rockbox/apps/plugins/bitmaps/native
2007-01-14 13:48:09 +00:00
..
brickmania_ball.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_ball.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_ball.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_break.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_break.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.138x110x2.bmp Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) 2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_bricks.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_bricks.220x176x16.bmp Add break effect + Bigger bricks 2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_gameover.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_gameover.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_bg.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_bg.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs. 2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_items.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_items.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_menu_items.220x176x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_pads.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_pads.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_pads.220x176x16.bmp BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines 2006-01-23 16:00:06 +00:00
brickmania_powerups.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_powerups.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
brickmania_powerups.220x176x16.bmp New powerup - multi balls 2006-02-15 17:37:45 +00:00
bubbles_emblem.112x64x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.220x176x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_emblem.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_left.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_left.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_left.220x176x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_left.240x320x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_left.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_right.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_right.176x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_right.220x176x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_right.240x320x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
bubbles_right.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
chessbox_pieces.64x64x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
chessbox_pieces.128x128x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
flipit_cursor.25x25x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.28x28x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.40x40x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_cursor.56x56x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.16x26x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.25x50x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.28x56x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.40x80x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
flipit_tokens.56x112x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
jewels.112x64x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.128x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
jewels.138x110x2.bmp Add greyscale jewels for h100 series and Ipod mini. 2006-10-28 21:09:13 +00:00
jewels.160x128x2.bmp Add greyscale jewels for h100 series and Ipod mini. 2006-10-28 21:09:13 +00:00
jewels.160x128x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
minesweeper_tiles.8x8x1.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x2.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.16x16x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
rockblox_background.128x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.138x110x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x220x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
rockblox_background.220x176x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.240x320x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
rockblox_background.320x240x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockpaint.8x8x24.bmp Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps 2006-10-23 19:09:53 +00:00
rockpaint_hsvrgb.8x10x24.bmp Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps 2006-10-23 19:09:53 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g) 2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
solitaire_cardback.13x13x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_cardback.15x20x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_cardback.15x20x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_cardback.18x23x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_cardback.18x23x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_cardback.26x33x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_cardback.37x49x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.169x52x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.195x80x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.195x80x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.234x92x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.234x92x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.338x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_deck.481x196x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.13x52x1.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.15x80x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.18x92x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.26x132x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
solitaire_suitsi.37x196x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
SOURCES Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats. 2007-01-14 13:48:09 +00:00
star_tiles.6x7.mono.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.8x8.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.8x8.grey.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.10x10.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast 2006-07-28 21:09:58 +00:00
star_tiles.11x11.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.13x13.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.15x15.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
star_tiles.20x20.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_inverse.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_inverse.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_inverse.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_inverse.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_normal.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_normal.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_normal.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_normal.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_normal.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_start.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_start.138x110x2.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_start.160x128x2.bmp Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure 2006-01-22 21:30:32 +00:00
sudoku_start.160x128x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00
sudoku_start.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
sudoku_start.320x240x16.bmp Removed executable flag 2007-01-09 23:22:14 +00:00