).
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Walk through the maps, avoid traps, kill the Bad Guys... and
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try to stay alive long enough to accomplish your mission!
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Rick can fire bullets, lay sticks of dynamite, walk, crawl,
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climb, and also poke walls or Bad Guys with his stick.
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Poking walls can trigger traps, open doors, etc. although
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sometimes a dynamite stick or a bullet is needed.
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Go figure.
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\subsubsection{Getting started}
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For the game to run you need the data files at \url{https://download.rockbox.org/useful/xrick-data.zip}. Extract the \fname{xrick-data.zip} archive into the top-level directory of your \dap.
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\subsubsection{Controls}
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By holding down \emph{Fire} and pressing \emph{Left} or \emph{Right},
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you can poke a wall (or anything else) with your stick.
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By holding down \emph{Fire} and pressing \emph{Down}, you can lay a stick of dynamite.
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By holding down \emph{Fire} and pressing \emph{Up}, you can fire a bullet.
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Throughout the game, use these buttons to control Rick:
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\begin{btnmap}
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%
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\opt{iriverh300}{\ButtonUp/\ButtonRec}
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\opt{fuzeplus}{\ButtonUp}
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\opt{ipodvideo}{\ButtonMenu}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginUp}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Jump or Climb Up\\
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%
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\opt{fuzeplus}{\ButtonPlay & Jump Right or Climb Up and Right\\}
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%
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\opt{fuzeplus}{\ButtonBack & Jump Left or Climb Up and Left\\}
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%
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\opt{iriverh300}{\ButtonDown/\ButtonMode}
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\opt{fuzeplus}{\ButtonDown}
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\opt{ipodvideo}{\ButtonPlay}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Crouch or Climb Down\\
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%
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\opt{fuzeplus}{\ButtonBottomRight & Crouch and Move Right or Climb Down and Right\\}
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%
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\opt{fuzeplus}{\ButtonBottomLeft & Crouch and Move Left or Climb Down and Left\\}
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%
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\opt{iriverh300,fuzeplus,ipodvideo}{\ButtonLeft}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginLeft}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move Left\\
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%
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\opt{iriverh300,fuzeplus,ipodvideo}{\ButtonRight}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginRight}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move Right\\
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%
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\opt{iriverh300}{\ButtonOn}
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\opt{fuzeplus}{\ButtonVolDown}
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\opt{ipodvideo}{\ButtonSelect}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginSelect}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Fire\\
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%
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\opt{iriverh300}{\ButtonSelect}
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\opt{fuzeplus}{\ButtonVolUp}
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\opt{ipodvideo}{\ButtonScrollBack}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginCancel}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Pause\\
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%
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\opt{iriverh300}{\ButtonOff}
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\opt{fuzeplus}{\ButtonPower}
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\opt{ipodvideo}{\ButtonScrollFwd}
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\nopt{iriverh300,fuzeplus,ipodvideo}{\PluginExit}
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\nopt{RG_NANO_PAD}{\opt{hold_button}{/\ButtonHold}}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Menu\\
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%
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\end{btnmap}
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\subsubsection{Menu}
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\begin{description}
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\item[Resume Game. ] Resume the game
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\item[Restart Game. ] Restart the game
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\item[Cheat Settings. ] This menu has the following options:
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\emph{Enable Unlimited Lives/Ammo Mode. } Toggle trainer mode (always six bullets, six sticks, six Rick).\\
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\emph{Enable Never Die Mode. } Toggle 'never die' mode (nothing can kill Rick). Use with care.
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Although it lets you walk through Bad Guys unharmed, it can produce strange results.\\
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\emph{Enable Expose Mode. } Toggle 'expose' mode (see all entities).%\\
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\item[Quit. ] Quit the game
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\end{description}
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