mirror of
https://github.com/Rockbox/rockbox.git
synced 2025-10-13 10:07:38 -04:00
Incorporates large portions of g#5879 g#5282 g#5285 g#5286 g#5287 Differences from the above patches: * Removed all MacOS-specific stuff * Removed support for SDL1 entirely * Properly implement mousewheel support * Bumped up minimum stack size for sigalstack threading * Check for overflow before enqueing scrollwheel events Tested on: * sdl application (Linux) * Simulator (x86_64, Linux) -- xduoox3/ipod4g/sansafuze * Simulator (i686, Windows) -- xduoox3 * Simulator (arm64, Linux) Change-Id: Ia3012dd1be123feb2888798a42d5b7cc149f382b
74 lines
2.3 KiB
C
74 lines
2.3 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2011 by Amaury Pouly
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <SDL.h>
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#include "button.h"
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#include "buttonmap.h"
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int key_to_button(int keyboard_button)
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{
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int new_btn = BUTTON_NONE;
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switch (keyboard_button)
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{
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case SDLK_KP_4:
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case SDLK_LEFT:
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new_btn = BUTTON_LEFT;
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break;
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case SDLK_KP_6:
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case SDLK_RETURN:
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new_btn = BUTTON_PLAY;
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break;
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case SDLK_KP_8:
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case SDLK_UP:
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new_btn = BUTTON_UP;
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break;
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case SDLK_KP_2:
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case SDLK_DOWN:
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new_btn = BUTTON_DOWN;
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break;
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case SDLK_KP_3:
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case SDLK_RIGHT:
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new_btn = BUTTON_MENU;
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break;
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case SDLK_KP_PLUS:
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new_btn = BUTTON_VOL_UP;
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break;
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case SDLK_KP_MINUS:
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new_btn = BUTTON_VOL_DOWN;
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break;
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case SDLK_HOME:
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new_btn = BUTTON_POWER;
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break;
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}
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return new_btn;
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}
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struct button_map bm[] = {
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{ SDLK_LEFT, 69, 303, 10, "Left" },
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{ SDLK_RETURN, 241, 172, 10, "Play/Pause" },
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{ SDLK_UP, 240, 87, 10, "Up" },
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{ SDLK_DOWN, 239, 264, 10, "Down" },
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{ SDLK_PAGEDOWN, 191, 303, 10, "Menu" },
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{ SDLK_KP_MINUS, 270, 150, 0, "Volume -" },
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{ SDLK_KP_PLUS, 270, 180, 0, "Volume +" },
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{ 0, 0, 0, 0, "None" }
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};
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