rockbox/uisimulator/buttonmap/sony-nwz.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

105 lines
3.1 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2013 by Amaury Pouly
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP_4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP_6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP_8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP_2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_END:
case SDLK_KP_3:
case SDLK_ESCAPE:
case SDLK_DELETE:
new_btn = BUTTON_POWER;
break;
#ifdef SONY_NWZE360
case SDLK_KP_PLUS:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_MINUS:
new_btn = BUTTON_VOL_DOWN;
break;
#endif
case SDLK_KP_1:
case SDLK_HOME:
case SDLK_BACKSPACE:
new_btn = BUTTON_BACK;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_SPACE:
case SDLK_INSERT:
case SDLK_KP_5:
new_btn = BUTTON_PLAY;
break;
}
return new_btn;
}
#if defined(SONY_NWZE360)
struct button_map bm[] = {
{ SDLK_LEFT, 100, 548, 30, "Left" },
{ SDLK_RIGHT, 240, 548, 30, "Right" },
{ SDLK_UP, 170, 478, 30, "Up" },
{ SDLK_DOWN, 170, 619, 30, "Down" },
{ SDLK_BACKSPACE, 81, 484, 35, "Back" },
{ SDLK_DELETE, 256, 484, 35, "Power" },
{ SDLK_RETURN, 170, 548, 40, "Play" },
{ SDLK_KP_MINUS, 339, 128, 30, "Volume -" },
{ SDLK_KP_PLUS, 339, 68, 30, "Volume +" },
{ 0, 0, 0, 0, "None" }
};
#elif defined(SONY_NWZE370)
struct button_map bm[] = {
{ SDLK_LEFT, 56, 299, 20, "Left" },
{ SDLK_RIGHT, 139, 299, 20, "Right" },
{ SDLK_UP, 98, 256, 20, "Up" },
{ SDLK_DOWN, 98, 340, 20, "Down" },
{ SDLK_BACKSPACE, 44, 259, 35, "Back" },
{ SDLK_DELETE, 152, 259, 35, "Power" },
{ SDLK_RETURN, 98, 299, 40, "Play" },
{ 0, 0, 0, 0, "None" }
};
#else
#error please define button map
#endif