..
brickmania_ball.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp
Color bitmaps on iAudio X5 by Mustapha Senhaji
2006-03-24 12:36:47 +00:00
brickmania_ball.176x132x16.bmp
BrickMania for iPod Nano
2006-02-20 18:56:34 +00:00
brickmania_ball.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_break.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_break.176x132x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_break.220x176x16.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_bricks.138x110x2.bmp
Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067 )
2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp
Color bitmaps on iAudio X5 by Mustapha Senhaji
2006-03-24 12:36:47 +00:00
brickmania_bricks.176x132x16.bmp
BrickMania for iPod Nano
2006-02-20 18:56:34 +00:00
brickmania_bricks.220x176x16.bmp
Add break effect + Bigger bricks
2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp
Color bitmaps on iAudio X5 by Mustapha Senhaji
2006-03-24 12:36:47 +00:00
brickmania_gameover.176x132x16.bmp
BrickMania for iPod Nano
2006-02-20 18:56:34 +00:00
brickmania_gameover.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_menu_bg.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_bg.176x132x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_bg.220x176x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp
Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs.
2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_items.160x128x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_items.176x132x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_menu_items.220x176x16.bmp
*decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5.
2006-06-05 20:41:52 +00:00
brickmania_pads.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp
Color bitmaps on iAudio X5 by Mustapha Senhaji
2006-03-24 12:36:47 +00:00
brickmania_pads.176x132x16.bmp
BrickMania for iPod Nano
2006-02-20 18:56:34 +00:00
brickmania_pads.220x176x16.bmp
BrickMania game (currently only for H300 and iPod Color) from Ben Basha (Paprica) with modifications by me to use external bitmaps and make the code more (but not yet completely) compliant with Rockbox coding guidelines
2006-01-23 16:00:06 +00:00
brickmania_powerups.160x128x2.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp
Color bitmaps on iAudio X5 by Mustapha Senhaji
2006-03-24 12:36:47 +00:00
brickmania_powerups.176x132x16.bmp
BrickMania for iPod Nano
2006-02-20 18:56:34 +00:00
brickmania_powerups.220x176x16.bmp
New powerup - multi balls
2006-02-15 17:37:45 +00:00
bubbles_emblem.112x64x1.bmp
Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold.
2006-04-17 02:21:08 +00:00
bubbles_emblem.138x110x2.bmp
Patch #5102 by Anton Romanov: Bubbles for ipod mini.
2006-04-15 12:30:37 +00:00
bubbles_emblem.160x128x2.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_emblem.160x128x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_emblem.220x176x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_emblem.320x240x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_left.160x128x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_left.176x132x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_left.220x176x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_left.240x320x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_left.320x240x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_right.160x128x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_right.176x132x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_right.220x176x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_right.240x320x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
bubbles_right.320x240x16.bmp
New game plugin: bubbles, initial commit
2006-03-20 03:06:07 +00:00
chessbox_pieces.64x64x1.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp
Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp
Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders.
2006-04-15 10:38:36 +00:00
chessbox_pieces.128x128x1.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp
New chessbox plugin by Miguel A. ArЩvalo, based on GNU Chess v2
2006-02-22 14:24:54 +00:00
flipit_tokens.20x20x2.bmp
Flipit grayscale bitmaps for native grayscale LCDs
2006-06-10 22:43:38 +00:00
flipit_tokens.30x30.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
flipit_tokens.30x30x2.bmp
Flipit grayscale bitmaps for native grayscale LCDs
2006-06-10 22:43:38 +00:00
flipit_tokens.40x40.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
flipit_tokens.50x50.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
jewels.112x64x1.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.138x110x1.bmp
new menu system, consolidated button assignments, ipod mini support
2006-02-24 00:24:03 +00:00
jewels.160x128x1.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.160x128x16.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp
Bejeweled: speed fixes, graphics enhancements, and use external bitmaps
2006-02-15 22:32:57 +00:00
Makefile
First attempt at generating and using .h files from bitmaps using bmp2rb. The .h files are generated for both the core bitmaps and the plugins, but are only currently being used in the core.
2006-02-21 01:23:30 +00:00
rockpaint.bmp
Rockpaint interface bitmaps:
2006-07-19 20:01:08 +00:00
rockpaint_hsvrgb.bmp
Rockpaint interface bitmaps:
2006-07-19 20:01:08 +00:00
snake2_bottom.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp
Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments.
2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp
Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g)
2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
solitaire_cardback.176x132x16.bmp
Add cardback bitmap for colour LCDs smaller than 220x176.
2006-03-20 22:07:35 +00:00
solitaire_cardback.220x176x16.bmp
Re-adding in binary mode
2006-02-19 23:30:06 +00:00
SOURCES
Add bitmaps for greyscale LCD targets for "star" game. Closes http://www.rockbox.org/tracker/task/5509
2006-07-27 22:04:07 +00:00
star_tiles.10x10.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp
Add bitmaps for greyscale LCD targets for "star" game. Closes http://www.rockbox.org/tracker/task/5509
2006-07-27 22:04:07 +00:00
star_tiles.13x13.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
star_tiles.20x20.bmp
Add color bitmap files for flipit, sokoban and star plugins.
2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_inverse.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_inverse.220x176x16.bmp
New Sudoku bitmaps for 220x176x16 and larger LCDs.
2006-04-15 09:06:34 +00:00
sudoku_normal.112x64x1.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_normal.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_normal.220x176x16.bmp
New Sudoku bitmaps for 220x176x16 and larger LCDs.
2006-04-15 09:06:34 +00:00
sudoku_start.112x64x1.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_start.160x128x2.bmp
Initial attempt at using bmp2rb in the build system. Don't forget to re-run configure
2006-01-22 21:30:32 +00:00
sudoku_start.220x176x16.bmp
New Sudoku bitmaps for 220x176x16 and larger LCDs.
2006-04-15 09:06:34 +00:00
tetrox_background.138x110x2.bmp
Graphical improvements: * Brighter blocks and darker walls on greyscale targets. * Preview background is now black. * More natural corner 'lighting'. * Get rid of the splash() remains after unpausing.
2006-07-15 22:19:52 +00:00
tetrox_background.160x128x2.bmp
Graphical improvements: * Brighter blocks and darker walls on greyscale targets. * Preview background is now black. * More natural corner 'lighting'. * Get rid of the splash() remains after unpausing.
2006-07-15 22:19:52 +00:00
tetrox_background.160x128x16.bmp
Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
2006-07-18 00:28:35 +00:00
tetrox_background.176x132x16.bmp
Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
2006-07-18 00:28:35 +00:00
tetrox_background.220x176x16.bmp
Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
2006-07-18 00:28:35 +00:00
tetrox_background.320x240x16.bmp
Tetrox colour background rework by Marianne Arnold: * Reworked brick walls. * Preview area black to match the in-game handling. * Fixed iPod G5 preview area size.
2006-07-18 00:28:35 +00:00