rockbox/manual/plugins/snake2.tex
Frank Gevaerts abacf516b9 merge r18580 and r18581 (manual fixes)
git-svn-id: svn://svn.rockbox.org/rockbox/branches/v3_0@18582 a1c6a512-1295-4272-9138-f99709370657
2008-09-23 17:56:47 +00:00

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TeX

\subsection{Snake 2}
\screenshot{plugins/images/ss-snake2}
{Snake 2 {--} The Snake Strikes Back}{img:snake2}
Another version of the Snake game. Move the snake around, and eat the
apples that pop up on the screen. Each time an apple is eaten, the
snake gets longer. The game ends when the snake hits a wall, or runs
into itself.
\begin{table}
\begin{btnmap}{}{}
\multicolumn{2}{c}{\textbf{In menu}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
& Set game speed\\
\opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
\opt{ONDIO_PAD}{\ButtonRight}
& Select starting maze\\
\opt{RECORDER_PAD}{\ButtonFThree}
\opt{ONDIO_PAD}{\ButtonLeft}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
& Select game type (A or B)\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Start the game\\\hline
\multicolumn{2}{c}{\textbf{In game}}\\\hline
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
{\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
\opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
& Steer the snake\\
\opt{RECORDER_PAD}{\ButtonPlay}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
\opt{IRIVER_H10_PAD}{\ButtonFF}
& Pause and resume the game\\
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
,MROBE100_PAD}{\ButtonPower}
& Quit\\
\end{btnmap}
\end{table}
In game A, the maze stays the same, in game B
after an increasing number of apples eaten the maze is replaced by a
new one.