mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 10:07:38 -04:00
A bit of context, this device is a clone of the FunKey-S with a different form factor, hardware is mostly identical, the relevant difference is it has audio out (via usb-c, adapter to 3.5mm is included), this is the reason why the FunKey-SDK is needed for bulding. This port is based on the old SDL 1.2 code because the device doesn't have SDL2 support. Alongside what was supported in the SDL 1.2 builds this port supports battery level, charging status and backlight control. Change-Id: I7fcb85be62748644b667c0efebabf59d6e9c5ade
659 lines
18 KiB
C
659 lines
18 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Daniel Stenberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/*
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* Rockbox button functions
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*/
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#include <stdlib.h>
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#include "config.h"
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#include "system.h"
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#include "button.h"
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#include "kernel.h"
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#include "thread.h"
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#include "backlight.h"
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#include "serial.h"
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#include "power.h"
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#include "powermgmt.h"
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#if defined(HAVE_SDL) && (SDL_MAJOR_VERSION > 1)
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#include "button-sdl.h"
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#else
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#include "button-target.h"
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#endif
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#ifdef HAVE_REMOTE_LCD
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#include "lcd-remote.h"
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#endif
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#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
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#include "lcd.h" /* lcd_active() prototype */
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#endif
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static long lastbtn; /* Last valid button status */
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static long last_read; /* Last button status, for debouncing/filtering */
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static bool flipped; /* buttons can be flipped to match the LCD flip */
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#ifdef HAVE_BACKLIGHT /* Filter first keypress function pointer */
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static bool (*keypress_filter_fn)(int, int);
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#ifdef HAVE_REMOTE_LCD
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static bool (*remote_keypress_filter_fn)(int, int);
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#endif
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#endif /* HAVE_BACKLIGHT */
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#ifdef HAVE_SW_POWEROFF
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static bool enable_sw_poweroff = true;
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#endif
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/* how long until repeat kicks in, in centiseconds */
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#define REPEAT_START (30*HZ/100)
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/* The next two make repeat "accelerate", which is nice for lists
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* which begin to scroll a bit faster when holding until the
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* real list acceleration kicks in (this smooths acceleration).
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*
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* Note that touchscreen pointing events are not subject to this
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* acceleration and always use REPEAT_INTERVAL_TOUCH. (Do repeat
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* events even do anything sane for touchscreens??)
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*/
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/* the speed repeat starts at, in centiseconds */
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#define REPEAT_INTERVAL_START (16*HZ/100)
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/* speed repeat finishes at, in centiseconds */
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#define REPEAT_INTERVAL_FINISH (5*HZ/100)
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/* repeat interval for touch events */
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#define REPEAT_INTERVAL_TOUCH (5*HZ/100)
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static int lastdata = 0;
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static int button_read(int *data);
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#ifdef HAVE_TOUCHSCREEN
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static long last_touchscreen_touch;
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#endif
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static void button_remote_post(void)
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{
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#if defined(HAS_SERIAL_REMOTE) && !defined(SIMULATOR)
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/* Post events for the remote control */
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int btn = remote_control_rx();
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if(btn)
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button_queue_try_post(btn, 0);
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#endif
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}
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#if defined(HAVE_HEADPHONE_DETECTION)
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static int hp_detect_callback(struct timeout *tmo)
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{
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/* Try to post only transistions */
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const long id = tmo->data ? SYS_PHONE_PLUGGED : SYS_PHONE_UNPLUGGED;
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button_queue_post_remove_head(id, 0);
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return 0;
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/*misc.c:hp_unplug_change*/
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}
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#endif
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#if defined(HAVE_LINEOUT_DETECTION)
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static int lo_detect_callback(struct timeout *tmo)
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{
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/* Try to post only transistions */
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const long id = tmo->data ? SYS_LINEOUT_PLUGGED : SYS_LINEOUT_UNPLUGGED;
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button_queue_post_remove_head(id, 0);
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return 0;
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/*misc.c:lo_unplug_change*/
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}
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#endif
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static void check_audio_peripheral_state(void)
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{
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#if defined(HAVE_HEADPHONE_DETECTION)
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static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
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static bool phones_present = false;
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if (headphones_inserted() != phones_present)
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{
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/* Use the autoresetting oneshot to debounce the detection signal */
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phones_present = !phones_present;
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timeout_register(&hp_detect_timeout, hp_detect_callback,
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HZ/2, phones_present);
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}
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#endif
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#if defined(HAVE_LINEOUT_DETECTION)
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static struct timeout lo_detect_timeout; /* Debouncer for lineout plug/unplug */
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static bool lineout_present = false;
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if (lineout_inserted() != lineout_present)
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{
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/* Use the autoresetting oneshot to debounce the detection signal */
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lineout_present = !lineout_present;
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timeout_register(&lo_detect_timeout, lo_detect_callback,
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HZ/2, lineout_present);
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}
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#endif
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}
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#ifdef HAVE_BACKLIGHT
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/* disabled function is shared between Main & Remote LCDs */
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static bool filter_first_keypress_disabled(int button, int data)
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{
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button_queue_try_post(button, data);
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return false;
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}
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static bool filter_first_keypress_enabled(int button, int data)
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{
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#if defined(HAVE_TRANSFLECTIVE_LCD) && defined(HAVE_LCD_SLEEP)
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if (is_backlight_on(false) && lcd_active())
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#else
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if (is_backlight_on(false))
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#endif
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{
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return filter_first_keypress_disabled(button, data);
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}
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return true;
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}
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#ifdef HAVE_REMOTE_LCD
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static bool filter_first_remote_keypress_enabled(int button, int data)
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{
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if (is_remote_backlight_on(false)
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#if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
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|| (remote_type()==REMOTETYPE_H300_NONLCD)
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#endif
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)
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{
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return filter_first_keypress_disabled(button, data);
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}
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return true;
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}
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#endif /* def HAVE_REMOTE_LCD */
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#endif /* def HAVE_BACKLIGHT */
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static void button_tick(void)
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{
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static int count = 0;
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static int repeat_speed = REPEAT_INTERVAL_START;
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static int repeat_count = 0;
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static bool repeat = false;
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static bool post = false;
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#ifdef HAVE_BACKLIGHT
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static bool skip_release = false;
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#ifdef HAVE_REMOTE_LCD
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static bool skip_remote_release = false;
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#endif
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#endif
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int diff;
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int btn;
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int data = 0;
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button_remote_post();
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btn = button_read(&data);
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check_audio_peripheral_state();
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/* Find out if a key has been released */
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diff = btn ^ lastbtn;
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if(diff && (btn & diff) == 0)
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if(diff & BUTTON_REMOTE)
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if(!skip_remote_release)
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button_queue_try_post(BUTTON_REL | diff, data);
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else
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skip_remote_release = false;
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else
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#endif
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if(!skip_release)
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button_queue_try_post(BUTTON_REL | diff, data);
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else
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skip_release = false;
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#else
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button_queue_try_post(BUTTON_REL | diff, data);
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#endif
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}
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else
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{
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if ( btn )
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{
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/* normal keypress */
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if ( btn != lastbtn )
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{
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post = true;
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repeat = false;
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repeat_speed = REPEAT_INTERVAL_START;
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}
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else /* repeat? */
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{
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#if defined(DX50) || defined(DX90)
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/*
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Power button on these devices reports two distinct key codes, which are
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triggerd by a short or medium duration press. Additionlly a long duration press
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will trigger a hard reset, which is hardwired.
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The time delta between medium and long duration press is not large enough to
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register here as power off repeat. A hard reset is triggered before Rockbox
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can power off.
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To cirumvent the hard reset, Rockbox will shutdown on the first POWEROFF_BUTTON
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repeat. POWEROFF_BUTTON is associated with the a medium duration press of the
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power button.
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*/
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if(btn & POWEROFF_BUTTON)
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{
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sys_poweroff();
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}
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#endif
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if ( repeat )
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{
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if (!post)
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count--;
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if (count == 0) {
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post = true;
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/* yes we have repeat */
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if (repeat_speed > REPEAT_INTERVAL_FINISH)
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repeat_speed--;
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#ifdef HAVE_TOUCHSCREEN
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if(btn & BUTTON_TOUCHSCREEN)
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repeat_speed = REPEAT_INTERVAL_TOUCH;
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#endif
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count = repeat_speed;
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repeat_count++;
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/* Send a SYS_POWEROFF event if we have a device
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which doesn't shut down easily with the OFF
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key */
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#ifdef HAVE_SW_POWEROFF
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if (enable_sw_poweroff &&
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(btn & POWEROFF_BUTTON
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#ifdef RC_POWEROFF_BUTTON
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|| btn == RC_POWEROFF_BUTTON
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#endif
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) &&
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#if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
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!charger_inserted() &&
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#endif
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repeat_count > POWEROFF_COUNT)
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{
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/* Tell the main thread that it's time to
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power off */
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sys_poweroff();
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/* Safety net for players without hardware
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poweroff */
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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if(repeat_count > POWEROFF_COUNT * 10)
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power_off();
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#endif
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}
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#endif
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}
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}
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else
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{
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if (count++ > REPEAT_START)
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{
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post = true;
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repeat = true;
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repeat_count = 0;
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/* initial repeat */
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count = REPEAT_INTERVAL_START;
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}
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#ifdef HAVE_TOUCHSCREEN
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else if (lastdata != data && btn == lastbtn)
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{ /* only coordinates changed, post anyway */
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if (touchscreen_get_mode() == TOUCHSCREEN_POINT)
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post = true;
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}
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#endif
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}
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}
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if ( post )
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{
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if (repeat)
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{
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/* Only post repeat events if the queue is empty,
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* to avoid afterscroll effects. */
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if (button_queue_try_post(BUTTON_REPEAT | btn, data))
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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skip_remote_release = false;
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#endif
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skip_release = false;
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#endif
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post = false;
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/* Need to post back/buttonlight_on() on repeat buttons */
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if (btn & BUTTON_REMOTE) {
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remote_backlight_on();
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}
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else
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#endif
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{
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backlight_on();
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buttonlight_on();
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}
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#endif
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}
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}
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else
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{
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#ifdef HAVE_BACKLIGHT
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#ifdef HAVE_REMOTE_LCD
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if (btn & BUTTON_REMOTE) {
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skip_remote_release = remote_keypress_filter_fn(btn, data);
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remote_backlight_on();
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}
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else
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#endif
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{
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skip_release = keypress_filter_fn(btn, data);
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backlight_on();
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buttonlight_on();
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}
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#else /* no backlight, nothing to skip */
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button_queue_try_post(btn, data);
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#endif
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post = false;
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}
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reset_poweroff_timer();
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}
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}
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else
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{
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repeat = false;
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count = 0;
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}
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}
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lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
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lastdata = data;
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}
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void button_init(void)
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{
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int temp;
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/* Init used objects first */
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button_queue_init();
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/* hardware inits */
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button_init_device();
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button_read(&temp);
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lastbtn = button_read(&temp);
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reset_poweroff_timer();
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flipped = false;
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#ifdef HAVE_BACKLIGHT
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set_backlight_filter_keypress(false);
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#ifdef HAVE_REMOTE_LCD
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set_remote_backlight_filter_keypress(false);
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#endif
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#endif
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#ifdef HAVE_TOUCHSCREEN
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last_touchscreen_touch = -1;
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#endif
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/* Start polling last */
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tick_add_task(button_tick);
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}
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#ifdef BUTTON_DRIVER_CLOSE
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void button_close(void)
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{
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tick_remove_task(button_tick);
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}
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#endif /* BUTTON_DRIVER_CLOSE */
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#ifdef HAVE_LCD_FLIP
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/*
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* helper function to swap LEFT/RIGHT, UP/DOWN (if present)
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*/
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static int button_flip(int button)
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{
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int newbutton = button;
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#if (CONFIG_PLATFORM & PLATFORM_NATIVE)
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newbutton &= ~(
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#if defined(BUTTON_LEFT) && defined(BUTTON_RIGHT)
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BUTTON_LEFT | BUTTON_RIGHT
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#else
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#warning "LEFT/RIGHT not defined!"
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0
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#endif
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#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
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| BUTTON_UP | BUTTON_DOWN
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#endif
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#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
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| BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
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#endif
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#if (CONFIG_KEYPAD == SANSA_C200_PAD) || (CONFIG_KEYPAD == SANSA_CLIP_PAD) ||\
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(CONFIG_KEYPAD == GIGABEAT_PAD) || (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN
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#endif
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#if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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| BUTTON_VOL_UP | BUTTON_VOL_DOWN
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| BUTTON_NEXT | BUTTON_PREV
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#endif
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);
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#if defined(BUTTON_LEFT) && defined(BUTTON_RIGHT)
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if (button & BUTTON_LEFT)
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newbutton |= BUTTON_RIGHT;
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if (button & BUTTON_RIGHT)
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newbutton |= BUTTON_LEFT;
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#else
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#warning "LEFT/RIGHT not defined!"
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#endif
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#if defined(BUTTON_UP) && defined(BUTTON_DOWN)
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if (button & BUTTON_UP)
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newbutton |= BUTTON_DOWN;
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if (button & BUTTON_DOWN)
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newbutton |= BUTTON_UP;
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#endif
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#if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
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if (button & BUTTON_SCROLL_BACK)
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newbutton |= BUTTON_SCROLL_FWD;
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if (button & BUTTON_SCROLL_FWD)
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newbutton |= BUTTON_SCROLL_BACK;
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#endif
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#if (CONFIG_KEYPAD == SANSA_C200_PAD) || (CONFIG_KEYPAD == SANSA_CLIP_PAD) ||\
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(CONFIG_KEYPAD == GIGABEAT_PAD) || (CONFIG_KEYPAD == GIGABEAT_S_PAD)
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if (button & BUTTON_VOL_UP)
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newbutton |= BUTTON_VOL_DOWN;
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if (button & BUTTON_VOL_DOWN)
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newbutton |= BUTTON_VOL_UP;
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#endif
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#if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
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if (button & BUTTON_VOL_UP)
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newbutton |= BUTTON_VOL_DOWN;
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if (button & BUTTON_VOL_DOWN)
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newbutton |= BUTTON_VOL_UP;
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if (button & BUTTON_NEXT)
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newbutton |= BUTTON_PREV;
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if (button & BUTTON_PREV)
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newbutton |= BUTTON_NEXT;
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#endif
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#endif /* !SIMULATOR */
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return newbutton;
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}
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/*
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* set the flip attribute
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* better only call this when the queue is empty
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*/
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void button_set_flip(bool flip)
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{
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if (flip != flipped) /* not the current setting */
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{
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/* avoid race condition with the button_tick() */
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int oldlevel = disable_irq_save();
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lastbtn = button_flip(lastbtn);
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flipped = flip;
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restore_irq(oldlevel);
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}
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}
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#endif /* HAVE_LCD_FLIP */
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#ifdef HAVE_BACKLIGHT
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void set_backlight_filter_keypress(bool value)
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{
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if (!value)
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keypress_filter_fn = filter_first_keypress_disabled;
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else
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keypress_filter_fn = filter_first_keypress_enabled;
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}
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#ifdef HAVE_REMOTE_LCD
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void set_remote_backlight_filter_keypress(bool value)
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{
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if (!value)
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|
remote_keypress_filter_fn = filter_first_keypress_disabled;
|
|
else
|
|
remote_keypress_filter_fn = filter_first_remote_keypress_enabled;
|
|
}
|
|
#endif
|
|
#endif
|
|
|
|
/*
|
|
* Get button pressed from hardware
|
|
*/
|
|
|
|
static int button_read(int *data)
|
|
{
|
|
#ifdef HAVE_BUTTON_DATA
|
|
int btn = button_read_device(data);
|
|
#else
|
|
(void) data;
|
|
int btn = button_read_device();
|
|
#endif
|
|
int retval;
|
|
|
|
#ifdef HAVE_LCD_FLIP
|
|
if (btn && flipped)
|
|
btn = button_flip(btn); /* swap upside down */
|
|
#endif /* HAVE_LCD_FLIP */
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
if (btn & BUTTON_TOUCHSCREEN)
|
|
last_touchscreen_touch = current_tick;
|
|
#endif
|
|
/* Filter the button status. It is only accepted if we get the same
|
|
status twice in a row. */
|
|
#ifndef HAVE_TOUCHSCREEN
|
|
if (btn != last_read)
|
|
retval = lastbtn;
|
|
else
|
|
#endif
|
|
retval = btn;
|
|
last_read = btn;
|
|
|
|
return retval;
|
|
}
|
|
|
|
int button_status(void)
|
|
{
|
|
return lastbtn;
|
|
}
|
|
|
|
#ifdef HAVE_BUTTON_DATA
|
|
int button_status_wdata(int *pdata)
|
|
{
|
|
*pdata = lastdata;
|
|
return lastbtn;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
long touchscreen_last_touch(void)
|
|
{
|
|
return last_touchscreen_touch;
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_WHEEL_ACCELERATION
|
|
/* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
|
|
#define WHEEL_ACCEL_FACTOR (1<<16)/WHEEL_ACCEL_START
|
|
/**
|
|
* data:
|
|
* [31] Use acceleration
|
|
* [30:24] Message post count (skipped + 1) (1-127)
|
|
* [23:0] Velocity - degree/sec
|
|
*
|
|
* WHEEL_ACCEL_FACTOR:
|
|
* Value in degree/sec -- configurable via settings -- above which
|
|
* the accelerated scrolling starts. Factor is internally scaled by
|
|
* 1<<16 in respect to the following 32bit integer operations.
|
|
*/
|
|
int button_apply_acceleration(const unsigned int data)
|
|
{
|
|
int delta = (data >> 24) & 0x7f;
|
|
|
|
if ((data & (1 << 31)) != 0)
|
|
{
|
|
/* read driver's velocity from data */
|
|
unsigned int v = data & 0xffffff;
|
|
|
|
/* v = 28.4 fixed point */
|
|
v = (WHEEL_ACCEL_FACTOR * v)>>(16-4);
|
|
|
|
/* Calculate real numbers item to scroll based upon acceleration
|
|
* setting, use correct roundoff */
|
|
#if (WHEEL_ACCELERATION == 1)
|
|
v = (v*v + (1<< 7))>> 8;
|
|
#elif (WHEEL_ACCELERATION == 2)
|
|
v = (v*v*v + (1<<11))>>12;
|
|
#elif (WHEEL_ACCELERATION == 3)
|
|
v = (v*v*v*v + (1<<15))>>16;
|
|
#endif
|
|
|
|
if (v > 1)
|
|
delta *= v;
|
|
}
|
|
|
|
return delta;
|
|
}
|
|
#endif /* HAVE_WHEEL_ACCELERATION */
|
|
|
|
#if (defined(HAVE_TOUCHPAD) || defined(HAVE_TOUCHSCREEN)) && !defined(HAS_BUTTON_HOLD)
|
|
void button_enable_touch(bool en)
|
|
{
|
|
#ifdef HAVE_TOUCHPAD
|
|
touchpad_enable(en);
|
|
#endif
|
|
#ifdef HAVE_TOUCHSCREEN
|
|
touchscreen_enable(en);
|
|
#endif
|
|
}
|
|
#endif
|
|
|
|
#ifdef HAVE_SW_POWEROFF
|
|
void button_set_sw_poweroff_state(bool en) {
|
|
enable_sw_poweroff = en;
|
|
}
|
|
|
|
bool button_get_sw_poweroff_state() {
|
|
return enable_sw_poweroff;
|
|
}
|
|
#endif
|