rockbox/uisimulator/buttonmap/iriver-h10.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

92 lines
2.9 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Barry Wardell
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "config.h"
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP_4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP_6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP_8:
case SDLK_UP:
new_btn = BUTTON_SCROLL_UP;
break;
case SDLK_KP_2:
case SDLK_DOWN:
new_btn = BUTTON_SCROLL_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_POWER;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REW;
break;
case SDLK_KP_MULTIPLY:
case SDLK_F2:
new_btn = BUTTON_FF;
break;
case SDLK_KP_5:
case SDLK_SPACE:
new_btn = BUTTON_PLAY;
break;
}
return new_btn;
}
struct button_map bm[] = {
#if defined (IRIVER_H10)
{ SDLK_KP_PLUS, 38, 70, 37, "Power" },
{ SDLK_KP_4, 123, 194, 26, "Cancel" },
{ SDLK_KP_6, 257, 195, 34, "Select" },
{ SDLK_KP_8, 190, 221, 28, "Up" },
{ SDLK_KP_2, 192, 320, 27, "Down" },
{ SDLK_KP_DIVIDE, 349, 49, 20, "Rew" },
{ SDLK_KP_5, 349, 96, 20, "Play" },
{ SDLK_KP_MULTIPLY, 350, 141, 23, "FF" },
#elif defined (IRIVER_H10_5GB)
{ SDLK_KP_PLUS, 34, 76, 23, "Power" },
{ SDLK_KP_4, 106, 222, 28, "Cancel" },
{ SDLK_KP_6, 243, 220, 31, "Select" },
{ SDLK_KP_8, 176, 254, 34, "Up" },
{ SDLK_KP_2, 175, 371, 35, "Down" },
{ SDLK_KP_DIVIDE, 319, 63, 26, "Rew" },
{ SDLK_KP_5, 320, 124, 26, "Play" },
{ SDLK_KP_MULTIPLY, 320, 181, 32, "FF" },
#endif
{ 0, 0, 0, 0, "None" }
};