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We used 16-bit variables to store the 'character code' everywhere but this won't let us represent anything beyond U+FFFF. This patch changes those variables to a custom type that can be 32 or 16 bits depending on the build, and adjusts numerous internal APIs and datastructures to match. This includes: * utf8decode() and friends * font manipulation, caching, rendering, and generation * on-screen keyboard * FAT filesystem (parsing and generating utf16 LFNs) * WIN32 simulator platform code Note that this patch doesn't _enable_ >16bit unicode support; a followup patch will turn that on for appropriate targets. Appears to work on: * hosted linux, native, linux simulator in both 16/32-bit modes. Needs testing on: * windows and macos simulator (16bit+32bit) Change-Id: Iba111b27d2433019b6bff937cf1ebd2c4353a0e8 |
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| .. | ||
| buffer.c | ||
| dumb_frotz.h | ||
| dumb_init.c | ||
| dumb_output.c | ||
| err.c | ||
| fastmem.c | ||
| files.c | ||
| frotz.c | ||
| frotz.h | ||
| frotz.make | ||
| frotzplugin.h | ||
| hotkey.c | ||
| input.c | ||
| main.c | ||
| math.c | ||
| object.c | ||
| process.c | ||
| quetzal.c | ||
| random.c | ||
| redirect.c | ||
| screen.c | ||
| setup.h | ||
| sound.c | ||
| SOURCES | ||
| STATUS | ||
| stream.c | ||
| table.c | ||
| text.c | ||
| variable.c | ||