rockbox/apps/gui/skin_engine/skin_touchsupport.c
Aidan MacDonald 010d22ed29 touchscreen: Port skin engine to gesture API
Use the gesture API for improved reliability.

Change-Id: I44c4e124132605ecf4f1499f97defd7b4b2d78e8
2025-12-04 19:00:38 -05:00

339 lines
10 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2009 - Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include <stdio.h>
#include "action.h"
#include "skin_engine.h"
#include "wps_internals.h"
#include "misc.h"
#include "option_select.h"
#include "sound.h"
#include "settings_list.h"
#include "wps.h"
#include "lang.h"
#include "splash.h"
#include "playlist.h"
#include "dsp_misc.h"
/** Disarms all touchregions. */
void skin_disarm_touchregions(struct gui_wps *gwps)
{
gesture_reset(&gwps->data->gesture);
}
/* Get the touched action.
* egde_offset is a percentage value for the position of the touch
* inside the bar for regions which arnt WPS_TOUCHREGION_ACTION type.
*/
int skin_get_touchaction(struct gui_wps *gwps, int* edge_offset)
{
struct wps_data *data = gwps->data;
char* skin_buffer = get_skin_buffer(data);
struct touchregion *region = NULL;
struct touchevent tevent;
struct gesture_event gevent;
action_get_touch_event(&tevent);
gesture_process(&data->gesture, &tevent);
struct skin_token_list *regions = SKINOFFSETTOPTR(skin_buffer, data->touchregions);
for (; regions && !region;
regions = SKINOFFSETTOPTR(skin_buffer, regions->next))
{
struct wps_token *token = SKINOFFSETTOPTR(skin_buffer, regions->token);
struct touchregion *r = SKINOFFSETTOPTR(skin_buffer, token->value.data);
struct skin_viewport *wvp = SKINOFFSETTOPTR(skin_buffer, r->wvp);
/* make sure this region's viewport is visible */
if (wvp->hidden_flags & VP_DRAW_HIDDEN)
continue;
/* unless it's allow_while_locked, ignore the region if locked
* (this is a special skin engine lock, different from softlock) */
if (data->touchscreen_locked &&
(r->action != ACTION_TOUCH_SOFTLOCK && !r->allow_while_locked))
continue;
/* check for a gesture inside the region's parent viewport */
if (!gesture_get_event_in_vp(&data->gesture, &gevent, &wvp->vp))
continue;
/* project touches inside the padding box to the region edge */
if (r->x - r->wpad <= gevent.ox && gevent.ox < r->x)
gevent.ox = r->x;
else if (r->x + r->width <= gevent.ox && gevent.ox < r->x + r->width + r->wpad)
gevent.ox = r->x + r->width - 1;
if (r->y - r->hpad <= gevent.y && gevent.y < r->y)
gevent.oy = r->y;
else if (r->y + r->height <= gevent.oy && gevent.oy < r->y + r->height + r->hpad)
gevent.oy = r->y + r->height - 1;
/* ignore anything outside of the region */
if (gevent.ox < r->x || gevent.ox >= r->x + r->width)
continue;
if (gevent.oy < r->y || gevent.oy >= r->y + r->height)
continue;
/* convert coordinates to region-relative and clamp */
gevent.x -= r->x;
gevent.y -= r->y;
switch (r->action)
{
case ACTION_TOUCH_SCROLLBAR:
case ACTION_TOUCH_VOLUME:
case ACTION_TOUCH_SETTING:
/* we need something press-like */
if (!(gevent.id == GESTURE_TAP ||
gevent.id == GESTURE_LONG_PRESS ||
gevent.id == GESTURE_HOLD ||
gevent.id == GESTURE_DRAGSTART ||
gevent.id == GESTURE_DRAG))
break;
if (edge_offset)
{
struct progressbar *bar = SKINOFFSETTOPTR(skin_buffer, r->bar);
bool reverse = r->reverse_bar || (bar && bar->invert_fill_direction);
int pos, lim;
if (r->width > r->height) {
/* left to right by default */
pos = MIN(MAX(0, gevent.x), r->width - 1);
lim = r->width;
} else {
/* bottom up by default, so we need to add a reversal */
pos = MIN(MAX(0, gevent.y), r->height - 1);
lim = r->height;
reverse = !reverse;
}
if (lim > 1)
*edge_offset = pos * 1000 / (lim - 1);
else
*edge_offset = 0;
if (reverse)
*edge_offset = 1000 - *edge_offset;
}
region = r;
break;
default:
if (r->press_length == PRESS)
{
if (gevent.id != GESTURE_TAP)
break;
}
else if (r->press_length == LONG_PRESS)
{
if (gevent.id != GESTURE_LONG_PRESS)
break;
}
else /* REPEAT */
{
/* for repeat regions we allow dragging inside the region */
if (gevent.id != GESTURE_HOLD &&
gevent.id != GESTURE_DRAGSTART &&
gevent.id != GESTURE_DRAG)
break;
if (gevent.x < 0 || gevent.x >= r->width ||
gevent.y < 0 || gevent.y >= r->height)
break;
}
/* gesture is OK */
region = r;
break;
}
}
/* no region - pass the event upward */
if (!region)
return ACTION_TOUCHSCREEN;
int action = region->action;
region->last_press = tevent.tick;
if (global_settings.party_mode)
{
switch (action)
{
case ACTION_WPS_PLAY:
case ACTION_WPS_SKIPPREV:
case ACTION_WPS_SKIPNEXT:
case ACTION_WPS_STOP:
action = ACTION_NONE;
break;
default:
break;
}
}
switch (action)
{
case ACTION_TOUCH_SOFTLOCK:
data->touchscreen_locked = !data->touchscreen_locked;
action = ACTION_NONE;
break;
case ACTION_WPS_PLAY:
if (!audio_status())
{
if ( global_status.resume_index != -1 )
{
if (playlist_resume() != -1)
{
playlist_start(global_status.resume_index,
global_status.resume_elapsed,
global_status.resume_offset);
}
}
else
{
splash(HZ*2, ID2P(LANG_NOTHING_TO_RESUME));
}
}
else
{
wps_do_playpause(false);
}
action = ACTION_REDRAW;
break;
case ACTION_WPS_SKIPPREV:
audio_prev();
action = ACTION_REDRAW;
break;
case ACTION_WPS_SKIPNEXT:
audio_next();
action = ACTION_REDRAW;
break;
case ACTION_WPS_STOP:
audio_stop();
action = ACTION_REDRAW;
break;
case ACTION_SETTINGS_INC:
case ACTION_SETTINGS_DEC:
{
const struct settings_list *setting = region->setting_data.setting;
bool decrement = (action == ACTION_SETTINGS_DEC);
option_select_next_val(setting, decrement, true);
action = ACTION_REDRAW;
} break;
case ACTION_SETTINGS_SET:
{
struct touchsetting *data = &region->setting_data;
const struct settings_list *s = data->setting;
void (*f)(int) = NULL;
switch (s->flags & F_T_MASK)
{
case F_T_CUSTOM:
s->custom_setting
->load_from_cfg(s->setting, SKINOFFSETTOPTR(skin_buffer, data->value.text));
break;
case F_T_INT:
case F_T_UINT:
*(int*)s->setting = data->value.number;
if ((s->flags & F_T_SOUND) == F_T_SOUND)
sound_set(s->sound_setting->setting, data->value.number);
else if (s->flags&F_CHOICE_SETTING)
f = s->choice_setting->option_callback;
else if (s->flags&F_TABLE_SETTING)
f = s->table_setting->option_callback;
else
f = s->int_setting->option_callback;
if (f)
f(data->value.number);
break;
case F_T_BOOL:
*(bool*)s->setting = data->value.number ? true : false;
if (s->bool_setting->option_callback)
s->bool_setting
->option_callback(data->value.number ? true : false);
break;
}
action = ACTION_REDRAW;
} break;
case ACTION_TOUCH_MUTE:
{
const int min_vol = sound_min(SOUND_VOLUME);
if (global_status.volume == min_vol)
global_status.volume = region->value;
else
{
region->value = global_status.volume;
global_status.volume = min_vol;
}
setvol();
action = ACTION_REDRAW;
} break;
case ACTION_TOUCH_SHUFFLE:
global_settings.playlist_shuffle = !global_settings.playlist_shuffle;
replaygain_update();
if (global_settings.playlist_shuffle)
playlist_randomise(NULL, current_tick, true);
else
playlist_sort(NULL, true);
action = ACTION_REDRAW;
break;
case ACTION_TOUCH_REPMODE:
{
const struct settings_list *rep_setting =
find_setting(&global_settings.repeat_mode);
option_select_next_val(rep_setting, false, true);
audio_flush_and_reload_tracks();
action = ACTION_REDRAW;
} break;
case ACTION_TOUCH_SETTING:
{
struct progressbar *bar = SKINOFFSETTOPTR(skin_buffer, region->bar);
if (bar && edge_offset)
{
int val, count;
get_setting_info_for_bar(bar->setting, 0, &count, &val);
val = *edge_offset * count / 1000;
update_setting_value_from_touch(bar->setting, 0, val);
}
action = ACTION_NONE;
} break;
}
return action;
}