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In direct mode, the statically allocated Rockbox LCD framebuffer is used and should never be freed. Otherwise, ROCKBOX_VideoQuit takes care of freeing the dynamically allocated hidden buffer, used for scaling. This fixed hanging of Rockbox when quitting an SDL app. Change-Id: Ib9cd8c04cc0d2d6ccedaa582a5a85ef211d0273c |
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| .. | ||
| audio | ||
| cdrom | ||
| cpuinfo | ||
| events | ||
| file | ||
| joystick | ||
| loadso/dummy | ||
| main/dummy | ||
| stdlib | ||
| thread | ||
| timer | ||
| video | ||
| SDL.c | ||
| SDL_error.c | ||
| SDL_error_c.h | ||
| SDL_fatal.c | ||
| SDL_fatal.h | ||