rockbox/firmware/target/hosted/sdl/button-sdl.c
Hairo R. Carela 48392bab94 New port: Anbernic RG Nano
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding.

This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control.

Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
2025-07-29 21:01:53 -04:00

733 lines
20 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2002 by Felix Arends
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <math.h>
#include <stdlib.h> /* EXIT_SUCCESS */
#include <stdio.h>
#include "sim-ui-defines.h"
#ifdef HAVE_REMOTE_LCD
#include "lcd-remote.h"
#endif
#include "config.h"
#include "button.h"
#include "kernel.h"
#include "backlight.h"
#include "system.h"
#include "button-sdl.h"
#if SDL_MAJOR_VERSION > 1
#include "window-sdl.h"
#endif
#include "sim_tasks.h"
#include "buttonmap.h"
#include "debug.h"
#include "powermgmt.h"
#include "storage.h"
#ifdef HAVE_TOUCHSCREEN
#include "touchscreen.h"
static int mouse_coords = 0;
#endif
/* how long until repeat kicks in */
#define REPEAT_START 6
/* the speed repeat starts at */
#define REPEAT_INTERVAL_START 4
/* speed repeat finishes at */
#define REPEAT_INTERVAL_FINISH 2
#ifdef HAVE_TOUCHSCREEN
#define USB_KEY SDLK_c /* SDLK_u is taken by BUTTON_MIDLEFT */
#else
#define USB_KEY SDLK_u
#endif
#define EXT_KEY SDLK_e
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
int _remote_type=REMOTETYPE_H100_LCD;
int remote_type(void)
{
return _remote_type;
}
#endif
static int btn = 0; /* Hopefully keeps track of currently pressed keys... */
#ifdef SIMULATOR
#include "strlcat.h"
static bool cursor_isfocus = false;
SDL_Cursor *sdl_focus_cursor = NULL;
SDL_Cursor *sdl_arrow_cursor = NULL;
#endif
int sdl_app_has_input_focus = 1;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO)
static int n900_updown_key_pressed = 0;
#endif
#ifdef HAS_BUTTON_HOLD
bool hold_button_state = false;
bool button_hold(void) {
return hold_button_state;
}
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
bool remote_hold_button_state = false;
bool remote_button_hold(void) {
return remote_hold_button_state;
}
#endif
static void button_event(int key, bool pressed);
extern bool debug_wps;
extern bool mapping;
#ifdef HAVE_TOUCHSCREEN
static void touchscreen_event(int x, int y)
{
if(background) {
x -= UI_LCD_POSX;
y -= UI_LCD_POSY;
}
if(x >= 0 && y >= 0 && x < SIM_LCD_WIDTH && y < SIM_LCD_HEIGHT) {
mouse_coords = (x << 16) | y;
button_event(BUTTON_TOUCHSCREEN, true);
if (debug_wps)
printf("Mouse at 1: (%d, %d)\n", x, y);
}
}
#endif
#if defined(HAVE_SCROLLWHEEL) || ((defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)))
static void scrollwheel_event(int x, int y)
{
int new_btn = 0;
if (y > 0)
new_btn = BUTTON_SCROLL_BACK;
else if (y < 0)
new_btn = BUTTON_SCROLL_FWD;
else
return;
#ifdef HAVE_BACKLIGHT
backlight_on();
#endif
#ifdef HAVE_BUTTON_LIGHT
buttonlight_on();
#endif
reset_poweroff_timer();
if (new_btn && !button_queue_full())
button_queue_post(new_btn, 1<<24);
(void)x;
}
#endif
static void mouse_event(SDL_MouseButtonEvent *event, bool button_up)
{
#define SQUARE(x) ((x)*(x))
static int x,y;
#ifdef SIMULATOR
static int xybutton = 0;
#endif
if(button_up) {
switch ( event->button )
{
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, false );
break;
/* The scrollwheel button up events are ignored as they are queued immediately */
case SDL_BUTTON_LEFT:
if ( mapping && background ) {
printf(" { SDLK_, %d, %d, %d, \"\" },\n", x, y,
(int)sqrt( SQUARE(x-(int)event->x) + SQUARE(y-(int)event->y))
);
}
#ifdef SIMULATOR
if ( background && xybutton ) {
button_event( xybutton, false );
xybutton = 0;
}
#endif
#ifdef HAVE_TOUCHSCREEN
else
button_event(BUTTON_TOUCHSCREEN, false);
#endif
break;
}
} else { /* button down */
switch ( event->button )
{
case SDL_BUTTON_MIDDLE:
case SDL_BUTTON_RIGHT:
button_event( event->button, true );
break;
case SDL_BUTTON_LEFT:
if ( mapping && background ) {
x = event->x;
y = event->y;
}
#ifdef SIMULATOR
if ( background ) {
xybutton = xy2button( event->x, event->y );
if( xybutton ) {
button_event( xybutton, true );
break;
}
}
#endif
#ifdef HAVE_TOUCHSCREEN
touchscreen_event(event->x, event->y);
#endif
break;
}
if (debug_wps && event->button == SDL_BUTTON_LEFT)
{
int m_x, m_y;
if ( background )
{
m_x = event->x - 1;
m_y = event->y - 1;
#ifdef HAVE_REMOTE
if ( event->y >= UI_REMOTE_POSY ) /* Remote Screen */
{
m_x -= UI_REMOTE_POSX;
m_y -= UI_REMOTE_POSY;
}
else
#endif
{
m_x -= UI_LCD_POSX;
m_y -= UI_LCD_POSY;
}
}
else
{
m_x = event->x;
m_y = event->y;
#ifdef HAVE_REMOTE
if ( m_y >= LCD_HEIGHT ) /* Remote Screen */
m_y -= LCD_HEIGHT;
#endif
}
printf("Mouse at 2: (%d, %d)\n", m_x, m_y);
}
}
#undef SQUARE
}
static bool event_handler(SDL_Event *event)
{
#if SDL_MAJOR_VERSION > 1
SDL_Keycode ev_key;
#else
SDLKey ev_key;
#endif
switch(event->type)
{
#if SDL_MAJOR_VERSION > 1
case SDL_WINDOWEVENT:
if (event->window.event == SDL_WINDOWEVENT_FOCUS_GAINED)
sdl_app_has_input_focus = 1;
else if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
sdl_app_has_input_focus = 0;
else if(event->window.event == SDL_WINDOWEVENT_RESIZED)
{
SDL_LockMutex(window_mutex);
sdl_window_adjustment_needed(false);
SDL_UnlockMutex(window_mutex);
#if !defined (__APPLE__) && !defined(__WIN32)
static unsigned long last_tick;
if (TIME_AFTER(current_tick, last_tick + HZ/20) && !button_queue_full())
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
else
last_tick = current_tick;
#endif
}
#endif /* SDL_MAJOR_VERSION */
#ifdef SIMULATOR
if (event->window.event == SDL_WINDOWEVENT_FOCUS_LOST
|| event->window.event == SDL_WINDOWEVENT_LEAVE
|| event->window.event == SDL_WINDOWEVENT_RESIZED
|| event->window.event == SDL_WINDOWEVENT_FOCUS_LOST)
{
if (cursor_isfocus)
{
cursor_isfocus = false;
SDL_SetCursor(sdl_arrow_cursor);
}
}
#endif
break;
case SDL_KEYDOWN:
case SDL_KEYUP:
ev_key = event->key.keysym.sym;
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
/* N900 with shared up/down cursor mapping. Seen on the German,
Finnish, Italian, French and Russian version. Probably more. */
if (event->key.keysym.mod & KMOD_MODE || n900_updown_key_pressed)
{
/* Prevent stuck up/down keys: If you release the ALT key before the cursor key,
rockbox will see a KEYUP event for left/right instead of up/down and
the previously pressed up/down key would stay active. */
if (ev_key == SDLK_LEFT || ev_key == SDLK_RIGHT)
{
if (event->type == SDL_KEYDOWN)
n900_updown_key_pressed = 1;
else
n900_updown_key_pressed = 0;
}
if (ev_key == SDLK_LEFT)
ev_key = SDLK_UP;
else if (ev_key == SDLK_RIGHT)
ev_key = SDLK_DOWN;
}
#endif
button_event(ev_key, event->type == SDL_KEYDOWN);
break;
case SDL_MOUSEMOTION:
{
#ifdef SIMULATOR
static uint32_t next_check = 0;
if (background && sdl_app_has_input_focus
&& (TIME_AFTER(event->motion.timestamp, next_check)))
{
int x = event->motion.x;
int y = event->motion.y;
extern struct button_map bm[];
int i;
for (i = 0; bm[i].button; i++)
{
int xd = (x-bm[i].x)*(x-bm[i].x);
int yd = (y-bm[i].y)*(y-bm[i].y);
/* check distance from center of button < radius */
if ( xd + yd < bm[i].radius*bm[i].radius ) {
break;
}
}
if (bm[i].button)
{
if (!cursor_isfocus)
{
cursor_isfocus = true;
SDL_SetCursor(sdl_focus_cursor);
}
}
else if (cursor_isfocus)
{
cursor_isfocus = false;
SDL_SetCursor(sdl_arrow_cursor);
}
next_check = event->motion.timestamp + 10; /* ms */
}
#endif
#ifdef HAVE_TOUCHSCREEN
if (event->motion.state & SDL_BUTTON(1))
{
int x = event->motion.x;
int y = event->motion.y;
touchscreen_event(x, y);
}
#endif
break;
}
case SDL_MOUSEBUTTONUP:
case SDL_MOUSEBUTTONDOWN:
{
SDL_MouseButtonEvent *mev = &event->button;
mouse_event(mev, event->type == SDL_MOUSEBUTTONUP);
break;
}
#ifdef HAVE_SCROLLWHEEL
case SDL_MOUSEWHEEL:
{
scrollwheel_event(event->wheel.x, event->wheel.y);
break;
}
#endif
case SDL_QUIT:
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
sdl_sys_quit();
break;
case SDL_USEREVENT:
return true;
break;
}
return false;
}
#ifdef __APPLE__
int sdl_event_filter(void *userdata, SDL_Event * event)
{
(void) userdata;
event_handler(event);
return 0;
}
#endif
void gui_message_loop(void)
{
SDL_Event event;
bool quit;
do {
/* wait for the next event */
if(SDL_WaitEvent(&event) == 0) {
printf("SDL_WaitEvent(): %s\n", SDL_GetError());
return; /* error, out of here */
}
sim_enter_irq_handler();
quit = event_handler(&event);
sim_exit_irq_handler();
} while(!quit);
}
#if defined(SIMULATOR)
static void show_sim_help(void)
{
extern SDL_Window *sdlWindow;
extern struct button_map bm[];
uint32_t flags = SDL_MESSAGEBOX_INFORMATION;
static char helptext[4096] = {'\0'};
if (helptext[0] != '\0')
{
SDL_ShowSimpleMessageBox(flags, UI_TITLE, helptext, sdlWindow);
return;
}
const char *keyname = SDL_GetKeyName(SDLK_HELP);
strlcat(helptext, "Rockbox simulator\n[Key] Description\n\n[", sizeof(helptext)-1);
/* simulator keys */
#define HELPTXT(SDLK,litdesc) \
keyname = SDL_GetKeyName(SDLK); \
if (keyname[0]) { \
strlcat(helptext, keyname, sizeof(helptext)-1); \
strlcat(helptext, "] "litdesc"\n[", sizeof(helptext)-1);}
/*HELPTXT(, "");*/
HELPTXT(SDLK_HELP, "display this window");
HELPTXT(SDLK_KP_0, "screendump");
HELPTXT(SDLK_F5, "screendump");
HELPTXT(SDLK_TAB, "hide device background");
HELPTXT(SDLK_0, "zoom display level 1/2");
HELPTXT(SDLK_1, "zoom display level 1");
HELPTXT(SDLK_2, "zoom display level 2");
HELPTXT(SDLK_3, "zoom display level 3");
HELPTXT(SDLK_4, "toggle display quality");
HELPTXT(USB_KEY, "toggle USB");
#ifdef HAVE_HEADPHONE_DETECTION
HELPTXT(SDLK_p, "toggle headphone");
#endif
#ifdef HAVE_LINEOUT_DETECTION
HELPTXT(SDLK_p, "toggle lineout");
#endif
#ifdef HAVE_HOTSWAP
HELPTXT(EXT_KEY, "toggle external drive");
#endif
#if (CONFIG_PLATFORM & PLATFORM_PANDORA)
HELPTXT(SDLK_LCTRL, "shutdown");
#endif
#ifdef HAS_BUTTON_HOLD
HELPTXT(SDLK_h, "toggle hold button");
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
HELPTXT(SDLK_j, "toggle remote hold button");
#endif
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
HELPTXT(SDLK_t, "toggle remote type");
#endif
#ifdef HAVE_TOUCHSCREEN
HELPTXT(SDLK_F4, "toggle touch mode");
#endif
/* device specific keymap */
for (int i = 0; bm[i].button; i++)
{
keyname = SDL_GetKeyName(bm[i].button);
strlcat(helptext, keyname, sizeof(helptext)-1);
strlcat(helptext, "] ", sizeof(helptext)-1);
strlcat(helptext, bm[i].description, sizeof(helptext)-1);
strlcat(helptext, "\n[", sizeof(helptext)-1);
}
/* last one doesn't use the macro */
keyname = SDL_GetKeyName(SDLK_F1);
strlcat(helptext, keyname, sizeof(helptext)-1);
strlcat(helptext, "] display this window\n\n", sizeof(helptext)-1);
strlcat(helptext, "Note: If you don't have a keypad\n" \
"alternate keys are in uisimulator/buttonmap\n\n", sizeof(helptext)-1);
DEBUGF("[%u] characters\n%s", (unsigned int)strlen(helptext), helptext);
SDL_ShowSimpleMessageBox(flags, UI_TITLE, helptext, sdlWindow);
}
#endif
static void button_event(int key, bool pressed)
{
int new_btn = 0;
switch (key)
{
#ifdef SIMULATOR
case SDLK_HELP:
case SDLK_F1:
if (!pressed)
show_sim_help();
return;
case SDLK_TAB:
if (!pressed)
{
SDL_LockMutex(window_mutex);
background = !background;
sdl_window_adjustment_needed(true);
SDL_UnlockMutex(window_mutex);
#if !defined(__WIN32) && !defined (__APPLE__)
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
#endif
}
return;
case SDLK_0:
display_zoom = 0.5;
case SDLK_1:
display_zoom = display_zoom ?: 1;
case SDLK_2:
display_zoom = display_zoom ?: 2;
case SDLK_3:
display_zoom = display_zoom ?: 3;
case SDLK_4:
if (pressed)
{
display_zoom = 0;
return;
}
SDL_LockMutex(window_mutex);
if (!display_zoom)
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY,
strcmp(SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY) ?:
"best", "best") ? "best": "nearest");
sdl_window_adjustment_needed(!display_zoom);
SDL_UnlockMutex(window_mutex);
#if !defined(__WIN32) && !defined (__APPLE__)
button_queue_post(SDLK_UNKNOWN, 0); /* update window on main thread */
#endif
return;
case USB_KEY:
if (!pressed)
{
static bool usb_connected = false;
usb_connected = !usb_connected;
sim_trigger_usb(usb_connected);
}
return;
#ifdef HAVE_HEADPHONE_DETECTION
case SDLK_p:
if (!pressed)
{
static bool hp_connected = true;
hp_connected = !hp_connected;
sim_trigger_hp(hp_connected);
}
return;
#endif
#ifdef HAVE_LINEOUT_DETECTION
case SDLK_l:
if (!pressed)
{
static bool lo_connected = false;
lo_connected = !lo_connected;
sim_trigger_lo(lo_connected);
}
return;
#endif
#ifdef HAVE_HOTSWAP
case EXT_KEY:
if (!pressed)
sim_trigger_external(!storage_present(1));
return;
#endif
#endif
#if (CONFIG_PLATFORM & PLATFORM_PANDORA) || defined(RG_NANO)
#ifdef RG_NANO
case SDLK_q:
#else
case SDLK_LCTRL:
#endif
/* Will post SDL_USEREVENT in shutdown_hw() if successful. */
sys_poweroff();
break;
#endif
#ifdef HAS_BUTTON_HOLD
case SDLK_h:
if(pressed)
{
hold_button_state = !hold_button_state;
DEBUGF("Hold button is %s\n", hold_button_state?"ON":"OFF");
}
return;
#endif
#ifdef HAS_REMOTE_BUTTON_HOLD
case SDLK_j:
if(pressed)
{
remote_hold_button_state = !remote_hold_button_state;
DEBUGF("Remote hold button is %s\n",
remote_hold_button_state?"ON":"OFF");
}
return;
#endif
#if defined(IRIVER_H100_SERIES) || defined (IRIVER_H300_SERIES)
case SDLK_t:
if(pressed)
switch(_remote_type)
{
case REMOTETYPE_UNPLUGGED:
_remote_type=REMOTETYPE_H100_LCD;
DEBUGF("Changed remote type to H100\n");
break;
case REMOTETYPE_H100_LCD:
_remote_type=REMOTETYPE_H300_LCD;
DEBUGF("Changed remote type to H300\n");
break;
case REMOTETYPE_H300_LCD:
_remote_type=REMOTETYPE_H300_NONLCD;
DEBUGF("Changed remote type to H300 NON-LCD\n");
break;
case REMOTETYPE_H300_NONLCD:
_remote_type=REMOTETYPE_UNPLUGGED;
DEBUGF("Changed remote type to none\n");
break;
}
break;
#endif
#ifndef APPLICATION
case SDLK_KP_0:
case SDLK_F5:
if(pressed)
{
sim_trigger_screendump();
return;
}
break;
#endif
#ifdef HAVE_TOUCHSCREEN
case SDLK_F4:
if(pressed)
{
touchscreen_set_mode(touchscreen_get_mode() == TOUCHSCREEN_POINT ? TOUCHSCREEN_BUTTON : TOUCHSCREEN_POINT);
printf("Touchscreen mode: %s\n", touchscreen_get_mode() == TOUCHSCREEN_POINT ? "TOUCHSCREEN_POINT" : "TOUCHSCREEN_BUTTON");
}
#endif
default:
#ifdef HAVE_TOUCHSCREEN
# ifndef HAS_BUTTON_HOLD
if(touchscreen_is_enabled())
# endif
new_btn = key_to_touch(key, mouse_coords);
if (!new_btn)
#endif
new_btn = key_to_button(key);
#ifdef HAVE_TOUCHPAD
new_btn = touchpad_filter(new_btn);
#endif
break;
}
#if defined(BUTTON_SCROLL_FWD) && defined(BUTTON_SCROLL_BACK)
if((new_btn == BUTTON_SCROLL_FWD || new_btn == BUTTON_SCROLL_BACK) &&
pressed)
{
scrollwheel_event(0, new_btn == BUTTON_SCROLL_FWD ? -1 : 1);
new_btn &= ~(BUTTON_SCROLL_FWD | BUTTON_SCROLL_BACK);
}
#endif
/* Update global button press state */
if (pressed)
btn |= new_btn;
else
btn &= ~new_btn;
}
#if defined(HAVE_BUTTON_DATA)
int button_read_device(int* data)
{
#if defined(HAVE_TOUCHSCREEN)
*data = mouse_coords;
#else
(void) *data; /* suppress compiler warnings */
#endif
#else
int button_read_device(void)
{
#endif
#ifdef HAS_BUTTON_HOLD
int hold_button = button_hold();
#ifdef HAVE_BACKLIGHT
/* light handling */
static int hold_button_old = false;
if (hold_button != hold_button_old)
{
hold_button_old = hold_button;
backlight_hold_changed(hold_button);
}
#endif
if (hold_button)
return BUTTON_NONE;
else
#endif
return btn;
}
void button_init_device(void)
{
#ifdef SIMULATOR
if (!sdl_focus_cursor)
sdl_focus_cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_HAND);
if (!sdl_arrow_cursor)
sdl_arrow_cursor = SDL_CreateSystemCursor(SDL_SYSTEM_CURSOR_ARROW);
#endif
}