rockbox/uisimulator/buttonmap/sony-nwza860.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

65 lines
2.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2017 by Amaury Pouly
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_F1:
new_btn = BUTTON_REW;
break;
case SDLK_F2:
new_btn = BUTTON_FF;
break;
case SDLK_KP_PLUS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_KP_1:
case SDLK_HOME:
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
break;
case SDLK_F3:
new_btn = BUTTON_PLAY;
break;
}
printf("btn: %d -> %x\n", keyboard_button, new_btn);
return new_btn;
}
struct button_map bm[] = {
{ SDLK_F1, 368, 490, 30, "Rewind" },
{ SDLK_F2, 368, 384, 30, "Fast Forward" },
{ SDLK_BACKSPACE, 197, 651, 50, "Home" },
{ SDLK_F3, 368, 435, 30, "Play" },
{ SDLK_KP_MINUS, 368, 166, 30, "Volume -" },
{ SDLK_KP_PLUS, 368, 226, 30, "Volume +" },
{ 0, 0, 0, 0, "None" }
};