rockbox/apps/plugins/xrick
Solomon Peachy cbfaa49d3f xrick: Fix up -wundef warnings in miniz library
Ensure that if a posistive condition results in "#define XXX 1", ensure
we set "#define XXX 0" if that test fails.  This is necessary because
the code uses "#if XXX" isntead of "#ifdef XXX" all over the place.

Change-Id: I16157fd6ae251a70331f48a895b6c53a6648ab2b
2025-12-07 14:28:51 -05:00
..
3rd_party/miniz xrick: Fix up -wundef warnings in miniz library 2025-12-07 14:28:51 -05:00
data
system xrick: Fix up -wundef warnings in miniz library 2025-12-07 14:28:51 -05:00
config.h
control.c
control.h
debug.h
devtools.c
devtools.h
draw.c
draw.h
e_bomb.c
e_bomb.h
e_bonus.c
e_bonus.h
e_box.c
e_box.h
e_bullet.c
e_bullet.h
e_rick.c
e_rick.h
e_sbonus.c
e_sbonus.h
e_them.c
e_them.h
ents.c
ents.h
game.c
game.h
maps.c
maps.h
README.md
README.rockbox
rects.c
rects.h
res_magic.c
resources.c xrick: finally fix the red. 2025-09-07 15:21:59 -04:00
resources.h
scr_gameover.c
scr_getname.c
scr_imain.c
scr_imap.c
scr_pause.c
scr_xrick.c
screens.h
scroller.c
scroller.h
SOURCES
util.c
util.h
xrick.make xrick: Fix up a questionable choice of include paths 2025-09-07 15:11:52 -04:00

xrick

xrick is a clone of Rick Dangerous, known to run on Linux, Windows, BeOs, Amiga, QNX, all sorts of gaming consoles...

I (BigOrno) have written the initial xrick code. However, graphics and maps and sounds are by the authors of the original Rick Dangerous game, and "Rick Dangerous" remains a trademark of its owner(s) -- maybe Core Design (who wrote the game) or FireBird (who published it). As of today, I have not been successful at contacting Core Design.

This makes it a bit difficult to formally release the whole code, including data for graphics and maps and sounds, under the terms of licences such as the GNU General Public Licence. So the code is released "in the spirit" of the GNU GPL. Whatever that means.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.

Building

Requirements:

  1. Create a build directory
$ cd xrick-x.x.x
$ mkdir build
$ cd build
  1. Generate your Makefile

$ cmake ../source/xrick/projects/cmake

  1. Build

$ make

  1. Install (optional)

$ make install

Platform specific notes can be found in README.platforms.

Usage

xrick --help will tell you all about command-line options.

Controls

  • left, right, up (jump) or down (crawl): arrow keys or Z, X, O and K.
  • fire: SPACE, end: E, pause: P, exit: ESC.
  • use left, right, up, down + fire to poke something with your stick, lay a stick of dynamite, or fire a bullet.
  • toggle fullscreen: F1 ; zoom in/out: F2, F3.
  • mute: F4 ; volume up/down: F5, F6.
  • cheat modes, "trainer": F7 ; "never die": F8 ; "expose": F9.

More details at http://www.bigorno.net/xrick/

Release History

Please see the file called CHANGELOG.md.

Contacts

Report problems or ask questions to: