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This commit does the following changes to the 3ds port: - Rename the target from ctru to 3ds. - Rename all files and functions with the ctru naming convention to 3ds. - Created a new file and folder structure that will better integrate future console ports that share the same codebase. - Fixed a buffer overflow bug in pcm code. Change-Id: I17c6f86df64eb99dd2b653485d70832ff46b2ba8 |
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| .. | ||
| arcade.c | ||
| arcade.h | ||
| hardware.c | ||
| hardware.h | ||
| pacbox.c | ||
| pacbox.h | ||
| pacbox.make | ||
| pacbox_arm.S | ||
| pacbox_cf.S | ||
| pacbox_lcd.c | ||
| pacbox_lcd.h | ||
| readme.txt | ||
| SOURCES | ||
| wsg3.c | ||
| wsg3.h | ||
| z80.c | ||
| z80.h | ||
| z80_internal.h | ||
Pacbox is based on PIE - the Pacman Instructional Emulator written by Alessandro Scotti. PIE is a Pacman arcade machine emulator licensed under the GNU GPL and is available from http://www.ascotti.org/ PIE is a Windows application written in C++ - all the Windows-specific code was stripped out and the emulator converted to C for use in Rockbox. The version of PIE used as the basis of the port was v1.11 Dave Chapman March 2006