rockbox/uisimulator/buttonmap/ihifi2.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

90 lines
2.8 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2016 by Roman Stolyarov
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP_8:
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_4:
case SDLK_KP_ENTER:
case SDLK_SPACE:
case SDLK_RETURN:
new_btn = BUTTON_PLAY;
break;
case SDLK_KP_5:
case SDLK_UP:
new_btn = BUTTON_PREV;
break;
case SDLK_KP_6:
case SDLK_PAGEUP:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_KP_1:
case SDLK_BACKSPACE:
new_btn = BUTTON_HOME;
break;
case SDLK_KP_2:
case SDLK_DOWN:
new_btn = BUTTON_NEXT;
break;
case SDLK_KP_3:
case SDLK_PAGEDOWN:
new_btn = BUTTON_VOL_DOWN;
break;
}
return new_btn;
}
#if (CONFIG_KEYPAD == IHIFI_770_PAD)
struct button_map bm[] = {
{ SDLK_KP_8, 210, 0, 20, "Power" },
{ SDLK_KP_4, 94, 430, 40, "Play" },
{ SDLK_KP_5, 190, 430, 40, "Prev" },
{ SDLK_KP_6, 285, 430, 40, "Vol Up" },
{ SDLK_KP_1, 94, 508, 40, "Home" },
{ SDLK_KP_2, 190, 508, 40, "Next" },
{ SDLK_KP_3, 285, 508, 40, "Vol Down" },
{ 0, 0, 0, 0, "None" }
};
#elif (CONFIG_KEYPAD == IHIFI_800_PAD)
struct button_map bm[] = {
{ SDLK_KP_8, 214, 468, 25, "Power" },
{ SDLK_KP_4, 168, 580, 25, "Play" },
{ SDLK_KP_5, 60, 524, 25, "Prev" },
{ SDLK_KP_6, 102, 455, 25, "Vol Up" },
{ SDLK_KP_1, 246, 580, 25, "Home" },
{ SDLK_KP_2, 60, 580, 25, "Next" },
{ SDLK_KP_3, 50, 455, 25, "Vol Down" },
{ 0, 0, 0, 0, "None" }
};
#else
#error please define button map
#endif