rockbox/apps/plugins/sdl
Aidan MacDonald 31d8118581 plugins: sdl: fix LoadWAVStream failing to load WAV files
Reading the WAV length seems to have been accidentally
commented out in commit e28d1fe916. The WAV length is
not used here but disabling the read broke WAV header
parsing completely.

Change-Id: Ia6d0b1a168b2b029bd1cbec9bdc482caf6fa0487
2026-04-25 15:54:34 +01:00
..
include plugins: add strstr() to plugin API 2025-12-12 13:30:54 +00:00
progs quake: fix crash from strange printf behavior (FS#13821) 2026-04-22 22:49:36 +01:00
SDL_image Convert non-ASCII characters to UTF-8 2024-12-15 21:16:12 -05:00
SDL_mixer plugins: sdl: fix LoadWAVStream failing to load WAV files 2026-04-25 15:54:34 +01:00
src plugins: Fix muted mixer channel (FS#13809) 2026-04-24 01:01:14 +02:00
COPYING
CREDITS
main.c plugins HAVE_BACKLIGHT helper remove ifdefs in favor of dummy functions 2022-11-23 23:00:29 -05:00
NOTES sdl: add pointer to wiki for docs 2019-06-16 14:51:34 -04:00
README
README-SDL.txt
README.Porting
redefines.txt plugins: add strstr() to plugin API 2025-12-12 13:30:54 +00:00
sdl.make make: define PLUGIN when preprocessing plugin linker scripts 2026-03-06 14:49:00 +00:00
SOURCES
SOURCES.duke
SOURCES.quake quake: migrate to SDL_mixer and add background music 2024-10-27 10:23:57 -04:00
SOURCES.wolf wolf3d: add missing SOURCES.wolf 2019-07-09 12:30:56 -04:00
wrappers.c sdl: use mutex in printf() 2019-08-03 05:05:35 +02:00

See NOTES for Rockbox-specific porting notes.
The original README is below:

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows CE/95/98/ME/XP/Vista, BeOS,
MacOS Classic, Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX,
and QNX.  The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, Nintendo DS, and OS/2, but these are not officially
supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)