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The framebuffer the lcd driver uses can now be changed on the fly which means that regular lcd_* drawing functions can draw onto the "backdrop" buffer. The skin engine can use this to create layered effects. Add the tag %VB to a viewport to draw that viewport onto the backdrop layer. If you want to draw an image onto the backdrop framebuffer use %x(backdrop filename) instead of %X() inside a viewport with %VB. Change-Id: I741498e2af6d4f2d78932cabe8942317893e7cfc |
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| .. | ||
| Makefile | ||
| skin_buffer.c | ||
| skin_buffer.h | ||
| skin_buffer_debug.pl | ||
| skin_debug.c | ||
| skin_debug.h | ||
| skin_parser.c | ||
| skin_parser.h | ||
| skin_parser.make | ||
| skin_scan.c | ||
| skin_scan.h | ||
| SOURCES | ||
| symbols.h | ||
| tag_table.c | ||
| tag_table.h | ||