rockbox/uisimulator/buttonmap/mrobe500.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

76 lines
2.3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Karl Kurbjun
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_F9:
new_btn = BUTTON_RC_HEART;
break;
case SDLK_F10:
new_btn = BUTTON_RC_MODE;
break;
case SDLK_F11:
new_btn = BUTTON_RC_VOL_DOWN;
break;
case SDLK_F12:
new_btn = BUTTON_RC_VOL_UP;
break;
case SDLK_MINUS:
case SDLK_LESS:
case SDLK_LEFTBRACKET:
case SDLK_KP_DIVIDE:
new_btn = BUTTON_LEFT;
break;
case SDLK_PLUS:
case SDLK_GREATER:
case SDLK_RIGHTBRACKET:
case SDLK_KP_MULTIPLY:
new_btn = BUTTON_RIGHT;
break;
case SDLK_PAGEUP:
new_btn = BUTTON_RC_PLAY;
break;
case SDLK_PAGEDOWN:
new_btn = BUTTON_RC_DOWN;
break;
case SDLK_F8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_9, 171, 609, 9, "Play" },
{ SDLK_KP_4, 158, 623, 9, "Left" },
{ SDLK_KP_6, 184, 622, 9, "Right" },
{ SDLK_KP_7, 171, 638, 11, "Menu" },
{ 0, 0, 0, 0, "None" }
};