rockbox/apps/plugins/sdl
Aidan MacDonald 2053bba561 makefiles: fix duke3d overlay not using objcopy_plugin
This should use $(call objcopy_plugin) in order to
generate the correct binary format on platforms where
the plugin binary format differs from the main binary
format (ie. STM32).

Change-Id: I027cc74e3c5d55b9a3538f4f16c3fd5ece25a4b5
2026-05-03 13:10:08 +01:00
..
include
progs quake: fix crash from strange printf behavior (FS#13821) 2026-04-22 22:49:36 +01:00
SDL_image
SDL_mixer plugins: sdl: fix LoadWAVStream failing to load WAV files 2026-04-25 15:54:34 +01:00
src plugins: Fix muted mixer channel (FS#13809) 2026-04-24 01:01:14 +02:00
COPYING
CREDITS
main.c
NOTES
README
README-SDL.txt
README.Porting
redefines.txt
sdl.make makefiles: fix duke3d overlay not using objcopy_plugin 2026-05-03 13:10:08 +01:00
SOURCES
SOURCES.duke
SOURCES.quake
SOURCES.wolf
wrappers.c

See NOTES for Rockbox-specific porting notes.
The original README is below:

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)