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start redoing memory management in the skins to use a single larger buffer instead of lots of arrays for things like images and progressbars. This commit removes the limit on the amount of progressbars allowed on the screen, still 1 per viewport, but unlimited otherwise(!) Also a larger buffer for remote targets, same size for non-remote targets but very easy to make it bigger (technically removed the 52(?) image limit in skins, except still limited to 1 char identifiers) Unlimited "string" tokens now (limit was 1024 which was rediculously wasteful) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22350 a1c6a512-1295-4272-9138-f99709370657 |
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| .. | ||
| skin_buffer.c | ||
| skin_buffer.h | ||
| skin_display.c | ||
| skin_engine.h | ||
| skin_parser.c | ||
| skin_tokens.c | ||
| skin_tokens.h | ||
| wps_debug.c | ||
| wps_internals.h | ||