rockbox/apps/keymaps/keymap-dx50.c
Holden McFarland d23a19dc2d ibasso dx50/dx90: Fix physical buttons on yes/no screens
The DX50 keymap already defines button_context_yesno, but
target_get_context_mapping() did not select it for
CONTEXT_YESNOSCREEN. As a result, physical buttons could not
operate dialogs such as "Playlist finished. Play again?".

Add the missing context mapping.

Tested on iBasso DX50 hardware: Play and Previous accept Yes;
Next and Power cancel.

Change-Id: I9f6078b45a48047a662aad5f231d0adac9a42d5d
2026-09-19 07:29:10 -05:00

245 lines
9.2 KiB
C

/***************************************************************************
* __________ __ ___
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2014 by Ilia Sergachev: Initial Rockbox port to iBasso DX50
* Copyright (C) 2014 by Mario Basister: iBasso DX90 port
* Copyright (C) 2014 by Simon Rothen: Initial Rockbox repository submission, additional features
* Copyright (C) 2014 by Udo Schläpfer: Code clean up, additional features
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
Button Code Definitions for iBasso DX50 & DX90.
The format of the list is as follows
{ Action Code, Button code, Prereq button code }
If there's no need to check the previous button's value, use BUTTON_NONE.
CAVEAT: The action without prereq button code will allways be choosen if it has a
lower index in the list.
Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] =
{
{ ACTION_STD_CONTEXT, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_OK, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST
};
static const struct button_mapping button_context_wps[] =
{
{ ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
{ ACTION_WPS_CONTEXT, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT | BUTTON_REL, BUTTON_LEFT | BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT | BUTTON_REL, BUTTON_RIGHT | BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT | BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT | BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
};
static const struct button_mapping button_context_list[] =
{
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_tree[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
};
static const struct button_mapping button_context_listtree_scroll_with_combo[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE),
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] =
{
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP | BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN | BUTTON_REL, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_settings_right_is_inc[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_mainmenu[] =
{
{ ACTION_TREE_WPS, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
};
static const struct button_mapping button_context_yesno[] =
{
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_YESNO_ACCEPT, BUTTON_LEFT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_colorchooser[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
};
static const struct button_mapping button_context_eq[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
};
static const struct button_mapping button_context_keyboard[] =
{
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_LEFT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_RIGHT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_VOL_UP | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_VOL_DOWN | BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
};
static const struct button_mapping button_context_bmark[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
};
static const struct button_mapping button_context_time[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
};
static const struct button_mapping button_context_quickscreen[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};
static const struct button_mapping button_context_pitchscreen[] =
{
{ ACTION_PS_INC_SMALL, BUTTON_VOL_UP | BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN |BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};
static const struct button_mapping button_context_radio[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
};
const struct button_mapping* target_get_context_mapping(int context)
{
switch(context)
{
case CONTEXT_STD: { return button_context_standard; }
case CONTEXT_WPS: { return button_context_wps; }
case CONTEXT_LIST: { return button_context_list; }
case CONTEXT_MAINMENU: { return button_context_mainmenu; }
case CONTEXT_CUSTOM | CONTEXT_TREE: { return button_context_tree; }
case CONTEXT_SETTINGS: { return button_context_settings; }
case CONTEXT_SETTINGS_COLOURCHOOSER: { return button_context_colorchooser; }
case CONTEXT_SETTINGS_EQ: { return button_context_eq; }
case CONTEXT_SETTINGS_TIME: { return button_context_time; }
case CONTEXT_KEYBOARD: { return button_context_keyboard; }
case CONTEXT_FM: { return button_context_radio; }
case CONTEXT_BOOKMARKSCREEN: { return button_context_bmark; }
case CONTEXT_QUICKSCREEN: { return button_context_quickscreen; }
case CONTEXT_PITCHSCREEN: { return button_context_pitchscreen; }
case CONTEXT_YESNOSCREEN: { return button_context_yesno; }
case CONTEXT_CUSTOM | CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_RECTRIGGER: { return button_context_settings_right_is_inc; }
case CONTEXT_TREE:
{
if(global_settings.hold_lr_for_scroll_in_list)
{
return button_context_listtree_scroll_without_combo;
}
return button_context_listtree_scroll_with_combo;
}
}
return button_context_standard;
}