rockbox/apps/plugins/bitmaps/native
Marianne Arnold 23f127ddd7 Cardback design for Archos (even more natural...)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11404 a1c6a512-1295-4272-9138-f99709370657
2006-10-31 01:18:54 +00:00
..
brickmania_ball.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_ball.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_ball.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_ball.220x176x16.bmp
brickmania_break.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_break.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_break.220x176x16.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.138x110x2.bmp Brickmania and Tetrox for iPod mini by Anton Romanov (FS #5094 & #5067) 2006-04-11 20:16:05 +00:00
brickmania_bricks.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_bricks.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_bricks.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_bricks.220x176x16.bmp Add break effect + Bigger bricks 2006-02-01 18:25:24 +00:00
brickmania_gameover.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_gameover.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_gameover.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_gameover.220x176x16.bmp
brickmania_menu_bg.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_menu_bg.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_bg.320x240x16.bmp Portability enhancements - make the menu bitmap positions #defines, introduce a game loop timer (to fix the speed on all targets) and fix the menu on targets with 320x240 LCDs. 2006-01-27 10:02:13 +00:00
brickmania_menu_items.160x128x2.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.160x128x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.176x132x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_menu_items.220x176x16.bmp *decrease brickmania bitmaps files in the bitmaps folders. *fix break effect bitmaps of the nano and the x5. 2006-06-05 20:41:52 +00:00
brickmania_pads.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_pads.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_pads.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_pads.220x176x16.bmp
brickmania_powerups.160x128x2.bmp Re-adding in binary mode 2006-02-19 23:30:06 +00:00
brickmania_powerups.160x128x16.bmp Color bitmaps on iAudio X5 by Mustapha Senhaji 2006-03-24 12:36:47 +00:00
brickmania_powerups.176x132x16.bmp BrickMania for iPod Nano 2006-02-20 18:56:34 +00:00
brickmania_powerups.220x176x16.bmp New powerup - multi balls 2006-02-15 17:37:45 +00:00
bubbles_emblem.112x64x1.bmp Bubbles adapted to archos recorder & Ondio. Gfx work by Marianne Arnold. 2006-04-17 02:21:08 +00:00
bubbles_emblem.138x110x2.bmp Patch #5102 by Anton Romanov: Bubbles for ipod mini. 2006-04-15 12:30:37 +00:00
bubbles_emblem.160x128x2.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_emblem.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_left.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.160x128x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.176x132x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.220x176x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.240x320x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
bubbles_right.320x240x16.bmp New game plugin: bubbles, initial commit 2006-03-20 03:06:07 +00:00
chessbox_pieces.64x64x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.80x64x1.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.104x104x2.bmp Chessbox: New pieces for ipod mini, and simplified, easier recognisable pieces for the tiny archos LCD, by Marianne Arnold. * Mapped restart button for Ondios & recorders. 2006-04-15 10:38:36 +00:00
chessbox_pieces.128x128x1.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.128x128x2.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.176x176x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
chessbox_pieces.240x240x16.bmp New chessbox plugin by Miguel A. ArГ©valo, based on GNU Chess v2 2006-02-22 14:24:54 +00:00
flipit_cursor.25x25x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_cursor.28x28x16.bmp FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
flipit_cursor.40x40x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_cursor.56x56x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.16x26x1.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.25x50x2.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.25x50x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.28x56x2.bmp FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
flipit_tokens.28x56x16.bmp FlipIt: Separate graphics for 160x128 pixel LCDs, by Marianne Arnold. 2006-10-18 20:46:40 +00:00
flipit_tokens.40x80x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
flipit_tokens.56x112x16.bmp FlipIt graphics rework: * Adjusted token sizes to make them fit better on the various LCDs (4 different sizes, a 5th size is planned). Correct aspect ratio for archos bitmap LCD. Graphics work by Marianne Arnold.* Major code cleanup, use bitmap build system for all sizes. Info panel is now always displayed below. 2006-10-15 22:31:09 +00:00
jewels.112x64x1.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.128x128x16.bmp Jewels: Different layouts for horizontal, vertical and square LCDs, used for H10-5GB (square) and Gigabeat (vertical). Idea and H10 graphics by Marianne Arnold. 2006-09-24 23:15:37 +00:00
jewels.138x110x2.bmp Add greyscale jewels for h100 series and Ipod mini. 2006-10-28 21:09:13 +00:00
jewels.160x128x2.bmp Add greyscale jewels for h100 series and Ipod mini. 2006-10-28 21:09:13 +00:00
jewels.160x128x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.220x176x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
jewels.320x240x16.bmp Bejeweled: speed fixes, graphics enhancements, and use external bitmaps 2006-02-15 22:32:57 +00:00
Makefile Next step of Makefile tuning: * Use 'make' internal commands for printing messages. Saves build time especially on cygwin. * SILENT variable used in more places. * Bitmap build system uses one Makefille less. 2006-10-27 21:48:06 +00:00
minesweeper_tiles.8x8x1.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x2.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.12x12x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
minesweeper_tiles.16x16x24.bmp *: Enhance minesweeper graphics 2006-08-13 20:44:53 +00:00
rockblox_background.128x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.138x110x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x2.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.160x128x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.176x132x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.220x176x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockblox_background.320x240x16.bmp Tetrox renamed to Rockblox, to avoid trademark issues 2006-09-19 20:48:47 +00:00
rockpaint.8x8x24.bmp Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps 2006-10-23 19:09:53 +00:00
rockpaint_hsvrgb.8x10x24.bmp Rename rockpaint external .bmp files so they use the same convention as all other external bitmaps 2006-10-23 19:09:53 +00:00
snake2_bottom.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_bottom.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header1.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_header2.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_left.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x2.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.160x128x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.176x132x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.220x176x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.240x320x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
snake2_right.320x240x16.bmp Patch FS#4952 by Tom Ross, with changes by me: Snake 2 now uses external bitmaps for build, and is fully adapted to larger LCDs. Also some keymapping changes and usability adjustments. 2006-04-09 09:39:16 +00:00
sokoban_tiles.6x6.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.6x6x2.bmp Grayscale graphics for sokoban. (h1x0, ipod mini and ipod 4g) 2006-06-10 23:08:29 +00:00
sokoban_tiles.9x9.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sokoban_tiles.14x14.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
solitaire_cardback.13x13x1.bmp Cardback design for Archos (even more natural...) 2006-10-31 01:18:54 +00:00
solitaire_cardback.15x20x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.15x20x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.18x23x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.18x23x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.26x33x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_cardback.37x49x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.169x52x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.195x80x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.195x80x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.234x92x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.234x92x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.338x132x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_deck.481x196x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.13x52x1.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.15x80x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.15x80x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.18x92x2.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.18x92x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.26x132x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
solitaire_suitsi.37x196x16.bmp Heavy graphical rework of solitaire: * Now uses full-card bitmaps (minus border) in several resolutions and colour depths. All graphical work done by Marianne Arnold; 37x49 and 26x33 pixel graphics partially based on the PySol cardset adapted from kdegames 1.0 * Cardback for greyscale targets. * Nicer edges for large cards. * Correct vertical card spacing within columns, hidden cards always use half the space now. * Correct horizontal spacing of columns. 2006-09-29 20:39:29 +00:00
SOURCES remove the 1 bit jewels for greyscale targets. 2006-10-28 21:29:32 +00:00
star_tiles.6x7.mono.bmp Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation. 2006-10-21 00:24:54 +00:00
star_tiles.8x8.bmp Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation. 2006-10-21 00:24:54 +00:00
star_tiles.8x8.grey.bmp Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation. 2006-10-21 00:24:54 +00:00
star_tiles.10x10.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.10x10.grey.bmp Commit greyscale images again using binary mode this time. Also changed bitmap a bit to increase contrast 2006-07-28 21:09:58 +00:00
star_tiles.11x11.bmp Star: * Uses bitmap build system for all resolutions. * Working bitmaps for H10_5GB and iPod mini, and extra bitmaps for iPod Nano, by Marianne Arnold. * 6x7 pixel bitmaps for archos to utilise the full screen width, have almost correct aspect ratio, and real stars. * Working button definitions for X5, some cleanup for Gigabeat and H10. * Faster transition update, working properly for portrait displays. * Proper vertical alignment and nicer horizontal alignment for the info display. * Better tile animation. 2006-10-21 00:24:54 +00:00
star_tiles.13x13.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
star_tiles.15x15.bmp Star: separate graphics for Gigabeat, by Marianne Arnold. 2006-10-22 13:20:47 +00:00
star_tiles.20x20.bmp Add color bitmap files for flipit, sokoban and star plugins. 2006-06-10 20:35:02 +00:00
sudoku_inverse.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_inverse.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_inverse.160x128x2.bmp
sudoku_inverse.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_inverse.320x240x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_normal.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_normal.160x128x2.bmp
sudoku_normal.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.220x176x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_normal.320x240x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_start.112x64x1.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.128x128x16.bmp Sudoku adapted to H10-5GB by Marianne Arnold. 2006-09-18 21:44:24 +00:00
sudoku_start.138x110x2.bmp Sudoku: * Changed the LCD size ifdef magic to ease adding of new LCD resolutions. * Added vertical layout option with the scratchpad at the bottom (Gigabeat). * New Bitmaps for iPod Mini, iPod Video and Gigabeat, and slightly modified bitmaps for Archos, by Marianne Arnold. 2006-08-09 20:31:38 +00:00
sudoku_start.160x128x2.bmp
sudoku_start.160x128x16.bmp Ooooops, committed the wrong files. Fixed. 2006-09-15 00:42:15 +00:00
sudoku_start.220x176x16.bmp New Sudoku bitmaps for 220x176x16 and larger LCDs. 2006-04-15 09:06:34 +00:00
sudoku_start.320x240x16.bmp Sudoku: Slightly smaller bitmaps for iPod Video and Gigabeat to make the board not stick to the LCD border, by Marianne Arnold. 2006-08-10 11:14:26 +00:00