rockbox/apps/plugins/sdl/progs/duke3d/Engine/src/network.h
Solomon Peachy e28d1fe916 SDL: Silence a large number of compile warnings (WIP)
There are some real bugs in here, but we're drowning in warnings.

Change-Id: I7c2c0eafc8426327521bdd8a3ac2d3742ac16864
2020-04-11 19:29:47 +02:00

33 lines
932 B
C

//
// network.h
// Duke3D
//
// Created by fabien sanglard on 12-12-22.
// Copyright (c) 2012 fabien sanglard. All rights reserved.
//
#ifndef Duke3D_network_h
#define Duke3D_network_h
#include "platform.h"
void Setup_UnstableNetworking(void);
void Setup_StableNetworking(void);
void callcommit(void);
void initcrc(void);
int32_t getcrc(uint8_t *buffer, short bufleng);
void initmultiplayers(uint8_t damultioption, uint8_t dacomrateoption, uint8_t dapriority);
void sendpacket(int32_t other, uint8_t *bufptr, int32_t messleng);
void setpackettimeout(int32_t datimeoutcount, int32_t daresendagaincount);
void uninitmultiplayers(void);
void sendlogon(void);
void sendlogoff(void);
int getoutputcirclesize(void);
void setsocket(short newsocket);
short getpacket(short *other, uint8_t *bufptr);
void flushpackets(void);
void genericmultifunction(int32_t other, char *bufptr, int32_t messleng, int32_t command);
#endif