rockbox/apps/screen_access.c
William Wilgus d87755c535 FS#13944 - FONT_UI loads the last loaded font not global_status.font_id
FONT_UI scans from MAXFONTS-1 to 0 to maximize the chances of getting a loaded
font but this may result in global_status.font_id being ignored even
if set through setuifont

this should take care of all the plugin woes dues to this
by setting the lcd font to the ui font before loading the plugin
and also making FONT_UI map to this font when font_get(FONT_UI) is called
if the desired font is not loaded then fallback to the previous behavior

Change-Id: I101d6f91910c17b08fca2b988a0a99c9e6899bee
2026-06-30 13:29:23 -04:00

345 lines
12 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include "config.h"
#include <lcd.h>
#ifdef HAVE_REMOTE_LCD
#include <lcd-remote.h>
#endif
#include "scroll_engine.h"
#include <font.h>
#include <button.h>
#include <settings.h>
#include <kernel.h>
#include <icons.h>
#include "backlight.h"
#include "screen_access.h"
#include "backdrop.h"
#include "viewport.h"
/* some helper functions to calculate metrics on the fly */
static int screen_helper_getcharwidth(void)
{
return font_get(lcd_getfont())->maxwidth;
}
static int screen_helper_getcharheight(void)
{
return font_get(lcd_getfont())->height;
}
static int screen_helper_getnblines(void)
{
int height=screens[0].lcdheight;
if(global_settings.statusbar != STATUSBAR_OFF)
height -= STATUSBAR_HEIGHT;
return height / screens[0].getcharheight();
}
void screen_helper_setfont(int font)
{
if (font == FONT_UI)
{
font = global_status.font_id[SCREEN_MAIN];
set_ui_font(font);
}
lcd_setfont(font);
}
static int screen_helper_getuifont(void)
{
return global_status.font_id[SCREEN_MAIN];
}
static void screen_helper_setuifont(int font)
{
global_status.font_id[SCREEN_MAIN] = font;
set_ui_font(font);
}
static void screen_helper_set_drawmode(int mode)
{
lcd_set_drawmode(mode);
}
static void screen_helper_put_line(int x, int y, struct line_desc *line,
const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vput_line(&screens[SCREEN_MAIN], x, y, line, fmt, ap);
va_end(ap);
}
void screen_helper_lcd_viewport_set_buffer(struct viewport *vp, struct frame_buffer_t *buffer)
{
viewport_set_buffer(vp, buffer, SCREEN_MAIN);
}
#if NB_SCREENS == 2
void screen_helper_lcd_remote_viewport_set_buffer(struct viewport *vp, struct frame_buffer_t *buffer)
{
viewport_set_buffer(vp, buffer, SCREEN_REMOTE);
}
static int screen_helper_remote_getcharwidth(void)
{
return font_get(lcd_remote_getfont())->maxwidth;
}
static int screen_helper_remote_getcharheight(void)
{
return font_get(lcd_remote_getfont())->height;
}
static int screen_helper_remote_getnblines(void)
{
int height=screens[1].lcdheight;
if(global_settings.statusbar != STATUSBAR_OFF)
height -= STATUSBAR_HEIGHT;
return height / screens[1].getcharheight();
}
void screen_helper_remote_setfont(int font)
{
if (font == FONT_UI)
font = global_status.font_id[SCREEN_REMOTE];
lcd_remote_setfont(font);
}
static int screen_helper_remote_getuifont(void)
{
return global_status.font_id[SCREEN_REMOTE];
}
static void screen_helper_remote_setuifont(int font)
{
global_status.font_id[SCREEN_REMOTE] = font;
}
static void screen_helper_remote_put_line(int x, int y, struct line_desc *line,
const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vput_line(&screens[SCREEN_REMOTE], x, y, line, fmt, ap);
va_end(ap);
}
#endif
struct screen screens[NB_SCREENS] =
{
{
.screen_type=SCREEN_MAIN,
.lcdwidth=LCD_WIDTH,
.lcdheight=LCD_HEIGHT,
.depth=LCD_DEPTH,
.getnblines=&screen_helper_getnblines,
#if defined(HAVE_LCD_COLOR)
.is_color=true,
#else
.is_color=false,
#endif
.pixel_format=LCD_PIXELFORMAT,
.getcharwidth=screen_helper_getcharwidth,
.getcharheight=screen_helper_getcharheight,
#if (CONFIG_LED == LED_VIRTUAL)
.has_disk_led=false,
#elif defined(HAVE_REMOTE_LCD)
.has_disk_led=true,
#endif
.set_drawmode=&screen_helper_set_drawmode,
.init_viewport=&lcd_init_viewport,
.set_viewport=&lcd_set_viewport,
.set_viewport_ex=&lcd_set_viewport_ex,
.viewport_set_buffer = &screen_helper_lcd_viewport_set_buffer,
.current_viewport = &lcd_current_viewport,
.getwidth=&lcd_getwidth,
.getheight=&lcd_getheight,
.getstringsize=&lcd_getstringsize,
.setfont=screen_helper_setfont,
.getuifont=screen_helper_getuifont,
.setuifont=screen_helper_setuifont,
.mono_bitmap=&lcd_mono_bitmap,
.mono_bitmap_part=&lcd_mono_bitmap_part,
.bitmap=(screen_bitmap_func*)&lcd_bitmap,
.bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part,
#if LCD_DEPTH <= 2
/* No transparency yet for grayscale and mono lcd */
.transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap,
.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part,
#else
.transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap_transparent,
.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_transparent_part,
#endif
.bmp = &lcd_bmp,
.bmp_part = &lcd_bmp_part,
.nine_segment_bmp = &lcd_nine_segment_bmp,
#if LCD_DEPTH > 1
#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
.color_to_native=&lcd_color_to_native,
#endif
.get_background=&lcd_get_background,
.get_foreground=&lcd_get_foreground,
.set_background=&lcd_set_background,
.set_foreground=&lcd_set_foreground,
.set_drawinfo = &lcd_set_drawinfo,
#endif /* LCD_DEPTH > 1 */
.update_rect=&lcd_update_rect,
.update_viewport_rect=&lcd_update_viewport_rect,
.fillrect=&lcd_fillrect,
.drawrect=&lcd_drawrect,
.draw_border_viewport=&lcd_draw_border_viewport,
.fill_viewport=&lcd_fill_viewport,
.drawpixel=&lcd_drawpixel,
.drawline=&lcd_drawline,
.vline=&lcd_vline,
.hline=&lcd_hline,
.scroll_step=&lcd_scroll_step,
.putsxy=&lcd_putsxy,
.puts=&lcd_puts,
.putsf=&lcd_putsf,
.putsxyf=&lcd_putsxyf,
.puts_scroll=&lcd_puts_scroll,
.putsxy_scroll_func=&lcd_putsxy_scroll_func,
.scroll_speed=&lcd_scroll_speed,
.scroll_delay=&lcd_scroll_delay,
.clear_display=&lcd_clear_display,
.clear_viewport=&lcd_clear_viewport,
.scroll_stop_viewport_rect=&lcd_scroll_stop_viewport_rect,
.scroll_stop=&lcd_scroll_stop,
.scroll_stop_viewport=&lcd_scroll_stop_viewport,
.update=&lcd_update,
.update_viewport=&lcd_update_viewport,
.backlight_on=&backlight_on,
.backlight_off=&backlight_off,
.is_backlight_on=&is_backlight_on,
.backlight_set_timeout=&backlight_set_timeout,
#if LCD_DEPTH > 1
.backdrop_load=&backdrop_load,
.backdrop_show=&backdrop_show,
#endif
#if defined(HAVE_LCD_COLOR)
.gradient_fillrect = lcd_gradient_fillrect,
.gradient_fillrect_part = lcd_gradient_fillrect_part,
#endif
.put_line = screen_helper_put_line,
},
#if NB_SCREENS == 2
{
.screen_type=SCREEN_REMOTE,
.lcdwidth=LCD_REMOTE_WIDTH,
.lcdheight=LCD_REMOTE_HEIGHT,
.depth=LCD_REMOTE_DEPTH,
.getnblines=&screen_helper_remote_getnblines,
.is_color=false,/* No color remotes yet */
.pixel_format=LCD_REMOTE_PIXELFORMAT,
.getcharwidth=screen_helper_remote_getcharwidth,
.getcharheight=screen_helper_remote_getcharheight,
.has_disk_led=false,
.set_drawmode=&lcd_remote_set_drawmode,
.init_viewport=&lcd_remote_init_viewport,
.set_viewport=&lcd_remote_set_viewport,
.set_viewport_ex=&lcd_remote_set_viewport_ex,
.viewport_set_buffer = &screen_helper_lcd_remote_viewport_set_buffer,
.current_viewport = &lcd_remote_current_viewport,
.getwidth=&lcd_remote_getwidth,
.getheight=&lcd_remote_getheight,
.getstringsize=&lcd_remote_getstringsize,
#if 1 /* all remote LCDs are bitmapped so far */
.setfont=screen_helper_remote_setfont,
.getuifont=screen_helper_remote_getuifont,
.setuifont=screen_helper_remote_setuifont,
.mono_bitmap=&lcd_remote_mono_bitmap,
.mono_bitmap_part=&lcd_remote_mono_bitmap_part,
.bitmap=(screen_bitmap_func*)&lcd_remote_bitmap,
.bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part,
#if LCD_REMOTE_DEPTH <= 2
/* No transparency yet for grayscale and mono lcd */
.transparent_bitmap=(screen_bitmap_func*)&lcd_remote_bitmap,
.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part,
/* No colour remotes yet */
#endif
.bmp = &lcd_remote_bmp,
.bmp_part = &lcd_remote_bmp_part,
.nine_segment_bmp = &lcd_remote_nine_segment_bmp,
#if LCD_REMOTE_DEPTH > 1
#if defined(HAVE_LCD_COLOR)
.color_to_native=&lcd_remote_color_to_native,
#endif
.get_background=&lcd_remote_get_background,
.get_foreground=&lcd_remote_get_foreground,
.set_background=&lcd_remote_set_background,
.set_foreground=&lcd_remote_set_foreground,
.set_drawinfo = &lcd_remote_set_drawinfo,
#endif /* LCD_REMOTE_DEPTH > 1 */
.update_rect=&lcd_remote_update_rect,
.update_viewport_rect=&lcd_remote_update_viewport_rect,
.fillrect=&lcd_remote_fillrect,
.drawrect=&lcd_remote_drawrect,
.draw_border_viewport=&lcd_remote_draw_border_viewport,
.fill_viewport=&lcd_remote_fill_viewport,
.drawpixel=&lcd_remote_drawpixel,
.drawline=&lcd_remote_drawline,
.vline=&lcd_remote_vline,
.hline=&lcd_remote_hline,
.scroll_step=&lcd_remote_scroll_step,
#endif /* 1 */
.putsxy=&lcd_remote_putsxy,
.puts=&lcd_remote_puts,
.putsf=&lcd_remote_putsf,
.putsxyf=&lcd_remote_putsxyf,
.puts_scroll=&lcd_remote_puts_scroll,
.putsxy_scroll_func=&lcd_remote_putsxy_scroll_func,
.scroll_speed=&lcd_remote_scroll_speed,
.scroll_delay=&lcd_remote_scroll_delay,
.clear_display=&lcd_remote_clear_display,
.clear_viewport=&lcd_remote_clear_viewport,
.scroll_stop_viewport_rect=&lcd_remote_scroll_stop_viewport_rect,
.scroll_stop=&lcd_remote_scroll_stop,
.scroll_stop_viewport=&lcd_remote_scroll_stop_viewport,
.update=&lcd_remote_update,
.update_viewport=&lcd_remote_update_viewport,
.backlight_on=&remote_backlight_on,
.backlight_off=&remote_backlight_off,
.is_backlight_on=&is_remote_backlight_on,
.backlight_set_timeout=&remote_backlight_set_timeout,
#if LCD_DEPTH > 1
.backdrop_load=&remote_backdrop_load,
.backdrop_show=&remote_backdrop_show,
#endif
.put_line = screen_helper_remote_put_line,
}
#endif /* NB_SCREENS == 2 */
};
void screen_clear_area(struct screen * display, int xstart, int ystart,
int width, int height)
{
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fillrect(xstart, ystart, width, height);
display->set_drawmode(DRMODE_SOLID);
}