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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
17 lines
675 B
TeX
17 lines
675 B
TeX
% $Id$ %
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\subsection{Nim}
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\screenshot{plugins/images/ss-nim}{Nim}{img:Nim}
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Rules of Nim: There are 21 matches. Two players (you and the \dap{})
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alternately pick a certain number of matches and the one who takes the
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last match loses. You can take up to twice as many matches as the
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\dap{} selected, and vice versa.
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft \opt{HAVEREMOTEKEYMAP}{& } & Decrease the number of matches \\
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\ButtonRight \opt{HAVEREMOTEKEYMAP}{& } & Increase the number of matches \\
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\ButtonPlay \opt{HAVEREMOTEKEYMAP}{& } & Remove the number of matches you have selected \\
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\ButtonStop \opt{HAVEREMOTEKEYMAP}{& } & Exit the game \\
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\end{btnmap}
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\end{table}
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