rockbox/apps/keymaps/keymap-erosq.c
Christian Soffke 292e8a17a2 keymap: erosq: fix keylock button handling
Only react to Power button release if previous
button code was Power button press, so that
screen doesn't lock when device may have just
been turned on

Change-Id: I1ba228103efedeeceaaa00c49b1b1da66b63bb75
2026-06-06 17:23:58 +02:00

317 lines
17 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2020 Solomon Peachy
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_mainmenu[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
}; /* button_context_mainmenu as with sansa clip mapping - "back" button returns you to WPS */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
{ ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
{ ACTION_WPS_QUICKSCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_HOTKEY, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_WPS_HOTKEY, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
/* ACTION_WPS_ID3SCREEN optional */
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* this should be the same as ACTION_STD_MENU */
/* ACTION_WPS_VIEW_PLAYLIST
* ACTION_WPS_LIST_BOOKMARKS, optional
* ACTION_WPS_CREATE_BOOKMARK, optional
*/
{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */
static const struct button_mapping button_context_list[] = {
/* ACTION_LISTTREE_PGUP, optional
* ACTION_LISTTREE_PGDOWN, optional
*/
{ ACTION_TREE_WPS, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, // back returns to WPS from many contexts
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
/*
{ ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
*/
{ ACTION_TREE_HOTKEY, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_QS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_QS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
{ ACTION_STD_CONTEXT,BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_settings_time[] = {
{ ACTION_STD_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV },
{ ACTION_STD_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_settings_time */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_PREV, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
static const struct button_mapping button_context_usb_hid[] = {
{ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER, BUTTON_NONE},
LAST_ITEM_IN_LIST,
}; /* button_context_usb_hid */
static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_UP, BUTTON_SCROLL_FWD, BUTTON_NONE}, // might be annoying
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN, BUTTON_SCROLL_BACK, BUTTON_NONE}, // might be annoying
{ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_PREV, BUTTON_NONE},
{ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_NEXT, BUTTON_NONE},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */
static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
// TODO
// {ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
// {ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
// {ACTION_USB_HID_PRESENTATION_SLIDE_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
// {ACTION_USB_HID_PRESENTATION_SLIDE_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
// {ACTION_USB_HID_PRESENTATION_SLIDE_FIRST, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
// {ACTION_USB_HID_PRESENTATION_SLIDE_LAST, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT},
// {ACTION_USB_HID_PRESENTATION_SCREEN_BLACK, BUTTON_VOL_UP, BUTTON_NONE},
// {ACTION_USB_HID_PRESENTATION_SCREEN_WHITE, BUTTON_VOL_DOWN, BUTTON_NONE},
// {ACTION_USB_HID_PRESENTATION_LINK_PREV, BUTTON_MENU, BUTTON_NONE},
// {ACTION_USB_HID_PRESENTATION_LINK_NEXT, BUTTON_BACK, BUTTON_NONE},
// {ACTION_USB_HID_PRESENTATION_MOUSE_CLICK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT},
// {ACTION_USB_HID_PRESENTATION_MOUSE_OVER, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */
static const struct button_mapping button_context_usb_hid_mode_browser[] = {
// TODO
// {ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_ZOOM_IN, BUTTON_VOL_UP, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_ZOOM_OUT, BUTTON_VOL_DOWN, BUTTON_NONE},
// {ACTION_USB_HID_BROWSER_ZOOM_RESET, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
// {ACTION_USB_HID_BROWSER_TAB_PREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT},
// {ACTION_USB_HID_BROWSER_TAB_NEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT},
// {ACTION_USB_HID_BROWSER_TAB_CLOSE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
// {ACTION_USB_HID_BROWSER_HISTORY_BACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT},
// {ACTION_USB_HID_BROWSER_HISTORY_FORWARD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT},
// {ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY},
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context & ~CONTEXT_LOCKED)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_MAINMENU:
return button_context_mainmenu;
case CONTEXT_TREE:
return button_context_tree;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_settings;
case CONTEXT_SETTINGS_TIME:
return button_context_settings_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
case CONTEXT_USB_HID:
return button_context_usb_hid;
case CONTEXT_USB_HID_MODE_MULTIMEDIA:
return button_context_usb_hid_mode_multimedia;
case CONTEXT_USB_HID_MODE_PRESENTATION:
return button_context_usb_hid_mode_presentation;
case CONTEXT_USB_HID_MODE_BROWSER:
return button_context_usb_hid_mode_browser;
default:
return button_context_standard;
}
return button_context_standard;
}