rockbox/apps/screen_access.h
Daniel Stenberg 2acc0ac542 Updated our source code header to explicitly mention that we are GPL v2 or
later. We still need to hunt down snippets used that are not. 1324 modified
files...
http://www.rockbox.org/mail/archive/rockbox-dev-archive-2008-06/0060.shtml


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17847 a1c6a512-1295-4272-9138-f99709370657
2008-06-28 18:10:04 +00:00

179 lines
6.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SCREEN_ACCESS_H_
#define _SCREEN_ACCESS_H_
#include "lcd.h"
#include "buttonbar.h"
enum screen_type {
SCREEN_MAIN
#ifdef HAVE_REMOTE_LCD
,SCREEN_REMOTE
#endif
};
#if defined(HAVE_REMOTE_LCD) && !defined (ROCKBOX_HAS_LOGF)
#define NB_SCREENS 2
#else
#define NB_SCREENS 1
#endif
#if NB_SCREENS == 1
#define FOR_NB_SCREENS(i) i = 0;
#else
#define FOR_NB_SCREENS(i) for(i = 0; i < NB_SCREENS; i++)
#endif
#ifdef HAVE_LCD_CHARCELLS
#define MAX_LINES_ON_SCREEN 2
#endif
typedef void screen_bitmap_part_func(const void *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
typedef void screen_bitmap_func(const void *src, int x, int y, int width,
int height);
/* if this struct is changed the plugin api may break so bump the api
versions in plugin.h */
struct screen
{
enum screen_type screen_type;
int width, height;
int depth;
int nb_lines;
#ifdef HAVE_LCD_BITMAP
int pixel_format;
#endif
int char_width;
int char_height;
bool is_color;
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
bool has_disk_led;
#endif
#ifdef HAVE_BUTTONBAR
bool has_buttonbar;
#endif
void (*set_viewport)(struct viewport* vp);
int (*getwidth)(void);
int (*getheight)(void);
int (*getstringsize)(const unsigned char *str, int *w, int *h);
#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD) /* always bitmap */
void (*setfont)(int newfont);
int (*getfont)(void);
void (*scroll_step)(int pixels);
void (*puts_style_offset)(int x, int y, const unsigned char *str,
int style, int offset);
void (*puts_scroll_style)(int x, int y, const unsigned char *string,
int style);
void (*puts_scroll_style_offset)(int x, int y, const unsigned char *string,
int style, int offset);
void (*mono_bitmap)(const unsigned char *src,
int x, int y, int width, int height);
void (*mono_bitmap_part)(const unsigned char *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void (*bitmap)(const void *src,
int x, int y, int width, int height);
void (*bitmap_part)(const void *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void (*transparent_bitmap)(const void *src,
int x, int y, int width, int height);
void (*transparent_bitmap_part)(const void *src, int src_x, int src_y,
int stride, int x, int y, int width, int height);
void (*set_drawmode)(int mode);
#if defined(HAVE_LCD_COLOR) && defined(LCD_REMOTE_DEPTH) && LCD_REMOTE_DEPTH > 1
unsigned (*color_to_native)(unsigned color);
#endif
#if (LCD_DEPTH > 1) || (defined(LCD_REMOTE_DEPTH) && (LCD_REMOTE_DEPTH > 1))
unsigned (*get_background)(void);
unsigned (*get_foreground)(void);
void (*set_background)(unsigned background);
void (*set_foreground)(unsigned foreground);
#endif /* (LCD_DEPTH > 1) || (LCD_REMOTE_DEPTH > 1) */
#if defined(HAVE_LCD_COLOR)
void (*set_selector_start)(unsigned selector);
void (*set_selector_end)(unsigned selector);
void (*set_selector_text)(unsigned selector_text);
#endif
void (*update_rect)(int x, int y, int width, int height);
void (*update_viewport_rect)(int x, int y, int width, int height);
void (*fillrect)(int x, int y, int width, int height);
void (*drawrect)(int x, int y, int width, int height);
void (*drawpixel)(int x, int y);
void (*drawline)(int x1, int y1, int x2, int y2);
void (*vline)(int x, int y1, int y2);
void (*hline)(int x1, int x2, int y);
#endif /* HAVE_LCD_BITMAP || HAVE_REMOTE_LCD */
#ifdef HAVE_LCD_CHARCELLS /* no charcell remote LCDs so far */
void (*double_height)(bool on);
void (*putc)(int x, int y, unsigned long ucs);
void (*icon)(int icon, bool enable);
unsigned long (*get_locked_pattern)(void);
void (*define_pattern)(unsigned long ucs, const char *pattern);
void (*unlock_pattern)(unsigned long ucs);
#endif
void (*putsxy)(int x, int y, const unsigned char *str);
void (*puts)(int x, int y, const unsigned char *str);
void (*puts_offset)(int x, int y, const unsigned char *str, int offset);
void (*puts_scroll)(int x, int y, const unsigned char *string);
void (*puts_scroll_offset)(int x, int y, const unsigned char *string,
int offset);
void (*scroll_speed)(int speed);
void (*scroll_delay)(int ms);
void (*stop_scroll)(void);
void (*clear_display)(void);
void (*clear_viewport)(void);
void (*scroll_stop)(struct viewport* vp);
void (*scroll_stop_line)(struct viewport* vp, int y);
void (*update)(void);
void (*update_viewport)(void);
void (*backlight_on)(void);
void (*backlight_off)(void);
bool (*is_backlight_on)(bool ignore_always_off);
void (*backlight_set_timeout)(int index);
};
#if defined(HAVE_LCD_BITMAP) || defined(HAVE_REMOTE_LCD)
/*
* Clear only a given area of the screen
* - screen : the screen structure
* - xstart, ystart : where the area starts
* - width, height : size of the area
*/
void screen_clear_area(struct screen * display, int xstart, int ystart,
int width, int height);
#endif
/*
* Initializes the whole screen_access api
*/
extern void screen_access_init(void);
/*
* exported screens array that should be used
* by each app that wants to write to access display
*/
extern struct screen screens[NB_SCREENS];
#endif /*_SCREEN_ACCESS_H_*/