rockbox/apps/screen_access.c
Thomas Martitz 6630958533 lcd-common/scroll_engine: Introduce lcd_putsxy_scroll_func().
This function supports installing a custom scroll callback. This will be
called when the scrollengine redraws the line. It allows to draw extended
styles (or anything your can possible imagine) along with the text.

It is also strictly pixel-based, the first pixel-based function that supports
scrolling.

Change-Id: I57f81ac7b3d08b877aea4cb8afa882f175ebcdfc
2014-01-07 11:36:00 +01:00

385 lines
12 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include "config.h"
#include <lcd.h>
#ifdef HAVE_REMOTE_LCD
#include <lcd-remote.h>
#endif
#include "scroll_engine.h"
#include <font.h>
#include <button.h>
#include <settings.h>
#include <kernel.h>
#include <icons.h>
#include "backlight.h"
#include "screen_access.h"
#include "backdrop.h"
/* some helper functions to calculate metrics on the fly */
static int screen_helper_getcharwidth(void)
{
#ifdef HAVE_LCD_BITMAP
return font_get(lcd_getfont())->maxwidth;
#else
return 1;
#endif
}
static int screen_helper_getcharheight(void)
{
#ifdef HAVE_LCD_BITMAP
return font_get(lcd_getfont())->height;
#else
return 1;
#endif
}
static int screen_helper_getnblines(void)
{
int height=screens[0].lcdheight;
#ifdef HAVE_LCD_BITMAP
if(global_settings.statusbar != STATUSBAR_OFF)
height -= STATUSBAR_HEIGHT;
#ifdef HAVE_BUTTONBAR
if(global_settings.buttonbar && screens[0].has_buttonbar)
height -= BUTTONBAR_HEIGHT;
#endif
#endif
return height / screens[0].getcharheight();
}
void screen_helper_setfont(int font)
{
(void)font;
#ifdef HAVE_LCD_BITMAP
if (font == FONT_UI)
font = global_status.font_id[SCREEN_MAIN];
lcd_setfont(font);
#endif
}
#ifdef HAVE_LCD_BITMAP
static int screen_helper_getuifont(void)
{
return global_status.font_id[SCREEN_MAIN];
}
static void screen_helper_setuifont(int font)
{
global_status.font_id[SCREEN_MAIN] = font;
}
#endif
#if NB_SCREENS == 2
static int screen_helper_remote_getcharwidth(void)
{
#ifdef HAVE_LCD_BITMAP
return font_get(lcd_remote_getfont())->maxwidth;
#else
return 1;
#endif
}
static int screen_helper_remote_getcharheight(void)
{
#ifdef HAVE_LCD_BITMAP
return font_get(lcd_remote_getfont())->height;
#else
return 1;
#endif
}
static int screen_helper_remote_getnblines(void)
{
int height=screens[1].lcdheight;
#ifdef HAVE_LCD_BITMAP
if(global_settings.statusbar != STATUSBAR_OFF)
height -= STATUSBAR_HEIGHT;
#ifdef HAVE_BUTTONBAR
if(global_settings.buttonbar && screens[1].has_buttonbar)
height -= BUTTONBAR_HEIGHT;
#endif
#endif
return height / screens[1].getcharheight();
}
void screen_helper_remote_setfont(int font)
{
if (font == FONT_UI)
font = global_status.font_id[SCREEN_REMOTE];
lcd_remote_setfont(font);
}
static int screen_helper_remote_getuifont(void)
{
#ifdef HAVE_LCD_BITMAP
return global_status.font_id[SCREEN_REMOTE];
#else
return FONT_SYSFIXED;
#endif
}
static void screen_helper_remote_setuifont(int font)
{
#ifdef HAVE_LCD_BITMAP
global_status.font_id[SCREEN_REMOTE] = font;
#endif
}
#endif
struct screen screens[NB_SCREENS] =
{
{
.screen_type=SCREEN_MAIN,
.lcdwidth=LCD_WIDTH,
.lcdheight=LCD_HEIGHT,
.depth=LCD_DEPTH,
.getnblines=&screen_helper_getnblines,
#if defined(HAVE_LCD_COLOR)
.is_color=true,
#else
.is_color=false,
#endif
#ifdef HAVE_LCD_BITMAP
.pixel_format=LCD_PIXELFORMAT,
#endif
.getcharwidth=screen_helper_getcharwidth,
.getcharheight=screen_helper_getcharheight,
#if (CONFIG_LED == LED_VIRTUAL)
.has_disk_led=false,
#elif defined(HAVE_REMOTE_LCD)
.has_disk_led=true,
#endif
.set_viewport=&lcd_set_viewport,
.getwidth=&lcd_getwidth,
.getheight=&lcd_getheight,
.getstringsize=&lcd_getstringsize,
#ifdef HAVE_LCD_BITMAP
.setfont=screen_helper_setfont,
.getuifont=screen_helper_getuifont,
.setuifont=screen_helper_setuifont,
.mono_bitmap=&lcd_mono_bitmap,
.mono_bitmap_part=&lcd_mono_bitmap_part,
.set_drawmode=&lcd_set_drawmode,
.bitmap=(screen_bitmap_func*)&lcd_bitmap,
.bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part,
#if LCD_DEPTH <= 2
/* No transparency yet for grayscale and mono lcd */
.transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap,
.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_part,
#else
.transparent_bitmap=(screen_bitmap_func*)&lcd_bitmap_transparent,
.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_bitmap_transparent_part,
#endif
.bmp = &lcd_bmp,
.bmp_part = &lcd_bmp_part,
.nine_segment_bmp = &lcd_nine_segment_bmp,
#if LCD_DEPTH > 1
#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
.color_to_native=&lcd_color_to_native,
#endif
.get_background=&lcd_get_background,
.get_foreground=&lcd_get_foreground,
.set_background=&lcd_set_background,
.set_foreground=&lcd_set_foreground,
#ifdef HAVE_LCD_COLOR
.set_selector_start=&lcd_set_selector_start,
.set_selector_end=&lcd_set_selector_end,
.set_selector_text=&lcd_set_selector_text,
#endif
#endif /* LCD_DEPTH > 1 */
.update_rect=&lcd_update_rect,
.update_viewport_rect=&lcd_update_viewport_rect,
.fillrect=&lcd_fillrect,
.drawrect=&lcd_drawrect,
.draw_border_viewport=&lcd_draw_border_viewport,
.fill_viewport=&lcd_fill_viewport,
.drawpixel=&lcd_drawpixel,
.drawline=&lcd_drawline,
.vline=&lcd_vline,
.hline=&lcd_hline,
.scroll_step=&lcd_scroll_step,
.puts_style_offset=&lcd_puts_style_offset,
.puts_style_xyoffset=&lcd_puts_style_xyoffset,
.puts_scroll_style=&lcd_puts_scroll_style,
.puts_scroll_style_offset=&lcd_puts_scroll_style_offset,
.puts_scroll_style_xyoffset=&lcd_puts_scroll_style_xyoffset,
#endif /* HAVE_LCD_BITMAP */
#ifdef HAVE_LCD_CHARCELLS
.double_height=&lcd_double_height,
.putchar=&lcd_putc,
.get_locked_pattern=&lcd_get_locked_pattern,
.define_pattern=&lcd_define_pattern,
.unlock_pattern=&lcd_unlock_pattern,
.icon=&lcd_icon,
#endif /* HAVE_LCD_CHARCELLS */
.putsxy=&lcd_putsxy,
.puts=&lcd_puts,
.putsf=&lcd_putsf,
.puts_offset=&lcd_puts_offset,
.puts_scroll=&lcd_puts_scroll,
.puts_scroll_offset=&lcd_puts_scroll_offset,
.putsxy_scroll_func=&lcd_putsxy_scroll_func,
.scroll_speed=&lcd_scroll_speed,
.scroll_delay=&lcd_scroll_delay,
.clear_display=&lcd_clear_display,
.clear_viewport=&lcd_clear_viewport,
.scroll_stop_viewport_rect=&lcd_scroll_stop_viewport_rect,
.scroll_stop=&lcd_scroll_stop,
.scroll_stop_viewport=&lcd_scroll_stop_viewport,
.update=&lcd_update,
.update_viewport=&lcd_update_viewport,
.backlight_on=&backlight_on,
.backlight_off=&backlight_off,
.is_backlight_on=&is_backlight_on,
.backlight_set_timeout=&backlight_set_timeout,
#if LCD_DEPTH > 1
.backdrop_load=&backdrop_load,
.backdrop_show=&backdrop_show,
#endif
#ifdef HAVE_BUTTONBAR
.has_buttonbar=false,
#endif
#if defined(HAVE_LCD_BITMAP)
.set_framebuffer = (void*)lcd_set_framebuffer,
#if defined(HAVE_LCD_COLOR)
.gradient_fillrect = lcd_gradient_fillrect,
#endif
#endif
},
#if NB_SCREENS == 2
{
.screen_type=SCREEN_REMOTE,
.lcdwidth=LCD_REMOTE_WIDTH,
.lcdheight=LCD_REMOTE_HEIGHT,
.depth=LCD_REMOTE_DEPTH,
.getnblines=&screen_helper_remote_getnblines,
.is_color=false,/* No color remotes yet */
.pixel_format=LCD_REMOTE_PIXELFORMAT,
.getcharwidth=screen_helper_remote_getcharwidth,
.getcharheight=screen_helper_remote_getcharheight,
.has_disk_led=false,
.set_viewport=&lcd_remote_set_viewport,
.getwidth=&lcd_remote_getwidth,
.getheight=&lcd_remote_getheight,
.getstringsize=&lcd_remote_getstringsize,
#if 1 /* all remote LCDs are bitmapped so far */
.setfont=screen_helper_remote_setfont,
.getuifont=screen_helper_remote_getuifont,
.setuifont=screen_helper_remote_setuifont,
.mono_bitmap=&lcd_remote_mono_bitmap,
.mono_bitmap_part=&lcd_remote_mono_bitmap_part,
.bitmap=(screen_bitmap_func*)&lcd_remote_bitmap,
.bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part,
.set_drawmode=&lcd_remote_set_drawmode,
#if LCD_REMOTE_DEPTH <= 2
/* No transparency yet for grayscale and mono lcd */
.transparent_bitmap=(screen_bitmap_func*)&lcd_remote_bitmap,
.transparent_bitmap_part=(screen_bitmap_part_func*)&lcd_remote_bitmap_part,
/* No colour remotes yet */
#endif
.bmp = &lcd_remote_bmp,
.bmp_part = &lcd_remote_bmp_part,
.nine_segment_bmp = &lcd_remote_nine_segment_bmp,
#if LCD_REMOTE_DEPTH > 1
#if defined(HAVE_LCD_COLOR)
.color_to_native=&lcd_remote_color_to_native,
#endif
.get_background=&lcd_remote_get_background,
.get_foreground=&lcd_remote_get_foreground,
.set_background=&lcd_remote_set_background,
.set_foreground=&lcd_remote_set_foreground,
#endif /* LCD_REMOTE_DEPTH > 1 */
.update_rect=&lcd_remote_update_rect,
.update_viewport_rect=&lcd_remote_update_viewport_rect,
.fillrect=&lcd_remote_fillrect,
.drawrect=&lcd_remote_drawrect,
.draw_border_viewport=&lcd_remote_draw_border_viewport,
.fill_viewport=&lcd_remote_fill_viewport,
.drawpixel=&lcd_remote_drawpixel,
.drawline=&lcd_remote_drawline,
.vline=&lcd_remote_vline,
.hline=&lcd_remote_hline,
.scroll_step=&lcd_remote_scroll_step,
.puts_style_offset=&lcd_remote_puts_style_offset,
.puts_style_xyoffset=&lcd_remote_puts_style_xyoffset,
.puts_scroll_style=&lcd_remote_puts_scroll_style,
.puts_scroll_style_offset=&lcd_remote_puts_scroll_style_offset,
.puts_scroll_style_xyoffset=&lcd_remote_puts_scroll_style_xyoffset,
#endif /* 1 */
#if 0 /* no charcell remote LCDs so far */
.double_height=&lcd_remote_double_height,
.putc=&lcd_remote_putc,
.get_locked_pattern=&lcd_remote_get_locked_pattern,
.define_pattern=&lcd_remote_define_pattern,
.icon=&lcd_remote_icon,
#endif /* 0 */
.putsxy=&lcd_remote_putsxy,
.puts=&lcd_remote_puts,
.putsf=&lcd_remote_putsf,
.puts_offset=&lcd_remote_puts_offset,
.puts_scroll=&lcd_remote_puts_scroll,
.puts_scroll_offset=&lcd_remote_puts_scroll_offset,
.putsxy_scroll_func=&lcd_remote_putsxy_scroll_func,
.scroll_speed=&lcd_remote_scroll_speed,
.scroll_delay=&lcd_remote_scroll_delay,
.clear_display=&lcd_remote_clear_display,
.clear_viewport=&lcd_remote_clear_viewport,
.scroll_stop_viewport_rect=&lcd_remote_scroll_stop_viewport_rect,
.scroll_stop=&lcd_remote_scroll_stop,
.scroll_stop_viewport=&lcd_remote_scroll_stop_viewport,
.update=&lcd_remote_update,
.update_viewport=&lcd_remote_update_viewport,
.backlight_on=&remote_backlight_on,
.backlight_off=&remote_backlight_off,
.is_backlight_on=&is_remote_backlight_on,
.backlight_set_timeout=&remote_backlight_set_timeout,
#if LCD_DEPTH > 1
.backdrop_load=&remote_backdrop_load,
.backdrop_show=&remote_backdrop_show,
#endif
#ifdef HAVE_BUTTONBAR
.has_buttonbar=false,
#endif
#if defined(HAVE_LCD_BITMAP)
.set_framebuffer = (void*)lcd_remote_set_framebuffer,
#endif
}
#endif /* NB_SCREENS == 2 */
};
#ifdef HAVE_LCD_BITMAP
void screen_clear_area(struct screen * display, int xstart, int ystart,
int width, int height)
{
display->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
display->fillrect(xstart, ystart, width, height);
display->set_drawmode(DRMODE_SOLID);
}
#endif