mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 18:17:39 -04:00
Press 0-3 to to adjust current zoom level to 50% (0), 100% (1), 200% (2), or 300% (3). Press 4 to switch between "best" (linear) and nearest pixel sampling. Change-Id: Id10d361659855a0ad9c97e6b341f498f72709ef5
241 lines
6.8 KiB
C
241 lines
6.8 KiB
C
/***************************************************************************
|
|
* __________ __ ___.
|
|
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
|
|
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
|
|
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
|
|
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
|
|
* \/ \/ \/ \/ \/
|
|
* $Id$
|
|
*
|
|
* Copyright (C) 2006 Dan Everton
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
|
|
* KIND, either express or implied.
|
|
*
|
|
****************************************************************************/
|
|
|
|
#include <SDL.h>
|
|
#include "lcd-sdl.h"
|
|
#include "sim-ui-defines.h"
|
|
#include "system.h" /* for MIN() and MAX() */
|
|
#include "misc.h"
|
|
|
|
double display_zoom = 1;
|
|
static bool window_needs_update;
|
|
|
|
void sdl_get_window_dimensions(int *w, int *h)
|
|
{
|
|
if (background)
|
|
{
|
|
*w = UI_WIDTH;
|
|
*h = UI_HEIGHT;
|
|
}
|
|
else
|
|
{
|
|
#ifdef HAVE_REMOTE_LCD
|
|
if (showremote)
|
|
{
|
|
*w = SIM_LCD_WIDTH > SIM_REMOTE_WIDTH ? SIM_LCD_WIDTH : SIM_REMOTE_WIDTH;
|
|
*h = SIM_LCD_HEIGHT + SIM_REMOTE_HEIGHT;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
*w = SIM_LCD_WIDTH;
|
|
*h = SIM_LCD_HEIGHT;
|
|
}
|
|
}
|
|
}
|
|
|
|
static inline void sdl_render(void)
|
|
{
|
|
SDL_Texture *sdlTexture = SDL_CreateTextureFromSurface(sdlRenderer, gui_surface);
|
|
SDL_RenderClear(sdlRenderer);
|
|
SDL_RenderCopy(sdlRenderer, sdlTexture, NULL, NULL);
|
|
SDL_RenderPresent(sdlRenderer);
|
|
SDL_DestroyTexture(sdlTexture);
|
|
}
|
|
|
|
|
|
#define SNAP_MARGIN 50
|
|
int sdl_update_window(void)
|
|
{
|
|
int w, h;
|
|
|
|
if (!window_needs_update)
|
|
return false;
|
|
window_needs_update = false;
|
|
|
|
sdl_get_window_dimensions(&w, &h);
|
|
|
|
if (!(SDL_GetWindowFlags(window) & (SDL_WINDOW_MAXIMIZED | SDL_WINDOW_FULLSCREEN)))
|
|
{
|
|
if (display_zoom)
|
|
{
|
|
SDL_SetWindowSize(window, display_zoom * w, display_zoom * h);
|
|
}
|
|
#if defined(__APPLE__) || defined(__WIN32)
|
|
else /* Constrain aspect ratio on Windows and MacOS */
|
|
{
|
|
|
|
float aspect_ratio = (float) h / w;
|
|
int original_height = h;
|
|
int original_width = w;
|
|
|
|
SDL_GetWindowSize(window, &w, &h);
|
|
if (w != original_width || h != original_height)
|
|
{
|
|
if (abs(original_width - w) < SNAP_MARGIN)
|
|
{
|
|
w = original_width;
|
|
h = original_height;
|
|
}
|
|
else
|
|
h = w * aspect_ratio;
|
|
|
|
SDL_SetWindowSize(window, w, h);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
display_zoom = 0;
|
|
sdl_render();
|
|
return true;
|
|
}
|
|
|
|
void sdl_window_needs_update(void)
|
|
{
|
|
window_needs_update = true;
|
|
|
|
/* For MacOS and Windows, we're on a main or
|
|
display thread already, and can immediately
|
|
update the window.
|
|
On Linux, we have to defer the update, until
|
|
it is handled by the main thread later. */
|
|
#if defined (__APPLE__) || defined(__WIN32)
|
|
sdl_update_window();
|
|
#endif
|
|
}
|
|
|
|
|
|
void sdl_update_rect(SDL_Surface *surface, int x_start, int y_start, int width,
|
|
int height, int max_x, int max_y,
|
|
unsigned long (*getpixel)(int, int))
|
|
{
|
|
SDL_Rect dest;
|
|
#if LCD_DEPTH >= 8 && (LCD_PIXELFORMAT == RGB565) && \
|
|
(LCD_STRIDEFORMAT == HORIZONTAL_STRIDE) && \
|
|
!defined(HAVE_LCD_SPLIT) && !defined(HAVE_REMOTE_LCD)
|
|
SDL_Rect src;
|
|
(void)max_x;
|
|
(void)max_y;
|
|
(void)getpixel;
|
|
/* Update complete screen via one blit operation (fast) */
|
|
SDL_Surface *lcd = SDL_CreateRGBSurfaceFrom(FBADDR(0, 0), LCD_FBWIDTH,
|
|
LCD_FBHEIGHT, LCD_DEPTH,
|
|
LCD_FBWIDTH * LCD_DEPTH/8,
|
|
0, 0, 0, 0);
|
|
src.x = x_start;
|
|
src.y = y_start;
|
|
src.w = width;
|
|
src.h = height;
|
|
|
|
dest = src;
|
|
SDL_BlitSurface(lcd, &src, surface, &dest);
|
|
SDL_FreeSurface(lcd);
|
|
#else
|
|
int x, y;
|
|
int xmax, ymax;
|
|
/* Very slow pixel-by-pixel drawing */
|
|
ymax = y_start + height;
|
|
xmax = x_start + width;
|
|
|
|
if(xmax > max_x)
|
|
xmax = max_x;
|
|
if(ymax >= max_y)
|
|
ymax = max_y;
|
|
|
|
dest.w = 1;
|
|
dest.h = 1;
|
|
|
|
for (x = x_start; x < xmax; x++) {
|
|
dest.x = x;
|
|
|
|
#ifdef HAVE_LCD_SPLIT
|
|
for (y = y_start; y < MIN(ymax, LCD_SPLIT_POS); y++) {
|
|
dest.y = y;
|
|
|
|
SDL_FillRect(surface, &dest, (Uint32)(getpixel(x, y) | 0x80));
|
|
}
|
|
for (y = MAX(y_start, LCD_SPLIT_POS); y < ymax; y++) {
|
|
dest.y = (y + LCD_SPLIT_LINES) ;
|
|
|
|
SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
|
|
}
|
|
#else
|
|
for (y = y_start; y < ymax; y++) {
|
|
dest.y = y;
|
|
|
|
SDL_FillRect(surface, &dest, (Uint32)getpixel(x, y));
|
|
}
|
|
#endif
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void sdl_gui_update(SDL_Surface *surface, int x_start, int y_start, int width,
|
|
int height, int max_x, int max_y, int ui_x, int ui_y)
|
|
{
|
|
if (x_start + width > max_x)
|
|
width = max_x - x_start;
|
|
if (y_start + height > max_y)
|
|
height = max_y - y_start;
|
|
|
|
SDL_Rect src = {x_start, y_start, width, height};
|
|
SDL_Rect dest= {ui_x + x_start, ui_y + y_start, width, height};
|
|
|
|
uint8_t alpha;
|
|
if (SDL_GetSurfaceAlphaMod(surface,&alpha) == 0 && alpha < 255)
|
|
SDL_FillRect(gui_surface, &dest, 0); /* alpha needs a black background */
|
|
|
|
SDL_BlitSurface(surface, &src, gui_surface, &dest);
|
|
|
|
if (!sdl_update_window()) /* already calls sdl_render itself */
|
|
sdl_render();
|
|
}
|
|
|
|
/* set a range of bitmap indices to a gradient from startcolour to endcolour */
|
|
void sdl_set_gradient(SDL_Surface *surface, SDL_Color *start, SDL_Color *end,
|
|
int first, int steps)
|
|
{
|
|
int i;
|
|
SDL_Color palette[steps];
|
|
|
|
for (i = 0; i < steps; i++) {
|
|
palette[i].r = start->r + (end->r - start->r) * i / (steps - 1);
|
|
palette[i].g = start->g + (end->g - start->g) * i / (steps - 1);
|
|
palette[i].b = start->b + (end->b - start->b) * i / (steps - 1);
|
|
}
|
|
|
|
SDL_SetPaletteColors(surface->format->palette, palette, first , steps);
|
|
}
|
|
|
|
int lcd_get_dpi(void)
|
|
{
|
|
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
|
|
return 267;
|
|
#elif (CONFIG_PLATFORM & PLATFORM_MAEMO4)
|
|
return 225;
|
|
#elif (CONFIG_PLATFORM & PLATFORM_PANDORA)
|
|
return 217;
|
|
#else
|
|
/* TODO: find a way to query it from the OS, SDL doesn't support it
|
|
* directly; for now assume the more or less standard 96 */
|
|
return 96;
|
|
#endif
|
|
}
|