rockbox/uisimulator/buttonmap/iaudio-x5_m5.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

96 lines
3 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 by Barry Wardell
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "config.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP_4:
case SDLK_LEFT:
new_btn = BUTTON_LEFT;
break;
case SDLK_KP_6:
case SDLK_RIGHT:
new_btn = BUTTON_RIGHT;
break;
case SDLK_KP_8:
case SDLK_UP:
new_btn = BUTTON_UP;
break;
case SDLK_KP_2:
case SDLK_DOWN:
new_btn = BUTTON_DOWN;
break;
case SDLK_KP_PLUS:
case SDLK_F8:
new_btn = BUTTON_PLAY;
break;
case SDLK_ESCAPE:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
case SDLK_a:
new_btn = BUTTON_POWER;
break;
case SDLK_KP_DIVIDE:
case SDLK_F1:
new_btn = BUTTON_REC;
break;
case SDLK_KP_5:
case SDLK_SPACE:
new_btn = BUTTON_SELECT;
break;
}
return new_btn;
}
struct button_map bm[] = {
#if defined (IAUDIO_M5)
{ SDLK_KP_ENTER, 333, 41, 17, "Enter" },
{ SDLK_h, 334, 74, 21, "Hold" },
{ SDLK_KP_DIVIDE, 333, 142, 24, "Record" },
{ SDLK_KP_PLUS, 332, 213, 20, "Play" },
{ SDLK_KP_5, 250, 291, 19, "Select" },
{ SDLK_KP_8, 249, 236, 32, "Up" },
{ SDLK_KP_4, 194, 292, 29, "Left" },
{ SDLK_KP_6, 297, 290, 27, "Right" },
{ SDLK_KP_2, 252, 335, 28, "Down" },
#elif defined (IAUDIO_X5)
{ SDLK_KP_ENTER, 275, 38, 17, "Power" },
{ SDLK_h, 274, 83, 16, "Hold" },
{ SDLK_KP_DIVIDE, 276, 128, 22, "Record" },
{ SDLK_KP_PLUS, 274, 186, 22, "Play" },
{ SDLK_KP_5, 200, 247, 16, "Select" },
{ SDLK_KP_8, 200, 206, 16, "Up" },
{ SDLK_KP_4, 163, 248, 19, "Left" },
{ SDLK_KP_6, 225, 247, 24, "Right" },
{ SDLK_KP_2, 199, 279, 20, "Down" },
#endif
{ 0, 0, 0, 0, "None" }
};