rockbox/apps/keymaps/keymap-hibyr3proii.c
Marc Aarts 1183b1ab1b Rockbox for the HiBy R3 Pro II/R1
Original author Melissa Autumn (https://codeberg.org/oopsallnaps/rockbox-hibyos) with contributions from Marc Aarts.

Adaptation to Rockbox standards by Marc Aarts

Change-Id: I09e5af7ba0a75c648e4b9fd424badc2d3665c943
2025-12-27 15:44:54 -05:00

233 lines
9 KiB
C

/***************************************************************************
* __________ __ ___
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2025 Solomon Peachy
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
static const struct button_mapping button_context_standard[] =
{
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_VOL_UP, BUTTON_POWER },
LAST_ITEM_IN_LIST
};
static const struct button_mapping button_context_wps[] =
{
{ ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
{ ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
{ ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
{ ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_VOL_UP, BUTTON_POWER },
LAST_ITEM_IN_LIST
};
static const struct button_mapping button_context_list[] =
{
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_tree[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
};
static const struct button_mapping button_context_listtree_scroll_with_combo[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE),
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM | CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] =
{
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_settings_right_is_inc[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_mainmenu[] =
{
{ ACTION_TREE_WPS, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
};
static const struct button_mapping button_context_yesno[] =
{
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
};
static const struct button_mapping button_context_colorchooser[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
};
static const struct button_mapping button_context_eq[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
};
static const struct button_mapping button_context_keyboard[] =
{
{ ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY | BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY | BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY | BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_NEXT | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_PREV, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_PREV | BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
};
static const struct button_mapping button_context_bmark[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
};
static const struct button_mapping button_context_time[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
};
static const struct button_mapping button_context_quickscreen[] =
{
{ ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};
static const struct button_mapping button_context_pitchscreen[] =
{
{ ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};
static const struct button_mapping button_context_radio[] =
{
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
};
const struct button_mapping* target_get_context_mapping(int context)
{
switch (context & ~CONTEXT_LOCKED)
{
case CONTEXT_STD: { return button_context_standard; }
case CONTEXT_WPS: { return button_context_wps; }
case CONTEXT_LIST: { return button_context_list; }
case CONTEXT_MAINMENU: { return button_context_mainmenu; }
case CONTEXT_CUSTOM | CONTEXT_TREE: { return button_context_tree; }
case CONTEXT_SETTINGS: { return button_context_settings; }
case CONTEXT_SETTINGS_COLOURCHOOSER: { return button_context_colorchooser; }
case CONTEXT_SETTINGS_EQ: { return button_context_eq; }
case CONTEXT_SETTINGS_TIME: { return button_context_time; }
case CONTEXT_YESNOSCREEN: { return button_context_yesno; }
case CONTEXT_KEYBOARD: { return button_context_keyboard; }
case CONTEXT_FM: { return button_context_radio; }
case CONTEXT_BOOKMARKSCREEN: { return button_context_bmark; }
case CONTEXT_QUICKSCREEN: { return button_context_quickscreen; }
case CONTEXT_PITCHSCREEN: { return button_context_pitchscreen; }
case CONTEXT_CUSTOM | CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_RECTRIGGER: { return button_context_settings_right_is_inc; }
case CONTEXT_TREE:
{
if(global_settings.hold_lr_for_scroll_in_list)
{
return button_context_listtree_scroll_without_combo;
}
return button_context_listtree_scroll_with_combo;
}
}
return button_context_standard;
}