rockbox/uisimulator/buttonmap/iaudio-m3.c
Solomon Peachy 7927423e34 SDL: Migrate to SDL2
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287

Differences from the above patches:

 * Removed all MacOS-specific stuff
 * Removed support for SDL1 entirely
 * Properly implement mousewheel support
 * Bumped up minimum stack size for sigalstack threading
 * Check for overflow before enqueing scrollwheel events

Tested on:

 * sdl application (Linux)
 * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze
 * Simulator (i686, Windows) -- xduoox3
 * Simulator (arm64, Linux)

Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
2024-10-06 12:05:53 -04:00

101 lines
3.2 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Jens Arnold
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL.h>
#include "button.h"
#include "buttonmap.h"
int key_to_button(int keyboard_button)
{
int new_btn = BUTTON_NONE;
switch (keyboard_button)
{
case SDLK_KP_4:
new_btn = BUTTON_LEFT;
break;
case SDLK_LEFT:
new_btn = BUTTON_RC_REW;
break;
case SDLK_KP_6:
new_btn = BUTTON_RIGHT;
break;
case SDLK_RIGHT:
new_btn = BUTTON_RC_FF;
break;
case SDLK_KP_8:
new_btn = BUTTON_VOL_UP;
break;
case SDLK_UP:
new_btn = BUTTON_RC_VOL_UP;
break;
case SDLK_KP_2:
new_btn = BUTTON_VOL_DOWN;
break;
case SDLK_DOWN:
new_btn = BUTTON_RC_VOL_DOWN;
break;
case SDLK_KP_PERIOD:
new_btn = BUTTON_MODE;
break;
case SDLK_INSERT:
new_btn = BUTTON_RC_MODE;
break;
case SDLK_KP_DIVIDE:
new_btn = BUTTON_REC;
break;
case SDLK_F1:
new_btn = BUTTON_RC_REC;
break;
case SDLK_KP_5:
new_btn = BUTTON_PLAY;
break;
case SDLK_SPACE:
new_btn = BUTTON_RC_PLAY;
break;
case SDLK_KP_ENTER:
case SDLK_RETURN:
new_btn = BUTTON_RC_MENU;
break;
}
return new_btn;
}
struct button_map bm[] = {
{ SDLK_KP_5, 256, 72, 29, "Play" },
{ SDLK_KP_6, 255, 137, 28, "Right" },
{ SDLK_KP_4, 257, 201, 26, "Left" },
{ SDLK_KP_8, 338, 31, 27, "Up" },
{ SDLK_KP_2, 339, 92, 23, "Down" },
{ SDLK_KP_PERIOD, 336, 50, 23, "Mode" },
{ SDLK_KP_DIVIDE, 336, 147, 23, "Rec" },
{ SDLK_h, 336, 212, 30, "Hold" },
/* remote */
{ SDLK_SPACE, 115, 308, 20, "RC Play" },
{ SDLK_RIGHT, 85, 308, 20, "RC Rew" },
{ SDLK_LEFT, 143, 308, 20, "RC FF" },
{ SDLK_UP, 143, 498, 20, "RC Up" },
{ SDLK_DOWN, 85, 498, 20, "RC Down" },
{ SDLK_INSERT, 212, 308, 30, "RC Mode" },
{ SDLK_F1, 275, 308, 25, "RC Rec" },
{ SDLK_KP_ENTER, 115, 498, 20, "RC Menu" },
{ 0, 0, 0, 0, "None" }
};