rockbox/apps/plugins/SOURCES
Erin of Yukis 96b5642c93 sdlapp: Enable compilation of most apps/games
Removes `#ifdef`s in many places to just have `HAVE_TOUCHSCREEN` be the
input fall back, as is already tentatively the case in the code.

Solitaire was the only app excluded since there aren’t enough buttons
for it mapped in the SDL layer.

Change-Id: I62450b7110b86c8037a121e96cd2e46754be79a3
2026-03-29 20:32:58 -04:00

244 lines
3.7 KiB
Text

/* plugins common to all models */
#if !defined(SIMULATOR) && (CONFIG_BATTERY_MEASURE != 0)
battery_bench.c
#endif
#ifdef HAVE_TAGCACHE
db_folder_select.c
tagcache/tagcache.c
#endif
chessclock.c
credits.c
cube.c
cue_playlist.c
dart_scorer.c
dict.c
file_picker.c
jackpot.c
keybox.c
keyremap.c
lastfm_scrobbler.c
lastfm_scrobbler_viewer.c
logo.c
lrcplayer.c
mosaique.c
main_menu_config.c
playing_time.c
properties.c
random_folder_advance_config.c
rb_info.c
rockblox.c
search.c
settings_dumper.c
snow.c
sort.c
stats.c
view_text.c
#ifdef HAVE_TOUCHSCREEN
stopwatch.lua
#else
stopwatch.c
#endif
theme_remove.c
vbrfix.c
md5sum.c
dice.c
disktidy.c
flipit.c
shopper.c
resistor.c
otp.c
windows_lnk.c
#ifdef USB_ENABLE_HID
remote_control.c
#endif
#ifdef HAVE_BACKLIGHT
lamp.c
#endif /* HAVE_BACKLIGHT */
#if defined(HAVE_RECORDING) && (defined(HAVE_LINE_IN) || defined(HAVE_MIC_IN))
pitch_detector.c
#endif
#ifdef HAVE_PITCHCONTROL
pitch_screen.c
#endif
mp3_encoder.c
wav2wv.c
#if CONFIG_RTC
alarmclock.c
#endif /* CONFIG_RTC */
/* Platform-specific */
#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
iriverify.c
#endif
#if (CONFIG_PLATFORM & PLATFORM_NATIVE) /* Requires real hardware */
#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
iriver_flash.c
#endif
#if defined(IPOD_NANO2G)
crypt_firmware.c
#endif
#endif
/* Overlays loaders */
#if defined(HAVE_LCD_COLOR) && (LCD_STRIDEFORMAT == HORIZONTAL_STRIDE) && !defined(RG_NANO) /* Build issues */
#if (PLUGIN_BUFFER_SIZE > 0x14000) && (CONFIG_PLATFORM & (PLATFORM_NATIVE |PLATFORM_HOSTED)) && (defined(CPU_ARM) || defined(CPU_MIPS))
duke3d.c
quake.c
wolf3d.c
#endif
#endif
#if PLUGIN_BUFFER_SIZE <= 0x20000
#if CONFIG_KEYPAD != SANSA_M200_PAD \
&& CONFIG_KEYPAD != HM60X_PAD
/* not enough buttons for rockboy */
rockboy.c
#endif
zxbox.c
chessbox.c
goban.c
pictureflow.c
#endif /* PLUGIN_BUFFER_SIZE <= 0x20000 */
metronome.c
2048.c
/* Lua needs at least 160 KB to work in */
#if PLUGIN_BUFFER_SIZE >= 0x80000
boomshine.lua
picross.lua
#ifdef HAVE_LCD_COLOR
pixel-painter.lua
#endif /* HAVE_LCD_COLOR */
#endif /* PLUGIN_BUFFER_SIZE >= 0x80000 */
#if PLUGIN_BUFFER_SIZE > 0x10000 /* Doesn't fit on most 2Mb targets */
amaze.c
#endif
rockblox1d.c
brickmania.c
calendar.c
maze.c
mazezam.c
text_editor.c
wavview.c
robotfindskitten.c
xobox.c
spacerocks.c
blackjack.c
bounce.c
bubbles.c
calculator.c
chip8.c
chopper.c
demystify.c
jewels.c
minesweeper.c
open_plugins.c
oscilloscope.c
pegbox.c
periodic_table.c
pong.c
sliding_puzzle.c
snake.c
snake2.c
#ifndef SDLAPP
/* Too many buttons for SDL */
solitaire.c
#endif
sokoban.c
star.c
starfield.c
vu_meter.c
wormlet.c
#ifdef HAVE_HOTKEY
announce_status.c
#endif
/* can't build in the sim for some reason */
#if defined(HAVE_MULTIBOOT) && !defined(SIMULATOR)
multiboot_select.c
#endif
/* Plugins needing the grayscale lib on low-depth LCDs */
fire.c
plasma.c
#ifdef HAVE_LCD_COLOR
clix.c
codebuster.c
#endif
#if (LCD_WIDTH > 112) && (LCD_HEIGHT > 64)
fireworks.c
#endif
#if LCD_DEPTH == 16
/* FIXME: make it work with 24bit (needs lot of memory) */
rockpaint.c
#endif
rocklife.c
#if LCD_DEPTH > 1 /* non-mono bitmap targets */
matrix.c
speedread.c
#if (LCD_WIDTH > 138)
invadrox.c
superdom.c
#endif
#endif /* LCD_DEPTH > 1 */
#ifdef HAVE_TEST_PLUGINS /* enable in advanced build options */
#ifdef HAVE_ADJUSTABLE_CPU_FREQ
test_boost.c
#endif
test_codec.c
#ifdef HAVE_JPEG
test_core_jpeg.c
#endif
test_disk.c
test_fps.c
test_gfx.c
test_kbd.c
#if LCD_DEPTH < 4 && !defined(SIMULATOR)
test_scanrate.c
#endif
#ifndef HAVE_LCD_COLOR
test_grey.c
test_greylib_bitmap_scale.c
#endif
test_mem.c
test_mem_jpeg.c
#ifdef HAVE_LCD_COLOR
test_resize.c
#endif
test_sampr.c
#ifdef HAVE_TOUCHSCREEN
test_touchscreen.c
#endif
test_usb.c
test_viewports.c
#endif /* HAVE_TEST_PLUGINS */